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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Ok a new error for me server script error.
JerryTube
General Member
Since: Mar 4, 2007
Posts: 88
Last: Jul 1, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:25 am
Here use this.
And mate this is copyed staright from the treyarch wiki
it has no errors what so ever, something or someone must of changed yours.. So it is not Treyarchs fault

Code:
#include common_scripts\utility; 

#include maps\_utility;

#include maps\_zombiemode_utility;


#using_animtree("generic_human");

main()
{
	// Snippet
	precachestring(&"MAPNAME_TITLE");
	precachestring(&"MAPNAME_DATE");
	precachestring(&"MAPNAME_PLACE");
	// Snippet
	maps\_zombiemode::main();
}
intro_screen()
{

	flag_wait( "all_players_connected" );
	wait(2);
	level.intro_hud = [];
	for(i = 0;  i < 3; i++)
	{
		level.intro_hud[i] = newHudElem();
		level.intro_hud[i].x = 0;
		level.intro_hud[i].y = 0;
		level.intro_hud[i].alignX = "left";
		level.intro_hud[i].alignY = "bottom";
		level.intro_hud[i].horzAlign = "left";
		level.intro_hud[i].vertAlign = "bottom";
		level.intro_hud[i].foreground = true;
		
		if ( level.splitscreen && !level.hidef )
		{
			level.intro_hud[i].fontScale = 2.75;
		}
		else
		{
			level.intro_hud[i].fontScale = 1.75;
		}
		level.intro_hud[i].alpha = 0.0;
		level.intro_hud[i].color = (1, 1, 1);
		level.intro_hud[i].inuse = false;
	}
	level.intro_hud[0].y = -110;
	level.intro_hud[1].y = -90;
	level.intro_hud[2].y = -70;
	
	
	level.intro_hud[0] settext(&"MAPNAME_TITLE");
	level.intro_hud[1] settext(&"MAPNAME_DATE");
	level.intro_hud[2] settext(&"MAPNAME_PLACE");
	
	for(i = 0 ; i < 3; i++)
	{
		level.intro_hud[i] FadeOverTime( 1.5 ); 
		level.intro_hud[i].alpha = 1;
		wait(1.5);

	
	}
	wait(1.5);
	for(i = 0 ; i < 3; i++)
	{
		level.intro_hud[i] FadeOverTime( 1.5 ); 
		level.intro_hud[i].alpha = 0;
		wait(1.5);
	
	
	}	
	//wait(1.5);
	for(i = 0 ; i < 3; i++)
	{
		level.intro_hud[i] destroy();
	
	}
	
	
	level thread magic_box_limit_location_init();

}

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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:40 am
well it says im getting that error but doesnt tell me what line or anything now =[ im so lost....
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JerryTube
General Member
Since: Mar 4, 2007
Posts: 88
Last: Jul 1, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 11:43 am
did you load the map with
/logfile 1
/developer 2
/devmap nazi_zombie_yourmapname
as techno said?
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Apr. 19, 2009 12:50 pm
yes but let me try again
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Monday, Apr. 20, 2009 07:29 am
Try the GSC I have. It works for my map:

http://files.filefront.com/GSC+12+Filezip/;13626912;/fileinfo.html
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Apr. 23, 2009 09:17 am
thanks rampage for your help on getting my map to work =]
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