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compile errors Call of Duty: World at War : CoDWW MP Mapping Thanx Tally I finally figured it out, it was this.... "Add the weapon file to your .iwd file or you'll get a G_SPAWNTURRET error." I had it in my .iwd, but didn't realise it had to be in "weapons/mp/zweimann_flak88_turret_mp" I just added it to my... [more] |
9 | 2896 | Sep 9, 2012 12:48 pm by arachnofang ![]() |
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compile errors Call of Duty: World at War : CoDWW MP Mapping I just managed to get the error... Code:G_spawnturret: Weapon 'zweimann_flak88_turret_mp' isn't a turret. This usually indicates that the weapon failed to load. Don't know why it won't load, it should do because I followed what the tutorial said.... [more] |
9 | 2896 | Sep 9, 2012 12:03 pm by arachnofang ![]() |
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compile errors Call of Duty: World at War : CoDWW MP Mapping Thank you Tally I will do that, I already have all of Toms tools so should be a doddle. Thanx, Ian.... [more] |
9 | 2896 | Sep 8, 2012 11:11 am by arachnofang ![]() |
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compile errors Call of Duty: World at War : CoDWW MP Mapping It turns out that there are hundreds of files that have been deleted from these folders.... xmodel xmodelparts xmodelsurfs images materials material_properties I've managed to get most of them back by installing the modtools to a temp folder ... [more] |
9 | 2896 | Sep 7, 2012 06:51 pm by arachnofang ![]() |
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compile errors Call of Duty: World at War : CoDWW MP Mapping Thanx Tally, I think I've found part of the problem, it would appear that all the xmodels mentioned in the compile have totally disapeared form the xmodels folder, I am totally confused as to how they have been deleted, they were there yesterday right up ... [more] |
9 | 2896 | Sep 7, 2012 02:14 pm by arachnofang ![]() |
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compile errors Call of Duty: World at War : CoDWW MP Mapping Last night I made a small test map called mp_flak88 and it does not work, I followed this tutorial exactly and have no idea why it won't work.... zweimanns flak88 tutorial http://wiki.modsrepository.com/index...uty_5:_Flak_88 I don't get any er... [more] |
9 | 2896 | Sep 7, 2012 01:54 pm by arachnofang ![]() |
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elevator Call of Duty: World at War : CoDWW MP Mapping hi mate, look me up on xfire (spiderfangs) I have everything you need, I put two elevaters in my map "mp_winter_war" Ian.... [more] |
2 | 3409 | Aug 25, 2012 10:14 pm by arachnofang ![]() |
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minimap problem Call of Duty: World at War : CoDWW MP Mapping Thats the one I've always used. Thanx, Ian.... [more] |
9 | 3248 | Aug 25, 2012 04:51 pm by arachnofang ![]() |
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minimap problem Call of Duty: World at War : CoDWW MP Mapping OK! Thanx Tally will try that now. I did notice in launcher that it was showing the ace mod but the mod specific map box is not ticked so I assume thats ok and it means its not using a mod when compiling. I even tried my test.map. I put minimap corners i... [more] |
9 | 3248 | Aug 25, 2012 04:26 pm by arachnofang ![]() |
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minimap problem Call of Duty: World at War : CoDWW MP Mapping Well! I still can't get it to work, I've raised the height of my skybox, and even tried the minimap corners in the opposite corners. .gsc Code:// #include common_scripts\utility; #include maps\mp\_utility; main() { maps\mp\_interactive_o... [more] |
9 | 3248 | Aug 24, 2012 09:05 pm by arachnofang ![]() |
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minimap problem Call of Duty: World at War : CoDWW MP Mapping Thanx Tally, will give it a go, I hope everything is well with you. Ian.... [more] |
9 | 3248 | Aug 24, 2012 10:54 am by arachnofang ![]() |
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minimap problem Call of Duty: World at War : CoDWW MP Mapping Hi guys, I have a problem with my minimap, which is strange as this is far from my first map and never had this problem before, I've followed all the tut's and still get the same results. I start my map, mods>usermaps/launch, then I bring up the co... [more] |
9 | 3248 | Aug 23, 2012 11:05 pm by arachnofang ![]() |
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Problem streaming music Call of Duty: World at War : CoDWW MP Mapping Well! it's finally working, turns out that the wav hadn't converted properly, so CoDEmanX redid it and now its fine, I now have streemed music in my map. Thanx, Ian.... [more] |
