Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 94 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by eggbeast
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
hey dud I am very interested in vehicles but have been on holidays for 5 weeks :D will pop in and check out the work asap ... [more]
55 3548 Sep 7, 2009 10:58 pm
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
you can play it /download it here 91.192.210.5:28931 ... [more]
55 3548 Sep 7, 2009 12:26 pm
by eggbeast
need mega help(me = noob
Call of Duty : CoD+UO General
Quote:Boltwared | Rage/clzz: lol i dont suppose you know how to make a custom md5 tool thought isn't this a hack? in which case i won't help you d oanything at all sorry. ... [more]
8 2876 Jul 17, 2009 04:08 pm
by eggbeast
need mega help(me = noob
Call of Duty : CoD+UO General
hmmm. you need to take apart a mod and learn how to do it - look in the gfx folder for the scopes, the weapons/mp folder for the weapons, the xmodel and related x... folders for the models, the ui_mp folder for the menus, the sound folder for the weapon s... [more]
8 2876 Jul 17, 2009 01:05 pm
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
ok we have opened a few back doors to the spawn houses and decreased the armour of the tanks. new fog and foliage and clutter/cover will reduce tank ownage significantly. we have opened up some new buildings and all of the castle roof is now accessibl... [more]
55 3548 Jun 21, 2009 12:33 am
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
cheers man yeah rthe background hills did look great and then we had a compiling error so have had to make the skybox much smaller - will remake with segmented brushwork in future - but for now we just squeezed the surrounding mountains hence they look... [more]
55 3548 Jun 7, 2009 09:46 pm
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
in SP/co-op the map "Their land their blood" Seelow outskirts has respawning panzerschreks in it - they are the glowing ones using this model weapon_ger_panzerschreck_at_obj which i guess with the right fx is able toglow and flash. I'm not bothered... [more]
55 3548 Jun 7, 2009 11:06 am
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
hmm i'm trying to understand what SPAWNFLAG values mean here's what i found so far What do the spawnflags mean (from q3map2 wikibook): Spawnflag 1 Toggles the model casting shadows on the map surfaces. Spawnflag 2 Sets ... [more]
55 3548 Jun 7, 2009 10:22 am
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
thanks mate please REPORT ANY BUGS at www.gitsclan.co.uk In terms of the mod here's my current troubleshooting to-do list: TURRET OVERHEAT the MG turrets at the docks don't overheat. I tried re-making them in asset manager with the same overhea... [more]
55 3548 Jun 7, 2009 09:07 am
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
BETA released on our server - here - has all gametypes on for test 91.192.210.5:28931 GITS Rhinevalley 24/7 edited on Jun. 6, 2009 04:59 pm by eggbeast... [more]
55 3548 Jun 6, 2009 08:58 pm
by eggbeast
cod 5 Creating a turret
Call of Duty: World at War : CoDWW General
http://www.modsonwiki.com/index.php/World_at_War:_SP/MP_Static_And_Deployab le_Turrets http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_MP_-_Adding_Turret s edited on Jun. 6, 2009 07:38 am by eggbeast... [more]
2 1971 Jun 6, 2009 11:37 am
by eggbeast
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
having a few probs getting the following to work: placed bazooka/ satchels - requires perk 1 mod - trying to develop atm. placed flamer - may have it working, needs more testing jeeps - needs collaboration with RGN to port over whatever they have... [more]
55 3548 Apr 1, 2009 02:07 pm
by eggbeast
[WIP] mp_Neuville & mp_Chateau
Call of Duty: World at War : CoDWW MP Mapping
good stuff... [more]
8 2482 Mar 30, 2009 09:40 pm
by eggbeast
flamethrower
Call of Duty: World at War : CoDWW MP Mapping
bah!!!! lol... [more]
9 1472 Mar 24, 2009 02:47 pm
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
ok i added it to zonesource like this: Code:col_map_mp maps/mp/mp_mg.d3dbsp rawfile maps/mp/mp_mg.gsc impactfx mp_mg sound common sound generic sound voiceovers sound multiplayer character char_usa_raider_player_rifle character char_usa_raider_pl... [more]
18 1512 Mar 24, 2009 02:43 pm
by eggbeast
flamethrower
Call of Duty: World at War : CoDWW MP Mapping
i notice there is a specific csv file in zone_source called flamethrower_mp.csv which contains the following: Code:rawfile flameconfigs/flame_firstperson_mp.cfg rawfile flameconfigs/flame_thirdperson_mp.cfg rawfile flameconfigs/flame_sherman_mp_FL... [more]
9 1472 Mar 24, 2009 01:25 pm
by eggbeast
flamethrower
Call of Duty: World at War : CoDWW MP Mapping
I'm using a stock flamer with stock values: WEAPONFILE\weaponType\gas\weaponClass\gas\inventoryType\offhand\displayName \WEAPON_M2_FLAMETHROWER\damage\50\damageDuration\300\damageInterval\300\mel eeDamage\135\ so its offhand, this might be the problem. ... [more]
9 1472 Mar 24, 2009 01:03 pm
by eggbeast
flamethrower
Call of Duty: World at War : CoDWW MP Mapping
hmmm I placed the flamer in my mp map // entity 59 { "origin" "-832.0 184.0 24.0" "spawnflags" "9" "model" "weapon_usa_flamethrower" "classname" "weapon_m2_flamethrower_mp" } then i added this to mymapname.csv in zone_source include flamet... [more]
9 1472 Mar 24, 2009 10:33 am
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
its weird - i can place a newly made primary slot bazooka or panzerschrek in the map and pick them up and use them fine, and i can place a standard satchel (offhand slot) in the map and pick it up anduse it fine, but if i place a standard offhand bazooka ... [more]
18 1512 Mar 24, 2009 12:34 am
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
got it - i discovered that even though the converter says it aborted, it still works, so when you restart radiant the new weapon now appears in the weapon menu the keys are pretty much the same as UO although obviously the new classname (created in ass... [more]
18 1512 Mar 23, 2009 08:30 pm
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
thanks man - it works ok i just need to work out now how to pre-place it as the keys/values seem different to uo ... [more]
18 1512 Mar 23, 2009 07:51 pm
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
ah its ok its weapon,mp/bazookauo_mp weapon,mp/panzershrekuo_mp ... [more]
18 1512 Mar 23, 2009 07:21 pm
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
thanks man - all help most appreciated I had made a mod like you say but didn't know what to put in the mod.csv file when i add my 2 weapons to the csv it says weapons,mp/bazookauo_mp weapons,mp/panzershrekuo_mp in the fastfile mod csv box, w... [more]
18 1512 Mar 23, 2009 07:05 pm
by eggbeast
Weapons mod
Call of Duty: World at War : CoDWW MP Mapping
hmmm been trying this stuff out - trying to port over a primary slot bazooka for our rhine-valley map. some interesting problems that also apply to this thread, hence not starting a new one... in asset manager, I opened a copy of C:\Program Files\Ac... [more]
18 1512 Mar 23, 2009 01:24 pm
by eggbeast
MG42 Turret
Call of Duty: World at War : CoDWW MP Mapping
success! the Treyarch wiki was actually correct and i was stupid for doubting it * Type 92 Heavy Machine Gun - Standing model = weapon_jap_mg_type92_notripod Weaponinfo = type99_lmg_bipod_stand_mp * Type 92 - Crouch model = weapon_jap... [more]
13 2166 Mar 21, 2009 12:42 pm
by eggbeast
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»