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Latest Posts by db853
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Vanishing Foliage
Call of Duty 4 : CoD4 MP Mapping
that usely has to do with your vid card i use to have that prob to i got a 8800gtoc card now it looks fine no matter what... [more]
8 2186 Jul 18, 2008 02:36 am
by db853
Couple questions
Call of Duty 4 : CoD4 MP Mapping
yea brushes can intersect and get a way with it but you might get the texture flashing in game im sure u have seen this b for and just space bar and use the rotate button and set it or after u place a bunck highlight all of them and space bar and rotat... [more]
4 2191 Jul 18, 2008 02:33 am
by db853
Lighting question
Call of Duty : CoDUO Mapping
have u set your world spawn values ... [more]
10 1408 Jul 18, 2008 02:29 am
by db853
bullet vers projectile
Call of Duty 4 : CoD4 Scripting
thanks for the info will give them a try... [more]
14 1647 Jul 13, 2008 01:00 am
by db853
bullet vers projectile
Call of Duty 4 : CoD4 Scripting
ok i am sorry i put this in the wrong place. secondly i know editing weapons is not scripting but it might take scripting to do it. third there is a good reason for wanting to do it, a real bullet will travel over 300 meters and it will go thru object... [more]
14 1647 Jul 12, 2008 01:10 pm
by db853
bullet vers projectile
Call of Duty 4 : CoD4 Scripting
ok i know how to edit weapons but what im looking for is how to make a rifle shoot over 300 meters with out using a projectile inplace of a bullet like most long range sniper rifles mods use, if any 1 knows what i need to edit to incress bullet weapon dis... [more]
14 1647 Jul 11, 2008 04:42 pm
by db853
moving vehicles
Call of Duty 4 : CoD4 MP Mapping
heres a script i used in uo that u might be able to make some changes in the models and get what your looking for dont know as ive just started looking over the cod4 game scripts and trying out the mod tools Code:main() { thread bombers_planes()... [more]
30 1351 May 22, 2008 03:37 am
by db853
Setting Up vehicles in MP Maps . .
Call of Duty : CoDUO Mapping
Here... [more]
3 1099 Aug 30, 2007 02:16 pm
by db853
bas game type
Call of Duty : CoDUO Mapping
thanks every1 got it worked out i just cliped every thing like foy and all works now and i dont fall thru in dm any more too so i have no idea y it didnt add the collmap for the dmg base but no big deal more than 1 way to skin a cat lord knows y any 1 wou... [more]
14 1283 Aug 29, 2007 10:24 pm
by db853
Delet object that cant touch
Call of Duty : CoD Mapping
at the top of the radiant the tabs there see file edit view click on edit then enity info look for what ever you have a prob with then click saelect... [more]
7 858 Aug 29, 2007 06:09 pm
by db853
bas game type
Call of Duty : CoDUO Mapping
cornrow a couple of times i had bases that were blown and then i just started doing 2 bases per side and was getting 1 breached so i know it was a error in the targeting but i could walk thru the walls on the non breached bunkers then when i did the foy c... [more]
14 1283 Aug 29, 2007 03:57 pm
by db853
Delet object that cant touch
Call of Duty : CoD Mapping
when u shift left click it and then hit the n entaty button what does it tell u sorry just re read your post about it crashing when u do that try the map entaty buton and then find it and hit select and se what it does if it dont crash on u then hit yo... [more]
7 858 Aug 29, 2007 03:04 pm
by db853
bas game type
Call of Duty : CoDUO Mapping
thanks for the help all i have to have a collmap prob becouse i just did a test map for dm with the dmg foy bunker in it and i cut the terrain around it like i would do for bas and tested it and i fell thru it to so i see no other way i could be any thin... [more]
14 1283 Aug 29, 2007 02:55 pm
by db853
bas game type
Call of Duty : CoDUO Mapping
yep i tryed it and found just what u said some names changed to defalt so i went bak thru them all and still same thing just not able to run thru the upper base only becouse of the clips from the foy prefab but when i spawned in the base fell thru to sky ... [more]
14 1283 Aug 29, 2007 01:40 am
by db853
bas game type
Call of Duty : CoDUO Mapping
well im not getting any collmaps errors and ive tryed it 1 more time deleting every thing in the map and tryed it again. still just holes in the map in dm tdm and walk thru in bas so i opened up the foy map and coppyed a axis and a allied base with select... [more]
14 1283 Aug 28, 2007 11:31 pm
by db853
bas game type
Call of Duty : CoDUO Mapping
ok i did a search and didnt find anything so here goes im making a dm tdm bas ctf map and i used the tut by stryder well unless i missed something i have a prob the bases all are not solid and i fall thru them no matter what game type i use in fact on d... [more]
14 1283 Aug 28, 2007 08:32 pm
by db853
Airplane flypasts
Call of Duty : CoDUO Mapping
try this out and it drops random bombs just change your x,y,z cord Code:main() { thread bombers_planes(); } ///// bombers_planes //// bombers_planes() { delay = 40 + randomint(30); precacheModel("xmodel/v_us_air_b-17"... [more]
17 2140 Aug 28, 2007 12:35 pm
by db853
moving flare
Call of Duty : CoDUO Mapping
just a little fyi i did some playing around with a test map and have the mortar script and the flare script both running at the same time using the same script models for both using the targetname mortar. so what ive got is a night map with rand flares an... [more]
21 1436 Aug 15, 2007 05:30 pm
by db853
Console
Call of Duty : CoDUO Mapping
use the printscreen then past it in paint with cont+v ... [more]
10 3071 Aug 7, 2007 05:38 am
by db853
Spawn point?
Call of Duty : CoD Mapping
u have to remove a mod file pk3 in your main folder prob will begain with zzzz best to remove all mods and custom maps when makeing and testing your maps just make u a folder and put them all in it that way u dont have to del or redown load them just move... [more]
8 1073 Aug 4, 2007 06:26 pm
by db853
How di i add texture to coduo radiant
Call of Duty : CoD Mapping
Here for custom texures... [more]
3 1855 Aug 4, 2007 04:52 am
by db853
Elevator compiling
Call of Duty : CoDUO Mapping
the gsc is not part of your bsp its part of your pk3 look here on gsc making and here on a pk3... [more]
3 1203 Aug 4, 2007 04:48 am
by db853
Spawn point?
Call of Duty : CoD Mapping
u need to add spawns to the map right click in 2d veiw then go to mp and ad the the spawns to the map and intermitions ... [more]
8 1073 Aug 4, 2007 04:40 am
by db853
help with setting up gradiant
Call of Duty : CoDUO Mapping
cod radiant and uo radiant are 2 diff prog ok if u look in your cod dir main and dont have a maps folder just right click in a white space in the main dir and make 1 then open it up and do it again in the maps folder and make a mp folder so it should l... [more]
11 1019 Aug 3, 2007 08:03 pm
by db853
help with setting up gradiant
Call of Duty : CoDUO Mapping
i suspect u dont have radient installed for cod map make if not just install it to becouse the instructions are for cod1 and uo becouse there are things in cod1 u will use in map making in uo... [more]
11 1019 Aug 3, 2007 07:11 pm
by db853
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