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Latest Posts by techno2sl
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Hiya
Call of Duty: Black Ops : CoDBO General
Hey Elim, keep those fingers crossed for all of us ya hear?!... [more]
7 3907 Oct 14, 2010 01:06 am
by techno2sl
WAW mapping from the beginning and tools needed
Call of Duty: World at War : CoDWW MP Mapping
What happens? At what stage does the error happen too, also give us your computer specs and OS. It's worth posting the information here as others may have had the same issue, or give a different perspective and advice on the possibilities regarding a f... [more]
14 3164 Sep 14, 2010 01:42 am
by techno2sl
WAW mapping from the beginning and tools needed
Call of Duty: World at War : CoDWW MP Mapping
Here you go buddy: http://wiki.treyarch.com/wiki/Downloading_And_Installing_The_Tools Everything there seems up to date, good ol' treyarch ... [more]
14 3164 Sep 13, 2010 04:03 pm
by techno2sl
Script runtime Errar
Call of Duty 4 : CoD4 MP Mapping
Skip reflections, just compile your fast file. Run the game, do developer 2 and run devmap mp_yourmapname. It should give you a full error report, post the error here then if your unsure on how to fix it.... [more]
5 3257 Sep 12, 2010 10:23 pm
by techno2sl
[WIP] Normandy Farm
Call of Duty: World at War : CoDWW MP Mapping
Don't worry Eladd, it's just bad building techniques, bad mapping and bad screenshot taking. No illusion at all. ... [more]
19 3652 Sep 10, 2010 04:40 am
by techno2sl
Post-MP Reveal PC FAQ
Call of Duty: Black Ops : CoDBO General
Texture streaming allows for bigger levels.... [more]
32 3007 Sep 7, 2010 11:13 am
by techno2sl
Call of Duty: Black Ops Multiplayer Reveal Event
Call of Duty: Black Ops : CoDBO General
Treyarch: 1. Vehicles in all of their COD games 2. Listen to the community and provide feedback 3. SP and Co-op (and zombies) and MP 4. The creators of United Offensive/COD3 (made in just 1 year!) and CODWAW 5. Huge support for mod tools, including... [more]
25 2857 Sep 5, 2010 11:54 pm
by techno2sl
Post-MP Reveal PC FAQ
Call of Duty: Black Ops : CoDBO General
It's absurd to think that Treyarch are stealing anything considering they are under a license agreement just like IW are. "If some day treyarch makes a game which doesn't looks like his predecessor i will say that they are a great studio." Say they ... [more]
32 3007 Sep 5, 2010 03:27 pm
by techno2sl
Heroes 7 part 3 "Fall of Man"
Call of Duty 4 : CoD4 Map + Mod Releases
I will certainly play it tomorrow mate once I'm sober ... [more]
91 2840 Sep 4, 2010 10:21 pm
by techno2sl
FAST FILE ERROR
Call of Duty 4 : CoD4 MP Mapping
Send us your compile log, generally if linker can't find the bsp it means the bsp was never created.... [more]
2 2800 Sep 4, 2010 04:17 pm
by techno2sl
Max player count for ranked/unranked servers not final.
Call of Duty: Black Ops : CoDBO General
Late in the design? I would hate to be making an 8v8 MP map only to be told it needs to be 16v16 or 6v6 at this late stage.... [more]
5 3053 Sep 4, 2010 02:15 pm
by techno2sl
Heroes 7 part 3 "Fall of Man"
Call of Duty 4 : CoD4 Map + Mod Releases
Grab your character; Code: level.guy getent("markens", "targetname"); level.guy animscripts\shared::placeWeaponOn( level.guy.primaryweapon, "weaponname"); ... [more]
91 2840 Sep 4, 2010 02:11 pm
by techno2sl
Black ops will NOT have public Dedi files.
