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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: mounted machine guns
humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 02:38 am
while I was making my map, I couldnt help but wonder, are there any other mounted machine guns that can be used in multiplayer other than the MG42? guns like the ptrs, 30 cal, etc.
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Sunday, Nov. 26, 2006 04:06 am
I have used the SG43 in a past map.

Key : Value
classname : misc_turret
accuracy : .25
bottomarc : 15
convergencetime : .75
export : 5
leftarc : 60
rightarc : 60
bottomarc : 15
toparc : 30
model : xmodel/w_ru_lmg_sg43_bipod_noshield
weaponinfo : mg42_bipod_stand_mp

Regards Grassy
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Monday, Nov. 27, 2006 04:02 pm
heres one for a 50cal

classname: misc_turret
model: xmodel/w_us_lmg_30cal_bipod
weaponinfo: mg50cal_bipod_duck_mp

weapon info for 50cal:
Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponSlot\none\weaponType\bullet\stance\duck\ammoType\lmg\projExplosionType\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\script\mg42/stand\damage\125\minDamagePercent\75\damageInnerRadius\8000\damageOuterRadius\10000\leftArc\45\rightArc\45\topArc\20\bottomArc\20\grabarc\0\accuracy\0.6\fireTime\0.1\animHorRotateInc\15\horTurnSpeed\20\vertTurnSpeed\20\convergenceTime\3\maxRange\0\minSpread\0\maxSpread\0\rifleBullet\1\fireSound\\loopFireSound\weap_50cal_loop\stopFireSound\weap_50cal_cooldown_clean\viewFlashEffect\fx/weapon/muzzleflash/mf_50cal_v.efx\worldFlashEffect\fx/weapon/muzzleflash/mf_50cal.efx\projectileModel\\reticleCenter\gfx/reticle/mg42_cross.tga\reticleCenterSize\32\idleAnim\standMG42gun_aim_foward\fireAnim\standMG42gun_fire_foward\playerPositionDist\46\killIcon\\wideKillIcon\1\useHintString\GMI_CGAME_USE50CAL\turret_fov\55\fireHeat\0.055\cooldownRate\0.01


30cal

classname: misc_turret
xmodel/w_us_lmg_30cal_bipod
weaponinfo: dont have one for this


this one is for a dp28, but i dont know if it works (but i have seen one in a map before that works)

classname: misc_turret
model: xmodel/w_ru_lmg_dp28_turret
weaponinfo: dont have one for this
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humptydumpty
General Member
Since: Dec 6, 2005
Posts: 205
Last: Mar 28, 2007
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Monday, Nov. 27, 2006 08:05 pm
just what I was looking for! Thanks for all of the info and settings on the guns [thumbs_up] I'll have to try them and see how it turns out
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.mr.DOA
General Member
Since: Feb 5, 2007
Posts: 13
Last: Oct 2, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Monday, Jul. 23, 2007 02:59 am
WHC_Grassy writes...
Quote:
I have used the SG43 in a past map.


weaponinfo : mg42_bipod_stand_mp



Actually for the sg it's:

weaponinfo : mg_sg43_stand_mp
[wave]

edited on Jul. 22, 2007 11:00 pm by D.O.A.
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eggbeast
General Member
Since: Jan 5, 2007
Posts: 345
Last: Sep 7, 2009
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Monday, Jul. 23, 2007 11:34 pm
yeah there's plenty of info about on using the PTRS41 too, but it's kinda buggy on the sound. i got some working in my map in progress but took em out to reduce gamestate.

The flakvierling tutorial is great too and works just fine, though you want to turn its sound down a bit from the default. (I know its a vehicle lol)

I've also seen MG34's and 30 cals in haugesund docks map, 30cals in omaha beach v3, numerous tank turrets and pak 40s and stuff in dog red beach, the dp28 turret in lenin square and sg43s in vitebsk. there are mortars and paks in barbarossa, tuchola forest and smolensk, and also a vickers (remodeled mg42) in one of the operation market garden maps.



edited on Jul. 23, 2007 07:36 pm by eggbeast
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db853
General Member
Since: Feb 2, 2007
Posts: 64
Last: Jul 18, 2008
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Jul. 24, 2007 12:00 am
ive used 30 cal 50cal just uhave to make your own bipod or tripod even monpod for it the dp28 and mg34 here u go this is what u need for the weapons files. u can find them all in the pac files for uo and i just moded the 50 to get the prone

