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Latest Posts by arachnofang
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compile errors
Call of Duty: World at War : CoDWW MP Mapping
Thanx Tally I finally figured it out, it was this.... "Add the weapon file to your .iwd file or you'll get a G_SPAWNTURRET error." I had it in my .iwd, but didn't realise it had to be in "weapons/mp/zweimann_flak88_turret_mp" I just added it to my... [more]
9 2318 Sep 9, 2012 05:48 am
by arachnofang
compile errors
Call of Duty: World at War : CoDWW MP Mapping
I just managed to get the error... Code:G_spawnturret: Weapon 'zweimann_flak88_turret_mp' isn't a turret. This usually indicates that the weapon failed to load. Don't know why it won't load, it should do because I followed what the tutorial said.... [more]
9 2318 Sep 9, 2012 05:03 am
by arachnofang
compile errors
Call of Duty: World at War : CoDWW MP Mapping
Thank you Tally I will do that, I already have all of Toms tools so should be a doddle. Thanx, Ian.... [more]
9 2318 Sep 8, 2012 04:11 am
by arachnofang
compile errors
Call of Duty: World at War : CoDWW MP Mapping
It turns out that there are hundreds of files that have been deleted from these folders.... xmodel xmodelparts xmodelsurfs images materials material_properties I've managed to get most of them back by installing the modtools to a temp folder ... [more]
9 2318 Sep 7, 2012 11:51 am
by arachnofang
compile errors
Call of Duty: World at War : CoDWW MP Mapping
Thanx Tally, I think I've found part of the problem, it would appear that all the xmodels mentioned in the compile have totally disapeared form the xmodels folder, I am totally confused as to how they have been deleted, they were there yesterday right up ... [more]
9 2318 Sep 7, 2012 07:14 am
by arachnofang
compile errors
Call of Duty: World at War : CoDWW MP Mapping
Last night I made a small test map called mp_flak88 and it does not work, I followed this tutorial exactly and have no idea why it won't work.... zweimanns flak88 tutorial http://wiki.modsrepository.com/index...uty_5:_Flak_88 I don't get any er... [more]
9 2318 Sep 7, 2012 06:54 am
by arachnofang
elevator
Call of Duty: World at War : CoDWW MP Mapping
hi mate, look me up on xfire (spiderfangs) I have everything you need, I put two elevaters in my map "mp_winter_war" Ian.... [more]
2 2021 Aug 25, 2012 03:14 pm
by arachnofang
minimap problem
Call of Duty: World at War : CoDWW MP Mapping
Thats the one I've always used. Thanx, Ian.... [more]
9 2659 Aug 25, 2012 09:51 am
by arachnofang
minimap problem
Call of Duty: World at War : CoDWW MP Mapping
OK! Thanx Tally will try that now. I did notice in launcher that it was showing the ace mod but the mod specific map box is not ticked so I assume thats ok and it means its not using a mod when compiling. I even tried my test.map. I put minimap corners i... [more]
9 2659 Aug 25, 2012 09:26 am
by arachnofang
minimap problem
Call of Duty: World at War : CoDWW MP Mapping
Well! I still can't get it to work, I've raised the height of my skybox, and even tried the minimap corners in the opposite corners. .gsc Code:// #include common_scripts\utility; #include maps\mp\_utility; main() { maps\mp\_interactive_o... [more]
9 2659 Aug 24, 2012 02:05 pm
by arachnofang
minimap problem
Call of Duty: World at War : CoDWW MP Mapping
Thanx Tally, will give it a go, I hope everything is well with you. Ian.... [more]
9 2659 Aug 24, 2012 03:54 am
by arachnofang
minimap problem
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, I have a problem with my minimap, which is strange as this is far from my first map and never had this problem before, I've followed all the tut's and still get the same results. I start my map, mods>usermaps/launch, then I bring up the co... [more]
9 2659 Aug 23, 2012 04:05 pm
by arachnofang
Problem streaming music
Call of Duty: World at War : CoDWW MP Mapping