9 | 4905 | Apr 22, 2012 10:59 am by arachnofang ![]() |
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Problem streaming music Call of Duty: World at War : CoDWW MP Mapping Hi guys, I can't get music to play in my map, this is what I have so far.... mp_ripper_1888.csv Code:name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_m in,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entit y_l... [more] |
9 | 4905 | Apr 21, 2012 01:01 pm by arachnofang ![]() |
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using a mp3 Call of Duty: World at War : CoDWW MP Mapping Hi guys, Is it possible to play an mp3 in your map, if so can someone tell me how its done, I've tried everything I can think of but it just won't play. Thanx, Ian. ... [more] |
3 | 2734 | Apr 5, 2012 05:52 pm by arachnofang ![]() |
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unrecoverable error at end of compile Call of Duty: World at War : CoDWW MP Mapping I found the problem, I moved a folder with some prefabs in it out of the "_prefabs" folder, I put it back and my map compiled fine. Thanx, Ian.... [more] |
2 | 1965 | Apr 3, 2012 08:29 pm by arachnofang ![]() |
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unrecoverable error at end of compile Call of Duty: World at War : CoDWW MP Mapping Hi guys, can anyone tell me why I'm getting this all of a sudden.... Code:ERROR: physics preset '!Áa' not found deleted 2 duplicate polys from 2154 poly mesh (null) *************************************************************************** ***** U... [more] |
2 | 1965 | Apr 3, 2012 06:30 pm by arachnofang ![]() |
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changing dogs Call of Duty: World at War : CoDWW MP Mapping Hi guys! Does anyone know if its possible to change the dogs? Instead of using the black dogs change them to one of the others EG: white ones. Thanx, Ian. ... [more] |
2 | 1995 | Jan 20, 2012 12:55 am by arachnofang ![]() |
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WIP mp_london_1888 Call of Duty: World at War : CoDWW MP Mapping I know. Its just for atmosphere and it was easier to blank off that side of the map. Ian.... [more] |
4 | 2566 | Jan 19, 2012 02:10 pm by arachnofang ![]() |
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WIP mp_london_1888 Call of Duty: World at War : CoDWW MP Mapping Hi everyone, Here is some screenshots of my latest map. mp_london_1888 It's set in whitechapel victorian london at the time of Jack the ripper, it#s night time with a prevailing fog around all the cobbled streets, Theres a wharf/quay next to the ... [more] |
4 | 2566 | Jan 19, 2012 12:28 pm by arachnofang ![]() |
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Trigger a model Call of Duty: World at War : CoDWW MP Mapping Thanx, Tally, Basically all I want is to move the model (like you say) like a mannequin, normally it would look a little dumb, but because Jack the ripper has a cloak his body and legs are covered so no animation needed, the distance it has to travel i... [more] |
6 | 2640 | Jan 19, 2012 12:23 pm by arachnofang ![]() |
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Trigger a model Call of Duty: World at War : CoDWW MP Mapping Hi Sevenz, thanx for the quick reply. Basically for now what I want to do is just put a char model from the xmodel folder in my map, I want to hide him behind a door, when some sneaks into a corner where there is only one way in and one way out, I want... [more] |
6 | 2640 | Jan 18, 2012 11:07 pm by arachnofang ![]() |
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Trigger a model Call of Duty: World at War : CoDWW MP Mapping Hi guys, Does anyone know if you can make a character model move by using a trigger? Thanx, Ian. ... [more] |
6 | 2640 | Jan 18, 2012 08:45 pm by arachnofang ![]() |
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sound for doors etc Call of Duty: World at War : CoDWW MP Mapping Hi guys, I need some help with sound, I want a sound to play when you open the roller doors and street drains in my map, any help would be greatly appreciated. Thanks, Ian. ... [more] |
1 | 1903 | Dec 29, 2011 08:04 pm by arachnofang ![]() |
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Need Help With Sound... Call of Duty: World at War : CoDWW MP Mapping Hi! Just in case your still having problems try this..... zeroys wiki I did two or three tutorials on using sound in different ways. Hope it helps. Ian.... [more] |
7 | 2438 | Dec 24, 2011 04:49 pm by arachnofang ![]() |
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