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Latest Posts by 0ddball
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[Release] Le Crew, Normandy
Call of Duty 2 : CoD2 Map + Mod Releases
Thanks Pedro. Yes, you are right: indeed AWE adds some models (DOM flags for instance) and also certainly do the others Server mods. BTW, do you know the exact limit of differents models ? This could be interesting for mappers...... [more]
19 1939 Jul 28, 2007 06:27 pm
by 0ddball
[Preview] Warsaw, Poland
Call of Duty 2 : CoD2 Map + Mod Releases
It looks great ! ... [more]
22 2938 Jun 25, 2007 08:06 pm
by 0ddball
[Release] Le Crew, Normandy
Call of Duty 2 : CoD2 Map + Mod Releases
Yes. BTW you did an awesome job with this map. Just a suggestion through: Perhaps could you try to make some "lite" version of this map by removing some models or effects (without loosing the nice ambiance). Like that, more MP players could enjoy i... [more]
19 1939 Jun 24, 2007 07:32 pm
by 0ddball
[Release] Le Crew, Normandy
Call of Duty 2 : CoD2 Map + Mod Releases
First (and again) : Congratulations for this brilliant map ! ...And I feel very sad to not to be able to put it on my AWE 3.2.2 server ! As I said on CODUTILITY, the error with AWE is: ******************** ERROR: G_ModelIndex: overflow *****... [more]
19 1939 Jun 21, 2007 04:02 pm
by 0ddball
[RELEASE] (PFB)Bréville, France
Call of Duty 2 : CoD2 Map + Mod Releases
Very nice map !!! Just a bit more portalizing (my FPS sometimes drop to 30-40) and it would be perfect. Anyway, congratulations for your work. I allmost added 5 static flags positions (to play DOM/ONS/BT gametypes) for this map which will be av... [more]
4 1548 Jun 18, 2007 04:22 pm
by 0ddball
[Release] mp_zakopane beta
Call of Duty 2 : CoD2 Map + Mod Releases
You should add: level._effect["lantern_light"] = loadfx("fx/props/glow_latern.efx"); just before maps\mp\_load::main(); in mp_zakopane.gsc in order to make your (nice) map compliant with mods such as AWE and perhaps eXtreme+. Nice work ... [more]
9 2752 Feb 12, 2007 08:36 pm
by 0ddball
[Release]Foucarville v1.1
Call of Duty 2 : CoD2 Map + Mod Releases
Ooops ! Sorry, my mistake ... The old foucarville.iwd was still in my main directory... ...Then now, with the mp_foucarville.iwd, everything is ok ! Congratulations for the nice job ! ... [more]
9 1640 Dec 8, 2006 11:29 pm
by 0ddball
[Release]Foucarville v1.1
Call of Duty 2 : CoD2 Map + Mod Releases
CTF doesn't still work with 1.1 (AWE or not). I wait for the fix (CTF spawnpoints missed ?) as I'd like to put this nice map on my server...... [more]
9 1640 Dec 7, 2006 07:55 pm
by 0ddball
[preview]Salerno Beachhead
Call of Duty 2 : CoD2 Map + Mod Releases
Nice job, Hybr!d ! Salerno is the first map in the rotation of my Tribe public server. BTW I use the lates AWE (AWE3b10b) and the map loads with no problem on CTF, DOM and ONS... ... [more]
55 3389 Nov 30, 2006 10:27 pm
by 0ddball
[PREVIEW] Tigertown for CoD2
Call of Duty 2 : CoD2 Map + Mod Releases
Nice job ! Congratulations to the team ! What gametypes will be supported ? BTW, I can tell you that I will quickly "DOMize" this one and then put it on my server as soon as it will be available ! ... [more]
8 2663 Nov 21, 2006 11:14 pm
by 0ddball
[REQ] This good old CR44...
Call of Duty 2 : CoD2 Map + Mod Releases
Thanks for your interest ! I have proposed to our (small) modder group a new version of DOM with: - DOM - ONSlaught, a DOM variant where you have to capture the flags, one after the other, in a fixed order (Tested and Fun !) - DTL (DOM TooL), a m... [more]
6 2128 Nov 7, 2006 08:21 am
by 0ddball
[preview]Commando
Call of Duty 2 : CoD2 Map + Mod Releases
Encore une fois: Super Boulot, Pierrambo !!! Once again: Very NICE work, Pierrambo ! edited on Nov. 6, 2006 06:14 pm by 0ddball... [more]
23 2497 Nov 6, 2006 11:13 pm
by 0ddball
[REQ] This good old CR44...
