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Topic | Replies | Views | Last Post | |
Hiya Call of Duty: Black Ops : CoDBO General Hey Elim, keep those fingers crossed for all of us ya hear?!... [more] |
7 | 3907 | Oct 14, 2010 01:06 am by techno2sl |
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WAW mapping from the beginning and tools needed Call of Duty: World at War : CoDWW MP Mapping What happens? At what stage does the error happen too, also give us your computer specs and OS. It's worth posting the information here as others may have had the same issue, or give a different perspective and advice on the possibilities regarding a f... [more] |
14 | 3164 | Sep 14, 2010 01:42 am by techno2sl |
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WAW mapping from the beginning and tools needed Call of Duty: World at War : CoDWW MP Mapping Here you go buddy: http://wiki.treyarch.com/wiki/Downloading_And_Installing_The_Tools Everything there seems up to date, good ol' treyarch ... [more] |
14 | 3164 | Sep 13, 2010 04:03 pm by techno2sl |
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Script runtime Errar Call of Duty 4 : CoD4 MP Mapping Skip reflections, just compile your fast file. Run the game, do developer 2 and run devmap mp_yourmapname. It should give you a full error report, post the error here then if your unsure on how to fix it.... [more] |
5 | 3257 | Sep 12, 2010 10:23 pm by techno2sl |
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[WIP] Normandy Farm Call of Duty: World at War : CoDWW MP Mapping Don't worry Eladd, it's just bad building techniques, bad mapping and bad screenshot taking. No illusion at all. ... [more] |
19 | 3652 | Sep 10, 2010 04:40 am by techno2sl |
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Post-MP Reveal PC FAQ Call of Duty: Black Ops : CoDBO General Texture streaming allows for bigger levels.... [more] |
32 | 3007 | Sep 7, 2010 11:13 am by techno2sl |
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Call of Duty: Black Ops Multiplayer Reveal Event Call of Duty: Black Ops : CoDBO General Treyarch: 1. Vehicles in all of their COD games 2. Listen to the community and provide feedback 3. SP and Co-op (and zombies) and MP 4. The creators of United Offensive/COD3 (made in just 1 year!) and CODWAW 5. Huge support for mod tools, including... [more] |
25 | 2857 | Sep 5, 2010 11:54 pm by techno2sl |
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Post-MP Reveal PC FAQ Call of Duty: Black Ops : CoDBO General It's absurd to think that Treyarch are stealing anything considering they are under a license agreement just like IW are. "If some day treyarch makes a game which doesn't looks like his predecessor i will say that they are a great studio." Say they ... [more] |
32 | 3007 | Sep 5, 2010 03:27 pm by techno2sl |
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Heroes 7 part 3 "Fall of Man" Call of Duty 4 : CoD4 Map + Mod Releases I will certainly play it tomorrow mate once I'm sober ... [more] |
91 | 2840 | Sep 4, 2010 10:21 pm by techno2sl |
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FAST FILE ERROR Call of Duty 4 : CoD4 MP Mapping Send us your compile log, generally if linker can't find the bsp it means the bsp was never created.... [more] |
2 | 2800 | Sep 4, 2010 04:17 pm by techno2sl |
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Max player count for ranked/unranked servers not final. Call of Duty: Black Ops : CoDBO General Late in the design? I would hate to be making an 8v8 MP map only to be told it needs to be 16v16 or 6v6 at this late stage.... [more] |
5 | 3053 | Sep 4, 2010 02:15 pm by techno2sl |
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Heroes 7 part 3 "Fall of Man" Call of Duty 4 : CoD4 Map + Mod Releases Grab your character; Code: level.guy getent("markens", "targetname"); level.guy animscripts\shared::placeWeaponOn( level.guy.primaryweapon, "weaponname"); ... [more] |
91 | 2840 | Sep 4, 2010 02:11 pm by techno2sl |
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Black ops will NOT have public Dedi files. Call of Duty: Black Ops : CoDBO General I don't think the devs will even know about mod tools for certain until the game is released. But like Zeroy and Faffer said there are still plenty of options to have mod tools including a radiant editor. We can only hope, but I'm not pre-ordering ... [more] |
21 | 2914 | Sep 3, 2010 12:19 pm by techno2sl |