Call of Duty: Black Ops : CoDBO General
I don't think the devs will even know about mod tools for certain until the game is released. But like Zeroy and Faffer said there are still plenty of options to have mod tools including a radiant editor. We can only hope, but I'm not pre-ordering ... [more]
21 2914 Sep 3, 2010 12:19 pm
by techno2sl
help with map shadow
Call of Duty 4 : CoD4 General
http://img204.imageshack.us/i/shot0081c.jpg/ Problem solved. I'm double checking things before I upload the source back to Voidsource. In the mean time though I believe the error was Skybox related. There were several things that may have been af... [more]
14 2356 Sep 3, 2010 12:16 pm
by techno2sl
deactivate effects via trigger
Call of Duty 4 : CoD4 MP Mapping
Where you can play a oneshot fx with a time limit on the fx setup in the effects editor instead of a looping fx. But simple and easiest way is to assign the fx to a script_origin and then delete the script_origin... boom fx gone.... [more]
7 3807 Aug 31, 2010 03:37 pm
by techno2sl
Payed job - who wants?
Call of Duty : CoD+UO General
Sounds like a simple enough script for the guys around here, I'm sure one of them will do that for free. You can probably even find ones already made.... [more]
22 2896 Aug 31, 2010 12:50 pm
by techno2sl
help with map shadow
Call of Duty 4 : CoD4 General
Send me the .map file if you like voidsource. Double check you deleted the remaining caulk brush if you used CSG. (hide the top skybox brush then look down into your level from the outside). Next delete the crane. And send us your compile log (co... [more]
14 2356 Aug 31, 2010 09:38 am
by techno2sl
No Shadows Anywhere In Map
Call of Duty 4 : CoD4 MP Mapping
If I'm proved wrong I generally get an explanation, you have provided none. Here's how it goes, you either had a) inverted sunlight direction (creating a 'new' file would not fix this) b) corrupt worldspawn settings (creating a 'new' file would ... [more]
46 2345 Aug 29, 2010 10:29 pm
by techno2sl
No Shadows Anywhere In Map
Call of Duty 4 : CoD4 MP Mapping
The file was corrupt? So created a new file? You explained the steps in detail? Where did you do this? Did you press 'I' and select your map contents, or did you select the complete tool option in order to copy past all brush/path and entity data... [more]
46 2345 Aug 29, 2010 10:16 pm
by techno2sl
No Shadows Anywhere In Map
Call of Duty 4 : CoD4 MP Mapping
Changing a file name does not change the contents of that file. I think what everyone is getting wound up about here is the solution, what was? What exactly did you do, if you tell us all the things you tried we can determine the most likely answer and th... [more]
46 2345 Aug 29, 2010 09:43 pm
by techno2sl
Script error, could not find script 'mptype/nazi_zombie_heroes
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Sorry buddy, PM me in future to remind me quickly. // Zombie Mode Stuff include,zombiemode include,zombiemode_dogs // Zombie Mode Strings localize,zombie // Edited Loadout For Zombie Heroes rawfile,maps\_loadout.gsc // Edited LastStand For Deep ... [more]
15 6230 Aug 25, 2010 06:29 pm
by techno2sl
worker size exceeded 3
Call of Duty 4 : CoD4 MP Mapping
Post your compile log. I've never had this error, can you suggest a stock map zeroy that has it so I can better look into it (also is it produced on level load?) ... [more]
10 3303 Aug 25, 2010 03:17 pm
by techno2sl
MAX_MAP_DRAW_VERTS
Call of Duty: World at War : CoDWW SP Mapping
Decals by their nature are generally resting near or on a solid surface so you always turn them "non-colliding". Non-colliding brushes are also detail ... [more]
13 3768 Aug 23, 2010 07:51 pm
by techno2sl
Vehicle Help
Call of Duty 4 : CoD4 SP Mapping
I can't remember if it's reflections or paths or both but the game can return an error from missing assets and/or missing main script file (at least call _load!) from yourmapname.gsc I should clarify that such an error can send you to the main menu.... [more]
9 3356 Aug 23, 2010 04:44 pm
by techno2sl
Player in Blackhawk
Call of Duty 4 : CoD4 SP Mapping
It's: self = getstruct("structname", "targetname"); Not struck ... [more]
4 3103 Aug 22, 2010 10:42 am
by techno2sl
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