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[RELEASE] Awe4some Version 6Call of Duty 4 : CoD4 Map + Mod ReleasesHey kid ...where ya been?
The only thing I'm not crazy about this awesome v6 is that custom
loadscreen wich overwrites the mappers one.In your example my map doneck
But I guess I can live with it since it's you kid.
Btw get your ass on xfire for a c... [ more] |
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Aug 5, 2009 08:19 am by 4mori_rabbit |
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[WIP] Salerno Beachhead, ItalyCall of Duty: World at War : CoDWW Map + Mod ReleasesHyBr!d writes...Quote:i'm sorry i'm so late with updates. But the only
problem i have now is that the bomb explosion fx and sound don't show when
the planes fly over in sd. Maybe I leave that feature out, because that is
the only thing that keeps me from... [ more] |
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Apr 14, 2009 11:11 am by 4mori_rabbit |
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[RELEASE] mp_myths_farmCall of Duty: World at War : CoDWW Map + Mod Releasesany news on a possible update with fixes for spawn in closet and dogs??... [ more] |
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Mar 28, 2009 12:46 pm by 4mori_rabbit |
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Leaf with too many facesCall of Duty: World at War : CoDWW MP MappingPress "I" then deselect the skybox brushes and right click in 2D windows
and "make detail".
Then when map is done you fine tune wich ones need to be structural with
wich portal brushes.
CoD Mapping - Mappers Help... [ more] |
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Dec 17, 2008 10:23 pm by 4mori_rabbit |
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Zombies - AnzioCall of Duty: World at War : CoDWW Map + Mod ReleasesI'm using the map as a guide to make the tutorials on the zombie wikis of
CoD mapping.com
I've fixed all glitches that have been reported,testing 3 different areas 4
with a tester team.
Once that is decided I will release an update of the map and also t... [ more] |
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Dec 14, 2008 10:55 am by 4mori_rabbit |
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FireCall of Duty: World at War : CoDWW MP Mappinguse my tutorial,add the fire FX to it just like the fog one is done.
Yea,it's that simple.
CoD Mapping... [ more] |
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Dec 13, 2008 10:31 pm by 4mori_rabbit |
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Zombies - AnzioCall of Duty: World at War : CoDWW Map + Mod Releasesthank you
During alpha tests we manage to reach level 26...but I plan to improve that
"soon" ... [ more] |
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Dec 10, 2008 06:33 am by 4mori_rabbit |
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Zombies - AnzioCall of Duty: World at War : CoDWW Map + Mod ReleasesYeah believe it or not,the map is out!!!
Incubo at Andio Download link
ReadME:
//////////////////////////////////////////////////////////////////////
Map Title : Incubo ad Anzio
Map Version : 1.0
Author ... [ more] |
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Dec 9, 2008 11:06 pm by 4mori_rabbit |
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No Sound [HELP]Call of Duty: World at War : CoDWW MP Mapping-- DELETED POST PER FORUM RULES --... [ more] |
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Dec 8, 2008 12:22 am by 4mori_rabbit |
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No Sound [HELP]Call of Duty: World at War : CoDWW MP Mapping-- DELETED POST PER FORUM RULES --... [ more] |
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Dec 7, 2008 11:52 pm by 4mori_rabbit |
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Another addding FXs to MP LevelsCall of Duty: World at War : CoDWW Scriptinggood to know that clientscripts also work on mp
... [ more] |
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Dec 7, 2008 02:41 pm by 4mori_rabbit |
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Error tokens=strtok(flags,""):Call of Duty: World at War : CoDWW MP MappingClientscripts disable for multiplayer because of exploiting cheats does
make sense.(wich could be the case)
If anyone gets that error making sp/co-op or zombie maps they are doing
something wrong in the csc files, and should double check them again.
... [ more] |
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Dec 6, 2008 02:13 pm by 4mori_rabbit |
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Error tokens=strtok(flags,""):Call of Duty: World at War : CoDWW MP MappingZombie or mp map?
If it's a zombie map you need to double check the files you are probably
mispelling a call in one of the clientscripts csc.
