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Topic: [release] mp_chelm public beta 1 |
oraco |
General Member Since: Apr 23, 2004 Posts: 14 Last: Aug 30, 2006 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Monday, Jul. 31, 2006 11:37 pm |
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First public beta version is now ready as scheduled. The file is available for download, the map supports all gametypes, but due to the size of the map, more than 32 players for CTF is not desired. Beware of random blocked path, they are not bugs, but intended.
Download at http://www.hrgamers.com/oraco/download/chelm/mp_chelm_extract_to_main.zip
Thank you for your support.
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4mori_rabbit |
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General Member Since: Apr 29, 2006 Posts: 104 Last: Aug 5, 2009 [view latest posts] |
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oraco |
General Member Since: Apr 23, 2004 Posts: 14 Last: Aug 30, 2006 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Tuesday, Aug. 1, 2006 04:34 am |
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DursT,Jul 31 2006, 10:14 PM :
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Any chance of having a dvar to enable/disable the passages changing in the final version?
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Yes actually i forgot to add that in for this version doh, I have quickly made a patch zmp_chelm.iwd, where if u place it in the main folder, it will disable all the random passages, but still random elements which dont block path.
here is the file: http://www.hrgamers.com/oraco/download/chelm/zmp_chelm.iwd
- Julian |
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Newfie |
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General Member Since: Feb 2, 2006 Posts: 32 Last: Dec 29, 2006 [view latest posts] |
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oraco |
General Member Since: Apr 23, 2004 Posts: 14 Last: Aug 30, 2006 [view latest posts] |
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=CS=Dude4Him |
General Member Since: Apr 14, 2006 Posts: 62 Last: Jul 9, 2012 [view latest posts] |
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oraco |
General Member Since: Apr 23, 2004 Posts: 14 Last: Aug 30, 2006 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Saturday, Aug. 12, 2006 02:26 am |
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SiCDude4Him writes...Quote: I tested it tonight on HTF RIfles Only Linux, AWE Beta 10 mod. The Flak gun has nice lights shining on it but no prompt to do anything. The mortar gives a red notice: You Don't Have Any Mortar Ammo. I looked all over the map any never found any.
I like the TNT in the middle of the church floor, nice ambush idea, espcially for a HTF server, nice touch.
Hmm, I havent tested it with AWE mod yet, nor on linux. If it works, the flak gun once you get on the stairs of it, you will have the option to use [hand icon in the middle of the screen]. There is a 10 second wait before each round or map rotation before you can use the flak and mortar. If not, try dying once and see if you can use it again. There is a chance that there might be conflict between my code and other mods which I cant be sure of. I do know there might be a problem with linux's timing system and cod2's wait command. I will look into this deeper.
As for the mortar, the ammo is in the church behind the lector table hehe, again you will see the [hand icon] and it will allow you to pick up 3 max to carry.
- Julian |
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=CS=Dude4Him |
General Member Since: Apr 14, 2006 Posts: 62 Last: Jul 9, 2012 [view latest posts] |
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oraco |
General Member Since: Apr 23, 2004 Posts: 14 Last: Aug 30, 2006 [view latest posts] |
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0ddball |
General Member Since: May 10, 2006 Posts: 23 Last: Jul 28, 2007 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Saturday, Aug. 12, 2006 10:20 pm |
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First CONGRATULATIONS for your work !!!
A very nice map with a lot of things and a very good FPS rate + the random passage + now... The artillery !!!
Chelm works fine (beta 1 and 2) on AWE 3.0 beta 10 with all weapons allowed on listen (Windows) server.
I 'll test it on my linux server very soon.
Keep the good job ! |
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