Call of Duty 2 : CoD2 Map + Mod Releases
marmo writes...Quote:This map is awesome in domination, ctf or any gametype for that matter. Hé hé ! BTW, Nedgerblansky, Tally and I have developped a DOMination mod for CoD2, based on the nice work of Matthias (Admiral Mod) and I would like A LOT t... [more]
6 2128 Nov 6, 2006 11:02 pm
by 0ddball
[REQ] This good old CR44...
Call of Duty 2 : CoD2 Map + Mod Releases
I would like to request to you, talented mappers, the conversion for COD2 of one of my prefered maps from all the WW2 FPS I have played (DOD, MOHAA, BF1942, DOD:S, COD, CODUO, COD2) : CR44 from Day of Defeat: This map has been redone after in a... [more]
6 2128 Nov 5, 2006 06:03 pm
by 0ddball
[preview] mp_chateau_de_vaumicel
Call of Duty 2 : CoD2 Map + Mod Releases
Superbe boulot ! Pourrais-tu nous indiquer quels seront les types de jeux possibles avec Chateau de Vaumicel ? ------------------------------------------------------------- Very good Job ! Could you tell us which gametypes will be available ... [more]
11 2060 Sep 24, 2006 12:49 pm
by 0ddball
[release] Resistance Paris
Call of Duty 2 : CoD2 Map + Mod Releases
Superbe travail, Maxh !!! Congratulations ! ...And now with fixed portals...hmmm...No more FPS drops ! ... [more]
26 2217 Sep 20, 2006 01:55 pm
by 0ddball
[release] mp_chelm public beta 1
Call of Duty 2 : CoD2 Map + Mod Releases
Nice !!! The new version (Beta 2.1) works now like a charm in my Linux AWE3b10 CoD² Server ! And people seems to have a lot of fun playing this map !!! I'm waiting for your next one with impatience, Oraco !!! ... [more]
27 2738 Aug 16, 2006 12:23 am
by 0ddball
[release] mp_chelm public beta 1
Call of Duty 2 : CoD2 Map + Mod Releases
Work nice on Windows AWE 3b10 but Flak + mortars seems disabled on my Linux server (exactly the same installation as on Windows). I also don't see any "Notice: Mortar ammo" at the start of the round when on Linux as I see on Windows. On both, somethin... [more]
27 2738 Aug 13, 2006 11:11 pm
by 0ddball
[release] mp_chelm public beta 1
Call of Duty 2 : CoD2 Map + Mod Releases
First CONGRATULATIONS for your work !!! A very nice map with a lot of things and a very good FPS rate + the random passage + now... The artillery !!! Chelm works fine (beta 1 and 2) on AWE 3.0 beta 10 with all weapons allowed on listen (Windows) se... [more]
27 2738 Aug 12, 2006 10:20 pm
by 0ddball
[release]rs_af ({RS} Ardennes Forest)
Call of Duty 2 : CoD2 Map + Mod Releases
Nice map... Indeed I love outdoor maps ! Waiting for the CTF... And, if you plan to make a "All Classes" version (not sniper-only), some more obstacles (bushes, ruins and wrecks) as the actual one seems to be a slaughter for non-rifles classes. Just... [more]
4 1367 Aug 11, 2006 04:53 pm
by 0ddball
[release]Webbers1st
Call of Duty 2 : CoD2 Map + Mod Releases
1) Crashes with mods: Admiral Mod 2 RC 6 AWE 3.0 Beta 10 ******* script runtime error ******* script stack overflow (too many embedded function calls): (file 'maps/mp/mp_alley_test.gsc', line 3) maps\mp\mp_alley_test::main(); * called from:... [more]
7 1269 Aug 8, 2006 05:15 pm
by 0ddball
[release]Webbers1st
Call of Duty 2 : CoD2 Map + Mod Releases
Crashes: ERROR: image 'images/loadingscreen_alley_test.iwi' is missing Error during initialization: failed to load image 'loadingscreen_alley_test' Rename your loadscreen to "loadingscreen_alley_test.iwi" or change it in your scripts... [more]
7 1269 Aug 8, 2006 04:43 pm
by 0ddball
Kustov Square Final pulled
Call of Duty 2 : CoD2 Map + Mod Releases
How a discussion about mapping can turn into pseudo-historical insults against a whole country people ? Has it something to do with the topic ? I'm French and I respect you and your skills to create new and nice maps that I sometime put on my server, m... [more]
18 1653 May 19, 2006 05:09 pm
by 0ddball
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