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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [release] mp_chelm public beta 1
oraco
General Member
Since: Apr 23, 2004
Posts: 14
Last: Aug 30, 2006
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 31, 2006 11:37 pm
First public beta version is now ready as scheduled. The file is available for download, the map supports all gametypes, but due to the size of the map, more than 32 players for CTF is not desired. Beware of random blocked path, they are not bugs, but intended.

Download at http://www.hrgamers.com/oraco/download/chelm/mp_chelm_extract_to_main.zip

Thank you for your support.
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Aug. 1, 2006 12:48 am
very nice map already on our rotation[2guns]

Will give some feedback [thumbs_up]
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oraco
General Member
Since: Apr 23, 2004
Posts: 14
Last: Aug 30, 2006
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Aug. 1, 2006 04:34 am
DursT,Jul 31 2006, 10:14 PM :
====================
Any chance of having a dvar to enable/disable the passages changing in the final version?

====================
Yes actually i forgot to add that in for this version doh, I have quickly made a patch zmp_chelm.iwd, where if u place it in the main folder, it will disable all the random passages, but still random elements which dont block path.

here is the file: http://www.hrgamers.com/oraco/download/chelm/zmp_chelm.iwd

- Julian
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Newfie
General Member
Since: Feb 2, 2006
Posts: 32
Last: Dec 29, 2006
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Tuesday, Aug. 1, 2006 10:16 am
WOW M8 very nice map. The detail is amazing very pleasing to the eye. Well done.[thumbs_up]
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oraco
General Member
Since: Apr 23, 2004
Posts: 14
Last: Aug 30, 2006
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Friday, Aug. 11, 2006 09:58 pm
Beta 2 is now available for download at:
http://www.hrgamers.com/oraco/download/chelm/zchelmbeta2.iwd

it features working flak88 and mortar both usable in mp, scripted by me, have fun!

- Julian
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=CS=Dude4Him
General Member
Since: Apr 14, 2006
Posts: 62
Last: Jul 9, 2012
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Level 3
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Saturday, Aug. 12, 2006 02:07 am
I tested it tonight on HTF RIfles Only Linux, AWE Beta 10 mod. The Flak gun has nice lights shining on it but no prompt to do anything. The mortar gives a red notice: You Don't Have Any Mortar Ammo. I looked all over the map any never found any.
I like the TNT in the middle of the church floor, nice ambush idea, espcially for a HTF server, nice touch.
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oraco
General Member
Since: Apr 23, 2004
Posts: 14
Last: Aug 30, 2006
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Saturday, Aug. 12, 2006 02:26 am
SiCDude4Him writes...
Quote:
I tested it tonight on HTF RIfles Only Linux, AWE Beta 10 mod. The Flak gun has nice lights shining on it but no prompt to do anything. The mortar gives a red notice: You Don't Have Any Mortar Ammo. I looked all over the map any never found any.
I like the TNT in the middle of the church floor, nice ambush idea, espcially for a HTF server, nice touch.


Hmm, I havent tested it with AWE mod yet, nor on linux. If it works, the flak gun once you get on the stairs of it, you will have the option to use [hand icon in the middle of the screen]. There is a 10 second wait before each round or map rotation before you can use the flak and mortar. If not, try dying once and see if you can use it again. There is a chance that there might be conflict between my code and other mods which I cant be sure of. I do know there might be a problem with linux's timing system and cod2's wait command. I will look into this deeper.

As for the mortar, the ammo is in the church behind the lector table hehe, again you will see the [hand icon] and it will allow you to pick up 3 max to carry.

- Julian
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=CS=Dude4Him
General Member
Since: Apr 14, 2006
Posts: 62
Last: Jul 9, 2012
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Level 3
Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Saturday, Aug. 12, 2006 03:52 am
I found the ammo once the server started filling up. I think it will work fine with the AWE mod. This server I'm speaking of has all weapons disabled except Bolt Action Rifles. The problem is probably there. Your script is probably relying on some weapon that's been disabled because it's Rifles only. For instance, sprint is actually a weapon.
I'll try it in the morning on our 36 player CTF server. It's AWE as well and post results.
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oraco
General Member
Since: Apr 23, 2004
Posts: 14
Last: Aug 30, 2006
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Saturday, Aug. 12, 2006 04:19 am
The command to use flak88 and mortar is to press the "F" key, same key used in sprint, im sure sprint is catching the "F" before my flak88 and mortar script's use command. This might be a big problem since sprint is already so popular, I will look into this, as i cant expect sprint script to change...
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0ddball
General Member
Since: May 10, 2006
Posts: 23
Last: Jul 28, 2007
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Level 1
Category: CoD2 Map + Mod Releases
Posted: Saturday, Aug. 12, 2006 10:20 pm
First CONGRATULATIONS for your work !!! [thumbs_up][thumbs_up][thumbs_up]

A very nice map with a lot of things and a very good FPS rate + the random passage + now... The artillery !!!

Chelm works fine (beta 1 and 2) on AWE 3.0 beta 10 with all weapons allowed on listen (Windows) server.

I 'll test it on my linux server very soon.

Keep the good job !
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