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| Topic | Replies | Views | Last Post | |
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Vanishing Foliage Call of Duty 4 : CoD4 MP Mapping that usely has to do with your vid card i use to have that prob to i got a 8800gtoc card now it looks fine no matter what... [more] |
8 | 2186 | Jul 18, 2008 02:36 am by db853 ![]() |
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Couple questions Call of Duty 4 : CoD4 MP Mapping yea brushes can intersect and get a way with it but you might get the texture flashing in game im sure u have seen this b for and just space bar and use the rotate button and set it or after u place a bunck highlight all of them and space bar and rotat... [more] |
4 | 2191 | Jul 18, 2008 02:33 am by db853 ![]() |
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Lighting question Call of Duty : CoDUO Mapping have u set your world spawn values ... [more] |
10 | 1408 | Jul 18, 2008 02:29 am by db853 ![]() |
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bullet vers projectile Call of Duty 4 : CoD4 Scripting thanks for the info will give them a try... [more] |
14 | 1647 | Jul 13, 2008 01:00 am by db853 ![]() |
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bullet vers projectile Call of Duty 4 : CoD4 Scripting ok i am sorry i put this in the wrong place. secondly i know editing weapons is not scripting but it might take scripting to do it. third there is a good reason for wanting to do it, a real bullet will travel over 300 meters and it will go thru object... [more] |
14 | 1647 | Jul 12, 2008 01:10 pm by db853 ![]() |
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bullet vers projectile Call of Duty 4 : CoD4 Scripting ok i know how to edit weapons but what im looking for is how to make a rifle shoot over 300 meters with out using a projectile inplace of a bullet like most long range sniper rifles mods use, if any 1 knows what i need to edit to incress bullet weapon dis... [more] |
14 | 1647 | Jul 11, 2008 04:42 pm by db853 ![]() |
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moving vehicles Call of Duty 4 : CoD4 MP Mapping heres a script i used in uo that u might be able to make some changes in the models and get what your looking for dont know as ive just started looking over the cod4 game scripts and trying out the mod tools Code:main() { thread bombers_planes()... [more] |
30 | 1351 | May 22, 2008 03:37 am by db853 ![]() |
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Setting Up vehicles in MP Maps . . Call of Duty : CoDUO Mapping Here... [more] |
3 | 1099 | Aug 30, 2007 02:16 pm by db853 ![]() |
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bas game type Call of Duty : CoDUO Mapping thanks every1 got it worked out i just cliped every thing like foy and all works now and i dont fall thru in dm any more too so i have no idea y it didnt add the collmap for the dmg base but no big deal more than 1 way to skin a cat lord knows y any 1 wou... [more] |
14 | 1283 | Aug 29, 2007 10:24 pm by db853 ![]() |
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Delet object that cant touch Call of Duty : CoD Mapping at the top of the radiant the tabs there see file edit view click on edit then enity info look for what ever you have a prob with then click saelect... [more] |
7 | 858 | Aug 29, 2007 06:09 pm by db853 ![]() |
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bas game type Call of Duty : CoDUO Mapping cornrow a couple of times i had bases that were blown and then i just started doing 2 bases per side and was getting 1 breached so i know it was a error in the targeting but i could walk thru the walls on the non breached bunkers then when i did the foy c... [more] |
14 | 1283 | Aug 29, 2007 03:57 pm by db853 ![]() |
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Delet object that cant touch Call of Duty : CoD Mapping when u shift left click it and then hit the n entaty button what does it tell u sorry just re read your post about it crashing when u do that try the map entaty buton and then find it and hit select and se what it does if it dont crash on u then hit yo... [more] |
7 | 858 | Aug 29, 2007 03:04 pm by db853 ![]() |
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bas game type Call of Duty : CoDUO Mapping thanks for the help all i have to have a collmap prob becouse i just did a test map for dm with the dmg foy bunker in it and i cut the terrain around it like i would do for bas and tested it and i fell thru it to so i see no other way i could be any thin... [more] |
