
Members Online»
0 Active | 9 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 260 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
old's big book of maps Call of Duty : CoD+UO General cool! , I also see some of my maps in there. hhm maybe I need to upload some more :) edited on Oct. 2, 2012 04:31 am by .mr.DOA... [more] |
7 | 3316 | Oct 2, 2012 11:31 am by .mr.DOA ![]() |
![]() |
Stuka... sound...? Call of Duty : CoDUO Mapping you have to call on the soundalias file in your loadspecs. If your alias file is called "fawltys_village.csv" like so: #DEFAULTS dialog_mp.csv gmi_dialog_mp.csv generic_mp_sound.csv gmi_mp_weap_all_allied.csv gmi_mp_artillery.csv #VEH... [more] |
7 | 2456 | Sep 2, 2010 03:10 pm by .mr.DOA ![]() |
![]() |
sound in vehicles Call of Duty : CoDUO Mapping you probably have to many (scripted) entities in your map. try setting the cull fog to a shorter distance, or remove some stuff... [more] |
13 | 1443 | May 25, 2008 12:50 pm by .mr.DOA ![]() |
![]() |
weird texture problem Call of Duty : CoDUO Mapping Thanx So far I found splitting the brush the easiest to solve it ... [more] |
6 | 1216 | Dec 1, 2007 02:07 pm by .mr.DOA ![]() |
![]() |
weird texture problem Call of Duty : CoDUO Mapping sometimes when I texture a wall (one complete brush) it will turn out like on the picture below If I caulk and then retexture with the same texture, it will not fix it. If I caulk and then aply a different texture it does fix it. But why is it doing t... [more] |
6 | 1216 | Nov 30, 2007 08:11 pm by .mr.DOA ![]() |
![]() |
bas game type Call of Duty : CoDUO Mapping The base tutorial is pretty flawed. The bunkers have no collmap, and there IS no coll map for them. You have to clip them yourself. (or copy from foy) BUT.. some of the clipping is func-group cos it targets the bomb (part of the base has to blow ... [more] |
14 | 1283 | Sep 26, 2007 03:39 pm by .mr.DOA ![]() |
![]() |
mounted machine guns Call of Duty : CoDUO Mapping WHC_Grassy writes...Quote:I have used the SG43 in a past map. weaponinfo : mg42_bipod_stand_mp Actually for the sg it's: weaponinfo : mg_sg43_stand_mp edited on Jul. 22, 2007 11:00 pm by D.O.A.... [more] |
7 | 2637 | Jul 23, 2007 02:59 am by .mr.DOA ![]() |
![]() |
can usable vehicles and stuff blowing up be combined? Call of Duty : CoDUO Mapping .KiLL3R. writes...Quote:look at the vehicle scripts (think its in there) for the part that removes the vehicles if they are disabled by the server, use it in the same way You mean make a script that says: set scr_allow_flak88 "0" I don't know, ... [more] |
5 | 1062 | Jul 21, 2007 05:30 pm by .mr.DOA ![]() |
![]() |
can usable vehicles and stuff blowing up be combined? Call of Duty : CoDUO Mapping My idea is to make a usable Flak88 (and bunker) that can be blown up by placing a bomb or setting of an explosion trigger with a satchel. is this possible? So far I have experimented with exploders and triggers, but haven't gotten anywhere. It seem... [more] |
5 | 1062 | Jul 21, 2007 03:38 pm by .mr.DOA ![]() |
![]() |
DEFINING TRIGGERS Call of Duty : CoDUO Mapping Accumulate: The amount of damage that must be accumulated for the trigger to go off. e.g. : if set to 100 the trigger will go off when a total of 100 damage has been done to it. (this can be 20 hits of 5 dmg, 2 hits of 50dmg, 1 of 100 dmg, etc.) ... [more] |
11 | 1426 | Jul 21, 2007 02:17 pm by .mr.DOA ![]() |
![]() |
submitted: new BAS map Call of Duty : CoD+UO Map + Mod Releases DVDFRedshadow writes...Quote:there are far too many trees ,maps is very laggy ,doesnt seem to be too much portalling done ,if any tanks getting stuck in steep hills and blowing up !!! some bunkers have areas where you can get stuck in and cant get ... [more] |
9 | 1938 | Jun 29, 2007 12:03 am by .mr.DOA ![]() |
![]() |
submitted: new BAS map Call of Duty : CoD+UO Map + Mod Releases BatistaBlr writes...Quote:ITOE_MC writes...Quote:Cool map. One problem, though: I can't seem to plant the bomb once the outer shell is destroyed on the two exterior german bases. I haven't tested it for the allied bases. ITOE_MC, Do you mind to post... [more] |
9 | 1938 | May 29, 2007 09:57 am by .mr.DOA ![]() |
![]() |
submitted: new BAS map Call of Duty : CoD+UO Map + Mod Releases With a lot of help from modsonline.com I've made a BAS map. Offcourse I would like to share my results, but don't know how to upload here. So here's the link to where to download Gruppenunterstand please tell me what you think edited on May.... [more] |
9 | 1938 | May 28, 2007 05:01 pm by .mr.DOA ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware