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WW2 Monument?Call of Duty 4 : CoD4 MP MappingWhat's the error you get in Radiant in the command/console box.
If it's failing to load then maybe the directory is wrong. Find the misc
prefab entity that is calling on this file and delete it - or press N and
update the KVP with the proper directory.... [ more] |
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Mar 13, 2010 02:13 pm by techno2sl |
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Problem with testing map mac Call of Duty : CoDUO MappingUndefined is not an object.
So something in script does not exist in the map
let's say object = getent("whatever", "targetname");
Object is undefined because "whatever" doesn't exist as a kvp on a script
entity in the level.
This is purely a ... [ more] |
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Mar 13, 2010 05:37 am by techno2sl |
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Annoying MS SoftwareMODSonline : Software HelpBacking up lots now and that's what I was afraid of Dobby :|
Plus, yup Ownage, it crashed. Very very quickly getting my PC back into
proper working order, I have backed up my map sources on all 3 HDDs and
have now got my programmes list down to about 2... [ more] |
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Mar 9, 2010 10:23 pm by techno2sl |
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Annoying MS SoftwareMODSonline : Software HelpFirst of all: SSDs need to come down in price!
Ok that;'s out of the way:
I have a huge list of different MS Visual Basic Programmes and MS .NET
Framework in my Add or Remove Programs.
Can anyone that has the CODWAW tools installed tell me what t... [ more] |
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Mar 9, 2010 09:50 pm by techno2sl |
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Mac SteamMODSonline : GeneralAny game that will work with this new SteaMac will surely have to be Mac
and PC compatible in the first place so this means.. not a lot of choice,
unless you fancy playing the very old Ghost Recon Games.
So sorry Mac users... no Nancy Drew for you!... [ more] |
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Mar 8, 2010 07:43 pm by techno2sl |
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Ubisoft DRM Issues Leave Games Temporarily Unplayable for SomeMODSonline : News Around the WebWell this must be on-going, the service is still down and I am unable to
start a server in order to pwn Trikz on RB6... [ more] |
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Mar 8, 2010 01:34 pm by techno2sl |
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Nodes not compilingCall of Duty 4 : CoD4 SP MappingTry launching the level with g_connectpaths 2 then relaunching it with 1.
If all else fails and your desperate I don't mind compiling for you, I've
never really thought about it before but I guess the Paths are built from
the d3dbsp data? So technicall... [ more] |
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Mar 7, 2010 09:57 pm by techno2sl |
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golden age?!Call of Duty: World at War : CoDWW MP MappingSeems like a pretty good time to me. My MW2 projects will go to COD4 if
they don't release tools.
I have about 5 maps near completion along with a mod and it's a lot of fun,
if Treyarch support us again with COD7 mod tools I won't have any time left
in... [ more] |
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Mar 7, 2010 03:31 pm by techno2sl |
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More PC BC2 Players Than on Either ConsoleMODSonline : News Around the Web*throws welshy a pistol* ... 10 paces!
I think MW2 is actually an excellent example of developers focusing on
level design and feature rich content, (regardless of the gameplay which
they focussed towards the majority arcade fps fans, who can blame the... [ more] |
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Mar 6, 2010 10:46 pm by techno2sl |
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bfbc2 issues XBOX360MODSonline : GeneralDouble check the Xbox360 TV settings are setup correctly, it could be this
games field or view, resolution and aspect ratio are out of sync because of
an incorrect setup in the xboxs own settings. Then again it could be a
deliberate error by the game make... [ more] |
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Mar 6, 2010 10:32 pm by techno2sl |
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Sacked Call of Duty Makers Sue Activision over Royalties and Brand RightsMODSonline : News Around the WebBasically they are saying they want Treyarch to still release COD:vietnam,
which is mighty kind of them.... [ more] |
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Mar 5, 2010 10:57 pm by techno2sl |
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Does exploder script work on prefabsCall of Duty 2 : CoD2 MP MappingEnter the prefab of your bridge - Exploders in different prefabs will not
work together.
I could have exploder 1 in the map - and exploder 1 in a prefab, they won't
work in game.