14 | 1283 | Aug 29, 2007 02:55 pm by db853 ![]() |
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bas game type Call of Duty : CoDUO Mapping yep i tryed it and found just what u said some names changed to defalt so i went bak thru them all and still same thing just not able to run thru the upper base only becouse of the clips from the foy prefab but when i spawned in the base fell thru to sky ... [more] |
14 | 1283 | Aug 29, 2007 01:40 am by db853 ![]() |
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bas game type Call of Duty : CoDUO Mapping well im not getting any collmaps errors and ive tryed it 1 more time deleting every thing in the map and tryed it again. still just holes in the map in dm tdm and walk thru in bas so i opened up the foy map and coppyed a axis and a allied base with select... [more] |
14 | 1283 | Aug 28, 2007 11:31 pm by db853 ![]() |
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bas game type Call of Duty : CoDUO Mapping ok i did a search and didnt find anything so here goes im making a dm tdm bas ctf map and i used the tut by stryder well unless i missed something i have a prob the bases all are not solid and i fall thru them no matter what game type i use in fact on d... [more] |
14 | 1283 | Aug 28, 2007 08:32 pm by db853 ![]() |
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Airplane flypasts Call of Duty : CoDUO Mapping try this out and it drops random bombs just change your x,y,z cord Code:main() { thread bombers_planes(); } ///// bombers_planes //// bombers_planes() { delay = 40 + randomint(30); precacheModel("xmodel/v_us_air_b-17"... [more] |
17 | 2140 | Aug 28, 2007 12:35 pm by db853 ![]() |
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moving flare Call of Duty : CoDUO Mapping just a little fyi i did some playing around with a test map and have the mortar script and the flare script both running at the same time using the same script models for both using the targetname mortar. so what ive got is a night map with rand flares an... [more] |
21 | 1436 | Aug 15, 2007 05:30 pm by db853 ![]() |
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Console Call of Duty : CoDUO Mapping use the printscreen then past it in paint with cont+v ... [more] |
10 | 3071 | Aug 7, 2007 05:38 am by db853 ![]() |
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Spawn point? Call of Duty : CoD Mapping u have to remove a mod file pk3 in your main folder prob will begain with zzzz best to remove all mods and custom maps when makeing and testing your maps just make u a folder and put them all in it that way u dont have to del or redown load them just move... [more] |
8 | 1073 | Aug 4, 2007 06:26 pm by db853 ![]() |
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How di i add texture to coduo radiant Call of Duty : CoD Mapping Here for custom texures... [more] |
3 | 1855 | Aug 4, 2007 04:52 am by db853 ![]() |
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Elevator compiling Call of Duty : CoDUO Mapping the gsc is not part of your bsp its part of your pk3 look here on gsc making and here on a pk3... [more] |
3 | 1203 | Aug 4, 2007 04:48 am by db853 ![]() |
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Spawn point? Call of Duty : CoD Mapping u need to add spawns to the map right click in 2d veiw then go to mp and ad the the spawns to the map and intermitions ... [more] |
8 | 1073 | Aug 4, 2007 04:40 am by db853 ![]() |
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help with setting up gradiant Call of Duty : CoDUO Mapping cod radiant and uo radiant are 2 diff prog ok if u look in your cod dir main and dont have a maps folder just right click in a white space in the main dir and make 1 then open it up and do it again in the maps folder and make a mp folder so it should l... [more] |
11 | 1019 | Aug 3, 2007 08:03 pm by db853 ![]() |
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help with setting up gradiant Call of Duty : CoDUO Mapping i suspect u dont have radient installed for cod map make if not just install it to becouse the instructions are for cod1 and uo becouse there are things in cod1 u will use in map making in uo... [more] |
11 | 1019 | Aug 3, 2007 07:11 pm by db853 ![]() |
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