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Latest Posts by .mr.DOA
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old's big book of maps
Call of Duty : CoD+UO General
cool! , I also see some of my maps in there. hhm maybe I need to upload some more :) edited on Oct. 2, 2012 04:31 am by .mr.DOA... [more]
7 3316 Oct 2, 2012 11:31 am
by .mr.DOA
Stuka... sound...?
Call of Duty : CoDUO Mapping
you have to call on the soundalias file in your loadspecs. If your alias file is called "fawltys_village.csv" like so: #DEFAULTS dialog_mp.csv gmi_dialog_mp.csv generic_mp_sound.csv gmi_mp_weap_all_allied.csv gmi_mp_artillery.csv #VEH... [more]
7 2456 Sep 2, 2010 03:10 pm
by .mr.DOA
sound in vehicles
Call of Duty : CoDUO Mapping
you probably have to many (scripted) entities in your map. try setting the cull fog to a shorter distance, or remove some stuff... [more]
13 1443 May 25, 2008 12:50 pm
by .mr.DOA
weird texture problem
Call of Duty : CoDUO Mapping
Thanx So far I found splitting the brush the easiest to solve it ... [more]
6 1216 Dec 1, 2007 02:07 pm
by .mr.DOA
weird texture problem
Call of Duty : CoDUO Mapping
sometimes when I texture a wall (one complete brush) it will turn out like on the picture below If I caulk and then retexture with the same texture, it will not fix it. If I caulk and then aply a different texture it does fix it. But why is it doing t... [more]
6 1216 Nov 30, 2007 08:11 pm
by .mr.DOA
bas game type
Call of Duty : CoDUO Mapping
The base tutorial is pretty flawed. The bunkers have no collmap, and there IS no coll map for them. You have to clip them yourself. (or copy from foy) BUT.. some of the clipping is func-group cos it targets the bomb (part of the base has to blow ... [more]
14 1283 Sep 26, 2007 03:39 pm
by .mr.DOA
mounted machine guns
Call of Duty : CoDUO Mapping
WHC_Grassy writes...Quote:I have used the SG43 in a past map. weaponinfo : mg42_bipod_stand_mp Actually for the sg it's: weaponinfo : mg_sg43_stand_mp edited on Jul. 22, 2007 11:00 pm by D.O.A.... [more]
7 2637 Jul 23, 2007 02:59 am
by .mr.DOA
can usable vehicles and stuff blowing up be combined?
Call of Duty : CoDUO Mapping
.KiLL3R. writes...Quote:look at the vehicle scripts (think its in there) for the part that removes the vehicles if they are disabled by the server, use it in the same way You mean make a script that says: set scr_allow_flak88 "0" I don't know, ... [more]
5 1062 Jul 21, 2007 05:30 pm
by .mr.DOA
can usable vehicles and stuff blowing up be combined?
Call of Duty : CoDUO Mapping
My idea is to make a usable Flak88 (and bunker) that can be blown up by placing a bomb or setting of an explosion trigger with a satchel. is this possible? So far I have experimented with exploders and triggers, but haven't gotten anywhere. It seem... [more]
5 1062 Jul 21, 2007 03:38 pm
by .mr.DOA
DEFINING TRIGGERS
Call of Duty : CoDUO Mapping
Accumulate: The amount of damage that must be accumulated for the trigger to go off. e.g. : if set to 100 the trigger will go off when a total of 100 damage has been done to it. (this can be 20 hits of 5 dmg, 2 hits of 50dmg, 1 of 100 dmg, etc.) ... [more]
11 1426 Jul 21, 2007 02:17 pm
by .mr.DOA
submitted: new BAS map
Call of Duty : CoD+UO Map + Mod Releases
DVDFRedshadow writes...Quote:there are far too many trees ,maps is very laggy ,doesnt seem to be too much portalling done ,if any tanks getting stuck in steep hills and blowing up !!! some bunkers have areas where you can get stuck in and cant get ... [more]
9 1938 Jun 29, 2007 12:03 am
by .mr.DOA
submitted: new BAS map
Call of Duty : CoD+UO Map + Mod Releases
BatistaBlr writes...Quote:ITOE_MC writes...Quote:Cool map. One problem, though: I can't seem to plant the bomb once the outer shell is destroyed on the two exterior german bases. I haven't tested it for the allied bases. ITOE_MC, Do you mind to post... [more]
9 1938 May 29, 2007 09:57 am
by .mr.DOA
submitted: new BAS map
Call of Duty : CoD+UO Map + Mod Releases
With a lot of help from modsonline.com I've made a BAS map. Offcourse I would like to share my results, but don't know how to upload here. So here's the link to where to download Gruppenunterstand please tell me what you think edited on May.... [more]
9 1938 May 28, 2007 05:01 pm
by .mr.DOA
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