Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 86 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by humptydumpty
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
no models---and i set it up right
Call of Duty : CoDUO Mapping
Quote:If this is a win2k problem...then why hasn't anybody else seem to have had this problem? umm because this isnt the year 2000 anymore... and Windows XP > Win2k... [more]
52 1756 Mar 28, 2007 09:50 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Mapping
Quote:I'm running on a Win 2k well theres your problem I would think. win2k is a complete piece of junk (in this situation at least). Radiant is going to be the most stable and efficient with windows XP... [more]
52 1756 Mar 16, 2007 06:59 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Mapping
I would suggest that if you didnt get the tools from either activision, modsonline, or CoDFiles, chances are its probably corrupt. those three are the best sources and I havent had any issues. worst case scenario; I would back up EVERYTHING and then refor... [more]
52 1756 Mar 16, 2007 01:10 am
by humptydumpty
trouble with base numbers...
Call of Duty : CoDUO Mapping
ok I went over all of the key/value pairs and targetnames and everything seems to be alright. I had taken the bases out of foy and put all 6 in a test map and it was working perfectly fine in that but I think something might have happened when I prefabed ... [more]
3 1080 Mar 12, 2007 10:39 pm
by humptydumpty
trouble with base numbers...
Call of Duty : CoDUO Mapping
Im having trouble with a few of my bases. First off I copied all of them out of Foy. All of my american ones work perfectly fine and one of my german ones works fine. However, my german bases 1 and 2 are having some issues. I kept the settings and scripts... [more]
3 1080 Mar 12, 2007 08:00 pm
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Mapping
if theres something thats in your UO folder that isnt in mine (see screenshot) TAKE IT OUT... [more]
52 1756 Mar 11, 2007 09:36 pm
by humptydumpty
invisible base assault base
Call of Duty : CoDUO Mapping
so should I try deleting the base model and then just put it back in?... [more]
3 1355 Mar 11, 2007 01:46 am
by humptydumpty
Serious problem with the Graydiant.
Call of Duty : CoDUO Mapping
call of duty game of the year edition will work perfectly fine so long as everything is directed to it properly...thats how mine is set up and I have no issues... [more]
10 6499 Mar 11, 2007 01:20 am
by humptydumpty
no models---and i set it up right
Call of Duty : CoDUO Mapping
your UO directory should look something like this picture below. are you sure that you copied the xmodels folder out of the proper pk3 file? ... [more]
52 1756 Mar 11, 2007 01:15 am
by humptydumpty
invisible base assault base
Call of Duty : CoDUO Mapping
ok so heres what I did...I copied all of the bases out of foy and put them into a test map. They all function properly and work except for one small thing....one of my german bases is invisible and I have no idea why. I kept all of the scripting from foy ... [more]
3 1355 Mar 11, 2007 12:34 am
by humptydumpty
few base assault related questions
Call of Duty : CoDUO Mapping
first off...Ive got a couple of flak 88s in my map. the trouble is, I dont want them to be able to destroy any of the bunkers....only tanks, bazookas, nades, satchels, etc should be able to damage them. is this possible? secondly, when I put my bases i... [more]
4 1352 Feb 25, 2007 05:58 pm
by humptydumpty
.50 cal question
Call of Duty : CoDUO Mapping
sweet...now it works thanks for all the help!!... [more]
7 1715 Feb 25, 2007 01:54 pm
by humptydumpty
.50 cal question
Call of Duty : CoDUO Mapping
ok...I followed your directions and got an error when I tried to run it: Cannot precache xanim/w_us_mac_50cal_turret_idle HELP!!!... [more]
7 1715 Feb 24, 2007 05:43 pm
by humptydumpty
.50 cal question
Call of Duty : CoDUO Mapping
Ive got a question...in single player in UO I noticed that there is a .50 cal mounted to a sandbag and one of the americans is firing it. I was wondering...is there anyway to get a working one of those into a multiplayer map that can be used by players?... [more]
7 1715 Feb 22, 2007 08:53 pm
by humptydumpty
deployable machine gun question
Call of Duty : CoDUO Mapping
so is it the same idea as with say making a ladder texture?... [more]
8 1183 Feb 17, 2007 12:57 am
by humptydumpty
deployable machine gun question
Call of Duty : CoDUO Mapping
ok I know that in single player you can deploy the MG 30Cal and the MG34 in windows and such....but how do I make it so that you can in multiplayer?... [more]
8 1183 Feb 16, 2007 10:53 pm
by humptydumpty
need help with water textures
Call of Duty : CoDUO Mapping
ok I cant remember how to make water correctly. Ive tried making a brush, texturing it with the common/water texture then finding a water texture for the top but its not working... [more]
2 1041 Feb 14, 2007 08:11 pm
by humptydumpty
portal problems
Call of Duty : CoDUO Mapping
first off...this is my first time trying to put portals into my map. When I compiled it, it gave me the following error. please help!! C:\Program Files\Call of Duty Game of the Year Edition\uo\maps\mp>"C:\Program Fi les\Call of Duty Game of the Year... [more]
2 842 Feb 11, 2007 12:03 am
by humptydumpty
pak 43 guns
Call of Duty : CoDUO Mapping
wow you were a lot of help snipie /sarcasm is there anyone that can actually help me? edited on Dec. 28, 2006 06:16 pm by humptydumpty... [more]
17 1373 Dec 28, 2006 11:16 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Mapping
what would you suggest then? getting rid of and downsizing patches that wont be seen while playing the map? all of my patches are small too...something like no bigger than 512x512...... [more]
7 1157 Dec 26, 2006 09:23 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Mapping
theres quite a few of them....but then answer me this, how do people end up making all of these huge base assault maps if theres a limit on the number of patches that you can have? (FYI this is going to be a BAS map)... [more]
7 1157 Dec 26, 2006 09:07 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Mapping
I had that problem with that before in a previous map with using a 15x15 terrain mesh. for this one Im using a 6x6....is that still too dense? and I havent really distorted them all that much...just connected the verticies together. edited on Dec. 26, 20... [more]
7 1157 Dec 26, 2006 01:12 pm
by humptydumpty
Compile troubles
Call of Duty : CoDUO Mapping
when I was compiling my most recent map, it came back with the following error that I have never seen before: C:\Program Files\Call of Duty Game of the Year Edition\uo\maps\mp>"C:\Program Fi les\Call of Duty Game of the Year Edition\uoTools\bin\q3ma... [more]
7 1157 Dec 26, 2006 12:18 am
by humptydumpty
mounted machine guns
Call of Duty : CoDUO Mapping
just what I was looking for! Thanks for all of the info and settings on the guns I'll have to try them and see how it turns out... [more]
7 2703 Nov 27, 2006 08:05 pm
by humptydumpty
very strange terrain problem...plz help
Call of Duty : CoDUO Mapping
when its compiling and it comes to the part that says press any key to contiunue, right click and select copy all and then hit enter. Copy that to notepad or something then post it here in the forums so that we can see whats wrong with it. ... [more]
9 2828 Nov 27, 2006 08:04 pm
by humptydumpty
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»