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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Ok a new error for me server script error.
[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 09:36 am
i do not know what this is and i cant for the life of me figure it out. this is the only error i get while i try to join in the game..

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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 10:18 am
Load the map with:

/logfile 1
/developer 2
/devmap nazi_zombie_yourmapname

It should give you a full error, if it's a mod it should spit out a logfile (console.txt) in the mods folder.

Basically you have a bad "}" or other character in your script, loading in developer mode should give you a more precise error.
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 10:51 am
i have a "{" error on line 21 of this code...

Code:
#include common_scripts\utility; 			

#include maps\_utility;			

			
main()			
{			
	level thread maps\_callbacksetup::SetupCallbacks();		
			
	include_weapons();		
	include_powerups();		
			
	maps\nazi_zombie_tes_fx::main();		
	maps\nazi_zombie_tes_anim::main();		
	// Snippet		
	"precachestring(&""nazi_zombie_tes_TITLE"");"		
	"precachestring(&""nazi_zombie_tes_DATE"");"		
	"precachestring(&""nazi_zombie_tes_PLACE"");"		
	// Snippet		
	maps\_zombiemode::main();		
			
intro_screen()			
	{		
	"flag_wait( ""all_players_connected"" );"		
	wait(2);		
	level.intro_hud = [];		
	for(i = 0;  i < 3; i++)		
	{		
		level.intro_hud[i] = newHudElem();	
		level.intro_hud[i].x = 0;	
		level.intro_hud[i].y = 0;	
		"level.intro_hud[i].alignX = ""left"";"	
		"level.intro_hud[i].alignY = ""bottom"";"	
		"level.intro_hud[i].horzAlign = ""left"";"	
		"level.intro_hud[i].vertAlign = ""bottom"";"	
		level.intro_hud[i].foreground = true;	
			
		if ( level.splitscreen && !level.hidef )	
		{	
			level.intro_hud[i].fontScale = 2.75;
		}	
		else	
		{	
			level.intro_hud[i].fontScale = 1.75;
		}	
		level.intro_hud[i].alpha = 0.0;	
		"level.intro_hud[i].color = (1, 1, 1);"	
		level.intro_hud[i].inuse = false;	
	}		
	level.intro_hud[0].y = -110;		
	level.intro_hud[1].y = -90;		
	level.intro_hud[2].y = -70;		
			
			
	"level.intro_hud[0] settext(&""nazi_zombie_tes_TITLE"");"		
	"level.intro_hud[1] settext(&""nazi_zombie_tes_DATE"");"		
	"level.intro_hud[2] settext(&""nazi_zombie_tes_PLACE"");"		
			
	for(i = 0 ; i < 3; i++)		
	{		
		level.intro_hud[i] FadeOverTime( 1.5 ); 	
		level.intro_hud[i].alpha = 1;	
		wait(1.5);	
			
			
	}		
	wait(1.5);		
	for(i = 0 ; i < 3; i++)		
	{		
		level.intro_hud[i] FadeOverTime( 1.5 ); 	
		level.intro_hud[i].alpha = 0;	
		wait(1.5);	
			
			
	}		
	//wait(1.5);		
	for(i = 0 ; i < 3; i++)		
	{		
		level.intro_hud[i] destroy();	
			
	}		
			
			
	level thread magic_box_limit_location_init();		
			
}			
			
	init_sounds();		
			
	"// If you want to modify/add to the weapons table, please copy over the _zombiemode_weapons init_weapons() and paste it here."		
	// I recommend putting it in it's own function...		
	"// If not a MOD, you may need to provide new localized strings to reflect the proper cost."		
}			
			
init_sounds()			
{			
	"maps\_zombiemode_utility::add_sound( ""break_stone"", ""break_stone"" );"		
}			
			
// Include the weapons that are only inr your level so that the cost/hints are accurate			
// Also adds these weapons to the random treasure chest.			
include_weapons()			
{			
	// Pistols		
	"//include_weapon( ""colt"" );"		
	"//include_weapon( ""colt_dirty_harry"" );"		
	"//include_weapon( ""walther"" );"		
	"include_weapon( ""sw_357"" );"		
			
	// Semi Auto		
	"include_weapon( ""m1carbine"" );"		
	"include_weapon( ""m1garand"" );"		
	"include_weapon( ""gewehr43"" );"		
			
	// Full Auto		
	"include_weapon( ""stg44"" );"		
	"include_weapon( ""thompson"" );"		
	"include_weapon( ""mp40"" );"		
			
