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by morgawr
Posts: 4 / 271 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 583 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2655 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3163 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1011 New Cod UO Rifle Mod.
CoD Mapping |
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Topic | Replies | Views | Last Post | |
Call of Duty 2 Customization Call of Duty 2 : CoD2 Map + Mod Releases Currently in Beta. You can grab the launcher at codf2p.net, looking for more people to play test it so share it around as much as you want.... [more] |
3 | 3668 | Jul 1, 2013 01:35 am by JerryTube |
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Call of Duty 2 Customization Call of Duty 2 : CoD2 Map + Mod Releases Hi all, This is my project I've been working on, a fully implemented customization system in COD2. The character files are synced to the server every time the user connects, each file is only small (around 150 bytes). I plan to add many more variation... [more] |
3 | 3668 | Jun 26, 2013 06:14 am by JerryTube |
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How to get a chopper of jet to fly over head? Call of Duty 4 : CoD4 SP Mapping I usually use script_structs with helicopters, as it is easyier to create dynamic paths. You have to set the speed and acceleration first though.. Code: level.enemy_heli setspeed( 40, 40 ); path = getStruct("enemy_heli_start","targetname"); le... [more] |
28 | 2039 | Dec 13, 2010 08:05 am by JerryTube |
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Making An App Utility. Which Environment To Use? MODSonline : General I would recommend C# as it is personally my favorite, and is very similar to Quake-C.... [more] |
8 | 2752 | Nov 7, 2010 07:10 am by JerryTube |
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Menu's Call of Duty 4 : CoD4 Scripting Ahh i see. The 'onEsc' function may be your problem.. onEsc { close yourmenuname } This is my menu for my cod4 mod if you need something to compare.. Code:#define ORIGIN_CHOICE1 80 84 #define ORIGIN_C... [more] |
8 | 3025 | Oct 5, 2010 12:25 pm by JerryTube |
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Menu's Call of Duty 4 : CoD4 Scripting What do you mean by "bug"? As in it doesn't close?... [more] |
8 | 3025 | Oct 4, 2010 11:59 am by JerryTube |
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Warfare [Preview] Call of Duty 4 : CoD4 SP Mapping techno2sl writes...Quote:If you move this mod to CODWAW as co-op I would be happy to submit levels for you to use Thanks techno, If Black Ops does not have co-op. I will be certainly porting it to WAW. NovemberDobby writes...Quote:Indeed. At least ... [more] |
14 | 2935 | Jul 6, 2010 06:12 am by JerryTube |
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Warfare [Preview] Call of Duty 4 : CoD4 SP Mapping SparkyMcSparks writes...Quote:Neat concept. Are you modulating the scripts so potentially other people can make their own maps for your mod with little to no scripting required? Wouldn't mind participating in Beta, will shoot you a PM. That is th... [more] |
14 | 2935 | Jul 5, 2010 04:10 am by JerryTube |
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Warfare [Preview] Call of Duty 4 : CoD4 SP Mapping Update, tons of more features added in and polished up. Give me a PM if your interested in participating in the Beta ... [more] |
14 | 2935 | Jul 5, 2010 01:15 am by JerryTube |
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MW2 Mods? MODSonline : General Rasta writes...Quote:Welcome to MW2, all go back to v. cod i say I cannot agree more.... [more] |
7 | 2331 | Jun 29, 2010 12:50 am by JerryTube |
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spawning friendlies Call of Duty: World at War : CoDWW SP Mapping Hey mate, just out of interest what kind of trigger are you using, and what spawnflags are set on it? ... [more] |
4 | 2755 | Jun 24, 2010 01:34 am by JerryTube |
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Warfare [Preview] Call of Duty 4 : CoD4 SP Mapping Howdy all, Just thought id show off my current Project. Its a horde mode for COD 4, a bit like zombies but with hostile soldiers, tanks, jets, choppers. It has a main difference though, you are able to buy, upgrade and customize your friendly soldiers, a... [more] |
14 | 2935 | Jun 18, 2010 10:27 am by JerryTube |