dp28
Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponSlot\none\weaponType\bullet\stance\stand\ammoType\hmg\projExplosionType\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\script\mg42/stand\damage\60\minDamagePercent\35\damageInnerRadius\8000\damageOuterRadius\10000\leftArc\45\rightArc\45\topArc\40\bottomArc\40\grabarc\0\accuracy\0.5\fireTime\0.12\animHorRotateInc\15\horTurnSpeed\40\vertTurnSpeed\40\convergenceTime\1.5\maxRange\0\minSpread\0\maxSpread\0\rifleBullet\1\fireSound\\loopFireSound\weap_dp28_loop\stopFireSound\weap_dp28_cooldown\viewFlashEffect\fx/weapon/muzzleflash/mf_dp28.efx\worldFlashEffect\fx/weapon/muzzleflash/mf_dp28.efx\projectileModel\\reticleCenter\\reticleCenterSize\0\idleAnim\standMG42gun_aim_foward\fireAnim\standMG42gun_fire_foward\playerPositionDist\46\killIcon\gfx/hud/hud@death_mg42.tga\wideKillIcon\1\useHintString\GMI_CGAME_USEDP28\turret_fov\55\fireHeat\0.04\cooldownRate\0.01

mg34
Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponSlot\none\weaponType\bullet\stance\stand\ammoType\hmg\projExplosionType\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\script\mg42/stand\damage\60\minDamagePercent\35\damageInnerRadius\8000\damageOuterRadius\10000\leftArc\45\rightArc\45\topArc\40\bottomArc\40\grabarc\0\accuracy\0.5\fireTime\0.12\animHorRotateInc\15\horTurnSpeed\40\vertTurnSpeed\40\convergenceTime\1.5\maxRange\0\minSpread\0\maxSpread\0\rifleBullet\1\fireSound\\loopFireSound\weap_mg34_loop\stopFireSound\weap_mg34_cooldown\viewFlashEffect\fx/weapon/muzzleflash/mf_mg34.efx\worldFlashEffect\fx/weapon/muzzleflash/mf_mg34.efx\projectileModel\\reticleCenter\gfx/reticle/mg42_cross.tga\reticleCenterSize\32\idleAnim\standMG42gun_aim_foward\fireAnim\standMG42gun_fire_foward\playerPositionDist\46\killIcon\gfx/hud/hud@death_mg42.tga\wideKillIcon\1\useHintString\GMI_CGAME_USEMG34\turret_fov\55\fireHeat\0.04\cooldownRate\0.01

the 50cals standing
Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponSlot\none\weaponType\bullet\stance\stand\ammoType\hmg\projExplosionType\none\projImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\script\mg42/stand\damage\60\minDamagePercent\35\damageInnerRadius\8000\damageOuterRadius\10000\leftArc\45\rightArc\45\topArc\40\bottomArc\40\grabarc\0\accuracy\0.5\fireTime\0.12\animHorRotateInc\15\horTurnSpeed\40\vertTurnSpeed\40\convergenceTime\1.5\maxRange\0\minSpread\0\maxSpread\0\rifleBullet\1\fireSound\weap_50cal_box_fire\loopFireSound\\stopFireSound\\viewFlashEffect\fx/weapon/muzzleflash/mf_50cal_turret_v.efx\worldFlashEffect\fx/weapon/muzzleflash/mf_50cal.efx\projectileModel\\reticleCenter\gfx/reticle/mg42_cross.tga\reticleCenterSize\32\idleAnim\standMG42gun_aim_foward\fireAnim\standMG42gun_fire_foward\playerPositionDist\46\killIcon\gfx/hud/hud@death_mg42.tga\wideKillIcon\1\useHintString\GMI_CGAME_USE50CAL\turret_fov\55\fireHeat\0.04\cooldownRate\0.01

50cal prone
Code:
WEAPONFILE\projectileTrail\none\weaponClass\turret\weaponjImpactExplode\0\projectileSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\script\mg42/stand\damage\60\minDamagePercent\35\damageInnerRadius\8000\damageOuterRadius\10000\leftArc\45\rightArc\45\topArc\40\bottomArc\40\grabarc\0\accuracy\0.38\fireTime\0.11\animHorRotateInc\15\horTurnSpeed\40\vertTurnSpeed\40\convergenceTime\1.5\maxRange\5000\minSpread\0\maxSpread\0\rifleBullet\1\fireSound\weap_50cal_box_fire\loopFireSound\\stopFireSound\\viewFlashEffect\fx/weapon/muzzleflash/mf_50cal_turret_v.efx\worldFlashEffect\fx/weapon/muzzleflash/mf_50cal.efx\projectileModel\\reticleCenter\gfx/reticle/mg42_cross.tga\reticleCenterSize\32\idleAnim\proneMG42gun_aim_forward_medium\fireAnim\proneMG42gun_fire_forward_medium\playerPositionDist\46\killIcon\\wideKillIcon\1\useHintString\GMI_CGAME_USE50CAL\turret_fov\55\fireHeat\0.02\cooldownRate\0.01
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