About mp i'm unsurebut it's probably something similar,or the devs don't
want us to use the clientscripts to pr... [ more] |
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Dec 6, 2008 11:01 am by 4mori_rabbit |
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"unknown function tokens"Call of Duty: World at War : CoDWW MP Mappingdo you have a blocker in your map? a couch for example?
If yes please post here the kvps of the entity.
(press N and post key-values)
I think you are missing a script_flag key with a value there
edit:Nm the above post then
edited on Dec. 4, 2008... [ more] |
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Dec 4, 2008 08:08 pm by 4mori_rabbit |
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Fog Create_FX helpCall of Duty: World at War : CoDWW MP Mappingzeroy writes...Quote:Did you tried this tutorial instead?
That's not really a good idea for co-op mapping,since for that,the goal of
using a server/clientscript setup for the FX is to reduce the load on the
host.
... [ more] |
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Dec 4, 2008 05:41 pm by 4mori_rabbit |
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Fog Create_FX helpCall of Duty: World at War : CoDWW MP Mappinggood to know you solved ... [ more] |
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Dec 4, 2008 05:00 pm by 4mori_rabbit |
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Fog Create_FX helpCall of Duty: World at War : CoDWW MP Mappingzone_source\nazi_zombie_ug.csv
Is missing the FX: fx,env/smoke/fx_fog_rolling_thick_600x600
... [ more] |
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Dec 4, 2008 04:44 pm by 4mori_rabbit |
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Fog Create_FX helpCall of Duty: World at War : CoDWW MP Mappingdouble check your zone file entries.
In the first tutorial posted I still had nazi_zombie_anzio(my map) instead
of lelvename(so you might haven't changed that).
Posting your gsc is a great way to help us help you. ... [ more] |
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Dec 4, 2008 08:21 am by 4mori_rabbit |
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Zombie Map Issues with Launcher also.Call of Duty: World at War : CoDWW MP MappingPointy writes...Quote:Tally writes...Quote:Have you copied the zone files
over to your Local Apps directory?
The default path is:
C:\Documents and Settings\UserProfile\Local Settings\Application
Data\Activision\CoDWaW\mods\usermaps\yourmapname
Pl... [ more] |
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Dec 3, 2008 08:36 am by 4mori_rabbit |
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Adding FX to your sp,co-op or zombie map.Call of Duty: World at War : CoDWW Scripting- Creating FX gsc
After the scriping part of the creation process of our map we created the
FX gsc.
Wich was this basic one located in raw/maps :
Levelname_fx.gsc
Code:#include maps\_utility;
#include common_scripts\utility;
main()
{
scripte... [ more] |
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Dec 2, 2008 05:54 pm by 4mori_rabbit |
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A message from foylemanMODSonline : In The Newscustom sounds work fine for zombies.
It's just a lot of work since you need the wav files for all the missing
ones. ... [ more] |
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Dec 2, 2008 08:50 am by 4mori_rabbit |
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copying or moving terrain meshes makes them disappearCall of Duty: World at War : CoDWW MP Mappingperi beat me to it... [ more] |
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Dec 2, 2008 08:29 am by 4mori_rabbit |
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FX helpCall of Duty: World at War : CoDWW ScriptingI worked on getting that FX till 4am,(italy here),so went to sleep to
rest.
Today after work,(real life comes first) I'll post my tutorial on how to
make FX work properly in zombie games.
edited on Dec. 2, 2008 08:33 am by 4mori_rabbit... [ more] |
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Dec 2, 2008 08:26 am by 4mori_rabbit |
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A message from foylemanMODSonline : In The NewsActually I had the FX done, but they weren't working for one of the
simpliest reasons of the world.
Sparks was kind enoght to receive my gscs review them and tell me where I
mistype 1 thing that was blocking the code.
(And believe me that not being the ... [ more] |
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Dec 2, 2008 07:58 am by 4mori_rabbit |
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FX helpCall of Duty: World at War : CoDWW Scripting
Got it working.
Will post a tutorial tomorrow on my site
Extra thanks goes to sparks for helping me out solving the issues. ... [ more] |
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Dec 1, 2008 11:00 pm by 4mori_rabbit |