Well! it's finally working, turns out that the wav hadn't converted properly, so CoDEmanX redid it and now its fine, I now have streemed music in my map. Thanx, Ian.... [more]
9 3508 Apr 22, 2012 03:59 am
by arachnofang
Problem streaming music
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, I can't get music to play in my map, this is what I have so far.... mp_ripper_1888.csv Code:name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_m in,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entit y_l... [more]
9 3508 Apr 21, 2012 06:01 am
by arachnofang
using a mp3
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, Is it possible to play an mp3 in your map, if so can someone tell me how its done, I've tried everything I can think of but it just won't play. Thanx, Ian. ... [more]
3 1953 Apr 5, 2012 10:52 am
by arachnofang
unrecoverable error at end of compile
Call of Duty: World at War : CoDWW MP Mapping
I found the problem, I moved a folder with some prefabs in it out of the "_prefabs" folder, I put it back and my map compiled fine. Thanx, Ian.... [more]
2 1428 Apr 3, 2012 01:29 pm
by arachnofang
unrecoverable error at end of compile
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, can anyone tell me why I'm getting this all of a sudden.... Code:ERROR: physics preset '!a' not found deleted 2 duplicate polys from 2154 poly mesh (null) *************************************************************************** ***** U... [more]
2 1428 Apr 3, 2012 11:30 am
by arachnofang
changing dogs
Call of Duty: World at War : CoDWW MP Mapping
Hi guys! Does anyone know if its possible to change the dogs? Instead of using the black dogs change them to one of the others EG: white ones. Thanx, Ian. ... [more]
2 1401 Jan 19, 2012 05:55 pm
by arachnofang
WIP mp_london_1888
Call of Duty: World at War : CoDWW MP Mapping
I know. Its just for atmosphere and it was easier to blank off that side of the map. Ian.... [more]
4 1895 Jan 19, 2012 07:10 am
by arachnofang
WIP mp_london_1888
Call of Duty: World at War : CoDWW MP Mapping
Hi everyone, Here is some screenshots of my latest map. mp_london_1888 It's set in whitechapel victorian london at the time of Jack the ripper, it#s night time with a prevailing fog around all the cobbled streets, Theres a wharf/quay next to the ... [more]
4 1895 Jan 19, 2012 05:28 am
by arachnofang
Trigger a model
Call of Duty: World at War : CoDWW MP Mapping
Thanx, Tally, Basically all I want is to move the model (like you say) like a mannequin, normally it would look a little dumb, but because Jack the ripper has a cloak his body and legs are covered so no animation needed, the distance it has to travel i... [more]
6 1990 Jan 19, 2012 05:23 am
by arachnofang
Trigger a model
Call of Duty: World at War : CoDWW MP Mapping
Hi Sevenz, thanx for the quick reply. Basically for now what I want to do is just put a char model from the xmodel folder in my map, I want to hide him behind a door, when some sneaks into a corner where there is only one way in and one way out, I want... [more]
6 1990 Jan 18, 2012 04:07 pm
by arachnofang
Trigger a model
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, Does anyone know if you can make a character model move by using a trigger? Thanx, Ian. ... [more]
6 1990 Jan 18, 2012 01:45 pm
by arachnofang
sound for doors etc
Call of Duty: World at War : CoDWW MP Mapping
Hi guys, I need some help with sound, I want a sound to play when you open the roller doors and street drains in my map, any help would be greatly appreciated. Thanks, Ian. ... [more]
1 1308 Dec 29, 2011 01:04 pm
by arachnofang
Need Help With Sound...
Call of Duty: World at War : CoDWW MP Mapping
Hi! Just in case your still having problems try this..... zeroys wiki I did two or three tutorials on using sound in different ways. Hope it helps. Ian.... [more]
7 1838 Dec 24, 2011 09:49 am
by arachnofang
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