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Modern Warfare 2 could be banned or forcibly edited in Australia MODSonline : General Im a proud Aussie and love my Call Of Duty, i definantly think that MW2 in Australia should not be 15+. A member of my family was watching as i played through No Russia and was severely disgusted, so everyone has a different take on this. But i dont re... [more] |
10 | 2939 | Nov 27, 2009 04:05 am by JerryTube |
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disk Call of Duty 4 : CoD4 SP Mapping Google "Cod 4 nocd" or "Cod 4 nodvd"... [more] |
6 | 1804 | Nov 24, 2009 06:10 am by JerryTube |
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reddot / acog ect? Call of Duty 4 : CoD4 Scripting To put attachments on gun you would have to create a whole new model and weapon file, the gun isn't an attachment model attached to a gun model its just one big model with a specific weapon file.... [more] |
4 | 1889 | Nov 23, 2009 09:55 pm by JerryTube |
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COD: Create-A-Character Call of Duty : CoD+UO Map + Mod Releases AndrewT writes...Quote:if the icons above the players heads are enabled, it doesn't really matter how their clothes look like. i'm still playing vCoD, and only one of the servers on my fav list doesn't have the icons set. i'm thinking if it's possible ... [more] |
17 | 4442 | Nov 22, 2009 10:46 am by JerryTube |
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COD: Create-A-Character Call of Duty : CoD+UO Map + Mod Releases Quote:I think i found a flaw... The enemy team can just dress up in the other teams uniform >... [more] |
17 | 4442 | Nov 22, 2009 04:54 am by JerryTube |
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COD: Create-A-Character Call of Duty : CoD+UO Map + Mod Releases Hey all, Ive been working on a nice little mod to bring back the memorys of good old COD Vanilla, after a few weeks its finally done. As the title suggests its call Create-a-Character and its pretty self explanatory, i have replaced the quickmessages men... [more] |
17 | 4442 | Nov 21, 2009 08:29 am by JerryTube |
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Sp Seelow (Preview) Call of Duty: World at War : CoDWW SP Mapping Ok here we go some more Eye Candy. Its actually coming along better than i expected. This is only compiled with "compile light" on "fast", so its not the best quality. Enjoy! ... [more] |
10 | 3943 | Sep 26, 2009 07:18 am by JerryTube |
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I need scripters (Quickmessage Menu) not very much Call of Duty 2 : CoD2 General Im not going to do it for you but ill put you on the right path. You can learn alot from the stock scripts.. The menu files you want are located in ui_mp and ui_mp/scriptmenus vm_quickmessage.menu is the first one you have to edit by adding a new itemD... [more] |
2 | 3125 | Sep 26, 2009 07:11 am by JerryTube |
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Vehicles and spawns Call of Duty 4 : CoD4 SP Mapping Are you spawning your vehicles via script or trigger?... [more] |
6 | 2012 | Jul 16, 2009 10:05 pm by JerryTube |
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Sp Seelow (Preview) Call of Duty: World at War : CoDWW SP Mapping Howdy all, For the past few months i have been working on my singleplayer map Seelow, It isnt supposed to be 100% historically accurate its more oriented towards showing many of the snazzy things you can put into a WaW SP map. And to show its actually po... [more] |
10 | 3943 | Jul 9, 2009 11:52 am by JerryTube |
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Advanced spawning commands? Call of Duty 4 : CoD4 MP Mapping Quote:I think thats a good idea only one question, Do I need to have a trigger targeting the AI ( trigger spawn ticked on ), or i can have them spawn wherever they are after the flag is initiated? Judging by your script they should spawn where they are... [more] |
17 | 3999 | Jun 4, 2009 08:06 am by JerryTube |
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Advanced spawning commands? Call of Duty 4 : CoD4 MP Mapping You could use a flag? as in: Code: thread() { flag_wait("spawn_go"); spawners = getentarray("auto178", "targetname"); level thread maps\_spawner::flood_spawner_scripted (spawners); for (i=0; i ... [more] |
17 | 3999 | Jun 4, 2009 06:09 am by JerryTube |
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Ok a new error for me server script error. Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping did you load the map with /logfile 1 /developer 2 /devmap nazi_zombie_yourmapname as techno said?... [more] |
16 | 1684 | Apr 19, 2009 11:43 am by JerryTube |
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