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help with map shadow Call of Duty 4 : CoD4 General http://img204.imageshack.us/i/shot0081c.jpg/ Problem solved. I'm double checking things before I upload the source back to Voidsource. In the mean time though I believe the error was Skybox related. There were several things that may have been af... [more] |
14 | 2356 | Sep 3, 2010 12:16 pm by techno2sl |
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deactivate effects via trigger Call of Duty 4 : CoD4 MP Mapping Where you can play a oneshot fx with a time limit on the fx setup in the effects editor instead of a looping fx. But simple and easiest way is to assign the fx to a script_origin and then delete the script_origin... boom fx gone.... [more] |
7 | 3807 | Aug 31, 2010 03:37 pm by techno2sl |
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Payed job - who wants? Call of Duty : CoD+UO General Sounds like a simple enough script for the guys around here, I'm sure one of them will do that for free. You can probably even find ones already made.... [more] |
22 | 2896 | Aug 31, 2010 12:50 pm by techno2sl |
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help with map shadow Call of Duty 4 : CoD4 General Send me the .map file if you like voidsource. Double check you deleted the remaining caulk brush if you used CSG. (hide the top skybox brush then look down into your level from the outside). Next delete the crane. And send us your compile log (co... [more] |
14 | 2356 | Aug 31, 2010 09:38 am by techno2sl |
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No Shadows Anywhere In Map Call of Duty 4 : CoD4 MP Mapping If I'm proved wrong I generally get an explanation, you have provided none. Here's how it goes, you either had a) inverted sunlight direction (creating a 'new' file would not fix this) b) corrupt worldspawn settings (creating a 'new' file would ... [more] |
46 | 2345 | Aug 29, 2010 10:29 pm by techno2sl |
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No Shadows Anywhere In Map Call of Duty 4 : CoD4 MP Mapping The file was corrupt? So created a new file? You explained the steps in detail? Where did you do this? Did you press 'I' and select your map contents, or did you select the complete tool option in order to copy past all brush/path and entity data... [more] |
46 | 2345 | Aug 29, 2010 10:16 pm by techno2sl |
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No Shadows Anywhere In Map Call of Duty 4 : CoD4 MP Mapping Changing a file name does not change the contents of that file. I think what everyone is getting wound up about here is the solution, what was? What exactly did you do, if you tell us all the things you tried we can determine the most likely answer and th... [more] |
46 | 2345 | Aug 29, 2010 09:43 pm by techno2sl |
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Script error, could not find script 'mptype/nazi_zombie_heroes Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Sorry buddy, PM me in future to remind me quickly. // Zombie Mode Stuff include,zombiemode include,zombiemode_dogs // Zombie Mode Strings localize,zombie // Edited Loadout For Zombie Heroes rawfile,maps\_loadout.gsc // Edited LastStand For Deep ... [more] |
15 | 6230 | Aug 25, 2010 06:29 pm by techno2sl |
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worker size exceeded 3 Call of Duty 4 : CoD4 MP Mapping Post your compile log. I've never had this error, can you suggest a stock map zeroy that has it so I can better look into it (also is it produced on level load?) ... [more] |
10 | 3303 | Aug 25, 2010 03:17 pm by techno2sl |
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MAX_MAP_DRAW_VERTS Call of Duty: World at War : CoDWW SP Mapping Decals by their nature are generally resting near or on a solid surface so you always turn them "non-colliding". Non-colliding brushes are also detail ... [more] |
13 | 3768 | Aug 23, 2010 07:51 pm by techno2sl |
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Vehicle Help Call of Duty 4 : CoD4 SP Mapping I can't remember if it's reflections or paths or both but the game can return an error from missing assets and/or missing main script file (at least call _load!) from yourmapname.gsc I should clarify that such an error can send you to the main menu.... [more] |
9 | 3356 | Aug 23, 2010 04:44 pm by techno2sl |
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Player in Blackhawk Call of Duty 4 : CoD4 SP Mapping It's: self = getstruct("structname", "targetname"); Not struck ... [more] |
4 | 3103 | Aug 22, 2010 10:42 am by techno2sl |
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