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Latest Posts by zeroy
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MInefield problem
Call of Duty 4 : CoD4 MP Mapping
DemonSeed writes...Quote: Binocular textures from WaW? No Pal, its from the SP COD4 game. Check out COD4/main/iw_00.iwd/binocular_overlay.iwi. As for the objective icons - I dont know which ones you are referring to. objpoint_star.iwi objective.iw... [more]
21 136 Mar 11, 2010 08:44 am
by zeroy
MInefield problem
Call of Duty 4 : CoD4 MP Mapping
-- DELETED POST PER FORUM RULES --... [more]
21 136 Mar 11, 2010 08:32 am
by zeroy
MInefield problem
Call of Duty 4 : CoD4 MP Mapping
DemonSeed writes...Quote:As for your argument about worldspawn settings being piracy I can only lolz at it. It is about as bogus as you can get. I think what Ray was getting at is that using content from one COD title to another has already been discus... [more]
21 136 Mar 11, 2010 08:24 am
by zeroy
MInefield problem
Call of Duty 4 : CoD4 MP Mapping
You could look for another sound that matches, see Freesound.org. I used quite a few from this site on Steamlab Map.... [more]
21 136 Mar 11, 2010 06:24 am
by zeroy
Spot light question.
Call of Duty 4 : CoD4 MP Mapping
Double your Cover brushes (use Clone) with the tool texture Shadow: That how i done it on Steamlab for instance: ... [more]
21 151 Mar 8, 2010 12:44 pm
by zeroy
animated props
Call of Duty 4 : CoD4 MP Mapping
The animated_model_setup() function isnt suported in MP as any of the anim functions by the way. The only way you could get a model/brush to move in MP is to use a script to do so, like in this tutorial... [more]
4 74 Mar 8, 2010 12:26 pm
by zeroy
3D model problem/how to edit XModel
Call of Duty 4 : CoD4 General
A problem with the weapon file it seems. the Hidetag you specify is correct, here are the tags for the viewmodel_g3_mp_brock: Tag Tree ╘ j_gun ╞ j_bolt ╞ tag_acog ╞ tag_ak47_mount ╞ tag_brass _... [more]
20 133 Mar 7, 2010 04:56 pm
by zeroy
Activision Cites Infinity Ward "Insubordination"
MODSonline : In The News
Some developments, new press release from ATVI: Activision Publishing Reveals New Plans for Call of Duty(R) Franchise Company to Establish Dedicated Business Unit to Focus on Product Excellence and Brand Expansion --Company Confirms New Call of Du... [more]
28 274 Mar 2, 2010 06:40 pm
by zeroy
customized xmodels and game limits.
Call of Duty 4 : CoD4 Scripting
Ill go along in favor for CODWAW for huge conversions. The RGN Vietnam mod currently has over 80 custom Xmodels (from player models to gears to weapons and more). Materials stands at 40 - since the mod.arena workaround you can go a little higher but needs... [more]
21 179 Mar 2, 2010 07:08 am
by zeroy
no foot steeps 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Can you confirm the name of your level? nazi_zombie_factory or nazi_zombie_backlot?... [more]
17 142 Mar 2, 2010 06:37 am
by zeroy
Activision Cites Infinity Ward "Insubordination"
MODSonline : In The News
Jason West and Vince Zampella, two lead developers at Infinity Ward, met with Activision earlier today. Then they seemed to disappear and "bouncer-types" showed up at the studio. This Activision filing might explain why. "The Company is concluding an i... [more]
28 274 Mar 2, 2010 05:21 am
by zeroy
no foot steeps 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
ALWAYS put a space between // and any comments or text. Not doing so can void the CSV file content after that point. Try to add a space where you should have one and compile again. The other thing i noticed, there are 2 Level map name used for the soun... [more]
17 142 Mar 1, 2010 12:19 pm
by zeroy
customized xmodels and game limits.
Call of Duty 4 : CoD4 Scripting
Samuel033 writes...Quote:Hmmm. I was hoping that in a sense using an updated version of an existing model would just tell the game to discard the older one and load the new one in its place in the mod. That is the case but not if you use the xmodel fil... [more]
21 179 Mar 1, 2010 06:58 am
by zeroy
Compile error
Call of Duty: World at War : CoDWW MP Mapping
Yep, your e_fence.map prefabs has a wrong header. Open the file with notepad and check that it has the following header: Code: iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" ... [more]
4 77 Feb 28, 2010 04:51 pm
by zeroy
customized xmodels and game limits.