The reason for this (I assume) is so that, let's say you make a prefab... [ more] |
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Mar 4, 2010 07:43 am by techno2sl |
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Taking a COD4 custom map into COD5 WaWCall of Duty: World at War : CoDWW MP MappingCouldn't be simpler, copy the .map file into the cod5/map_source directory
and the prefabs into the _prefabs directory.
Then - Open in COD5 Radiant - your prefabs won't show, because the folder
name in COD4 was "prefabs" and the cod5 one is "_prefabs" ... [ more] |
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Mar 3, 2010 03:54 pm by techno2sl |
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WARNING!!MODSonline : Software HelpWowzers.
Another reason to stick with XP ... [ more] |
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Mar 2, 2010 12:37 pm by techno2sl |
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ADS Instant HDTV PCI problemMODSonline : Software HelpWhat computer do you have?
http://www.fixya.com/support/t1312229-fix_ads_instant_hdtv_pci_toshiba... [ more] |
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Mar 2, 2010 12:35 pm by techno2sl |
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no foot steeps 1.4Call of Duty: World at War : CoDWW Zombie/Co-Op MappingTry my updated zone_source
http://www.mediafire.com/file/dymtxymmdwo/zone_source.zip
Now only replace "oldtown" with "yourmapname" in "dlc3.csv"
Leave "factory" as is, it should work fine.... [ more] |
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Mar 2, 2010 11:35 am by techno2sl |
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Activision Cites Infinity Ward "Insubordination"MODSonline : In The NewsQuick Foyle, sieze the opportunity here and apply to make COD games in IWs
place!
ModsonFinity... no ? not at all? sure?
pfft... [ more] |
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Mar 2, 2010 11:05 am by techno2sl |
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no foot steeps 1.4Call of Duty: World at War : CoDWW Zombie/Co-Op MappingAre you using the snow as well?
The snow texture won't make a sound as the soundalias lines for snow are
commented out.
What texture are you walking on and as pointed out in this thread ensure
your fps is not too high - otherwise you glide across t... [ more] |
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Feb 24, 2010 06:12 pm by techno2sl |
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Singleplayer pak43 - flak88 Call of Duty: World at War : CoDWW SP MappingPM me your msn/skype or email and I'll send you some stuff to try out.... [ more] |
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Feb 21, 2010 06:05 am by techno2sl |
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CoD4 SP Script Entities extracted (.MAP)Call of Duty 4 : CoD4 SP MappingBreaking EULA and claiming custom or original content as your own are
completely different.
These are the two issues being discussed here, the 1st we have solved, the
second is ongoing.
This basically comes down to gaining or replicating custom cont... [ more] |
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Feb 20, 2010 10:24 am by techno2sl |
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CoD4 SP Script Entities extracted (.MAP)Call of Duty 4 : CoD4 SP MappingThe legal argument aside this still is a moral issue.... [ more] |
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Feb 20, 2010 05:51 am by techno2sl |
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Singleplayer pak43 - flak88 Call of Duty: World at War : CoDWW SP MappingJust fixing up the modules a bit more.
Running into lots of clientscripts too in order to get the co-op side done
properly, quite the headache but also a fun challenge non the less.
I'm also going to have to create a bunch of custom soundaliases and... [ more] |
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Feb 19, 2010 09:05 am by techno2sl |
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G_ModelIndex: overflowCall of Duty : CoDUO Mapping"This error occurs when loading COD/UO or COD2 maps that call more than 255
unique xmodel types at once. You can have 1024 individual xmodels in your
map, but they must come from a stock of less than 255 xmodel TYPES. Be
warned that bodies, SD targets, HQ... [ more] |
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Feb 18, 2010 09:33 am by techno2sl |
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Singleplayer pak43 - flak88 Call of Duty: World at War : CoDWW SP MappingI'll include that too now.
I'm pretty sure it's just a case of the flak being a script vehicle with
the crew AI setup and script origins linked to it so it knows where to
fire. The more script origins mean it will cycle through shooting at each
one.
... [ more] |
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Feb 18, 2010 09:25 am by techno2sl |
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Singleplayer pak43 - flak88 Call of Duty: World at War : CoDWW SP MappingSo far I've made custom modules so you only need to do 3 things to get a
vehicle in your level, place the prefab in, include the function call in
the script and include the custom vehicle module.
I'm going about making global modules now as well as som... [ more] |
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Feb 18, 2010 08:49 am by techno2sl |