	// Bolt Action		
			
	"include_weapon( ""kar98k"" );"		
	"include_weapon( ""springfield"" );"		
			
	// Scoped		
	"include_weapon( ""ptrs41_zombie"" );"		
	"include_weapon( ""kar98k_scoped_zombie"" );"		
			
	// Grenade		
	"include_weapon( ""molotov"" );"		
	// JESSE: lets go all german grenades for consistency and to reduce annoyance factor		
	//	"include_weapon( ""fraggrenade"" );"	
	"include_weapon( ""stielhandgranate"" );"		
			
	// Grenade Launcher		
	"include_weapon( ""m1garand_gl"" );"		
	"include_weapon( ""m7_launcher"" );"		
			
	// Flamethrower		
	"include_weapon( ""m2_flamethrower_zombie"" );"		
			
	// Shotgun		
	"include_weapon( ""doublebarrel"" );"		
	"include_weapon( ""doublebarrel_sawed_grip"" );"		
	"include_weapon( ""shotgun"" );"		
			
	// Bipod		
	"include_weapon( ""fg42_bipod"" );"		
	"include_weapon( ""mg42_bipod"" );"		
	"include_weapon( ""30cal_bipod"" );"		
			
	// Heavy MG		
	"include_weapon( ""bar"" );"		
			
	// Rocket Launcher		
	"include_weapon( ""panzerschrek"" );"		
			
	// Special		
	"include_weapon( ""ray_gun"" );"		
}			
			
include_powerups()			
{			
	"include_powerup( ""nuke"" );"		
	"include_powerup( ""insta_kill"" );"		
	"include_powerup( ""double_points"" );"		
	"include_powerup( ""full_ammo"" );"		
}			
			
include_weapon( weapon_name )			
{			
	maps\_zombiemode_weapons::include_zombie_weapon( weapon_name );		
}			
			
include_powerup( powerup_name )			
{			
	maps\_zombiemode_powerups::include_zombie_powerup( powerup_name );		


edited on Apr. 19, 2009 06:58 am by titan-bk-
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JerryTube
General Member
Since: Mar 4, 2007
Posts: 88
Last: Jul 1, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:02 am
Change:
Code:
"flag_wait( ""all_players_connected"" );"

To:
Code:
flag_wait( "all_players_connected" );

I have no idea why you have so many " in there?

EDIT:
By having a second look through your script you have numerous errors's like this one
There is no need for the first set of "
So:
Code:
"precachestring(&""nazi_zombie_tes_TITLE"");"

Should be:
Code:
 precachestring(&"nazi_zombie_tes_TITLE");

etc etc

edited on Apr. 19, 2009 07:08 am by Mr.Cache
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:08 am
copyed the codes from a website i never changed them.
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JerryTube
General Member
Since: Mar 4, 2007
Posts: 88
Last: Jul 1, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:09 am
which web site did you copy from?
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:10 am
did that and tryed again got the same "{" error on line 21...
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:12 am
got the codes from this website

treyarch really sucks even at teaching us how to map...
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JerryTube
General Member
Since: Mar 4, 2007
Posts: 88
Last: Jul 1, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:15 am
ahh found it
Change
Code:
main()			
{			
	level thread maps\_callbacksetup::SetupCallbacks();		
			
	include_weapons();		
	include_powerups();		
			
	maps\nazi_zombie_tes_fx::main();		
	maps\nazi_zombie_tes_anim::main();		
	// Snippet		
	"precachestring(&""nazi_zombie_tes_TITLE"");"		
	"precachestring(&""nazi_zombie_tes_DATE"");"		
	"precachestring(&""nazi_zombie_tes_PLACE"");"		
	// Snippet		
	maps\_zombiemode::main();		
			
intro_screen()			
	{		

To:
Code:
main()			
{			
	level thread maps\_callbacksetup::SetupCallbacks();		
			
	include_weapons();		
	include_powerups();		
			
	maps\nazi_zombie_tes_fx::main();		
	maps\nazi_zombie_tes_anim::main();		
	// Snippet		
	"precachestring(&""nazi_zombie_tes_TITLE"");"		
	"precachestring(&""nazi_zombie_tes_DATE"");"		
	"precachestring(&""nazi_zombie_tes_PLACE"");"		
	// Snippet		
	maps\_zombiemode::main();		
	}
intro_screen()			
	{		

Forgot the closing curly bracket

edited on Apr. 19, 2009 07:18 am by Mr.Cache

edited on Apr. 19, 2009 07:19 am by Mr.Cache
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:24 am
For some odd reason im still getting it =[
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