Call of Duty 4 : CoD4 Scripting
You can actually overwrite existing models however overwriting weapon models somehow doesnt work - as the post above said, probably due to how and when the common_mp.ff is loaded (it contains the mp weapon models). The star wars mod simply uses existing m... [more]
21 179 Feb 28, 2010 03:57 pm
by zeroy
COD2 remake: a mod for cod4.
Call of Duty 4 : CoD4 General
i would disagree, bringing ww2 to cod4 could be interesting, i did the RSM mod using COD2 weapons to bring bolts back in cod4 but it could be interesting to do it using codwaw weapons since we know the models/materials/anims are compatible. It is going... [more]
6 176 Feb 25, 2010 12:58 pm
by zeroy
no foot steeps 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
My bet would be on the soundalias not being loaded correctly or something. Im not overly familiar with SP/COOP but these are the lines that should be in Zone File to load the "generic" sounds: Code: sound,common,your_level,all_sp sound,character,your... [more]
17 142 Feb 25, 2010 07:40 am
by zeroy
[Release] RGN Vietnam Mod v1.0
Call of Duty: World at War : CoDWW Map + Mod Releases
Just uploaded files to Modsonline, i will update the post when they go live. Thanks Brax!... [more]
10 344 Feb 23, 2010 05:47 am
by zeroy
[Release] RGN Vietnam Mod v1.0
Call of Duty: World at War : CoDWW Map + Mod Releases
Patch 1.1 now released: RGN Vietnam Mod Version 1.1 Public Release Copyright © RGN, Raiders Game Net After a few months of patching/testing/addition thanks to YOUR feedback and to great modders in the community RGN is pleased to release RGN V... [more]
10 344 Feb 23, 2010 05:30 am
by zeroy
CoD4 SP Script Entities extracted (.MAP)
Call of Duty 4 : CoD4 SP Mapping
foyleman writes...Quote:and yes... this could effect the files hosted here. If any file here on the site is reported to me as containing illegal content, I must remove it. It could mean that this site loses value to some people, but this site also won't b... [more]
53 210 Feb 19, 2010 11:41 am
by zeroy
CoD4 SP Script Entities extracted (.MAP)
Call of Duty 4 : CoD4 SP Mapping
foyleman writes...Quote:Please tell me your thoughts on these comments. Well you forgot a point raised earlier in the thread: Most if not all Mods for COD4/COD5 have code/materials derived from the same "decompiling" (which i explain before is a simple... [more]
53 210 Feb 19, 2010 11:25 am
by zeroy
Activision announces $100,000 Indie games competition
MODSonline : General
Kotick is just looking for some top edge cutting underground dev team he can buy to make more bucks. I dont believe the guy is in it for a passion of gaming ... [more]
6 180 Feb 19, 2010 07:50 am
by zeroy
CoD4 SP Script Entities extracted (.MAP)
Call of Duty 4 : CoD4 SP Mapping
DemonSeed writes...Quote:... yet that is precisely what you do if someone (anyone) decompiles one of your mod.ff files. I think there are far too many people in our modding communties who dont give a flying fig about the feelings of the studio developers.... [more]
53 210 Feb 18, 2010 05:30 am
by zeroy
CoD4 SP Script Entities extracted (.MAP)
Call of Duty 4 : CoD4 SP Mapping
SparkyMcSparks writes...Quote: Why won't the geo for the SP maps be released seeing as various CoD MP geo were recently ripped/ decompiled + released / shared among the community without hesitation of violating ATVI & individual developer integrity / own... [more]
53 210 Feb 17, 2010 03:49 pm
by zeroy
CoD4 SP Script Entities extracted (.MAP)
Call of Duty 4 : CoD4 SP Mapping
foyleman writes...Quote:Listing a decompiled map minus the brushes is still a decompiled map. The word Decompiled here is wrong. Check out the Definition HERE and spot this: Quote:A decompiler is the name given to a computer program that performs th... [more]
53 210 Feb 17, 2010 12:22 pm
by zeroy
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