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Topic | Replies | Views | Last Post | |
tdm spawn Call of Duty : CoD+UO General thanks foir the reply i will give it a shot and report my findings and results on the matter. again thank you for the advise... [more] |
8 | 1353 | Nov 13, 2009 05:39 pm by utdfederation |
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tdm spawn Call of Duty : CoD+UO General Obviously i was wrong with the above script as we still spawn on the enemys side in a sniper match (tdm) now could this be the way the map designer has placed all the spawn points? is it possible to enter the .bsp file and change some of the spawn p... [more] |
8 | 1353 | Nov 13, 2009 04:36 pm by utdfederation |
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redirect question Call of Duty : CoD+UO General hello again all. i have a question..... i know how to set the redirect up but was wondering can you split the redirect into sections? example: if i have 3 uo servers running say. 1xsniper 1xclassic 1xmodern can i not create a folder in the... [more] |
2 | 1416 | Nov 3, 2009 11:32 am by utdfederation |
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tdm spawn Call of Duty : CoD+UO General never mind it does work just fine. now players spawn on the same side as their teamates in tdm that is. thank you all... [more] |
8 | 1353 | Nov 3, 2009 12:45 am by utdfederation |
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tdm spawn Call of Duty : CoD+UO General **UPDATE** please tell me guys if i have this script correct ? if i add this into the tdm.gsc file at the spawn player part would this work? Code:if(level.awe_snipermap == 1 && self.pers["team"] == "allies" && spawnpoint.origin[level.awe_mapside]... [more] |
8 | 1353 | Nov 2, 2009 07:54 pm by utdfederation |
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tdm spawn Call of Duty : CoD+UO General sorry to bump this... i take it i would have to alter some part of the server side script in order to stop players from spawning on the same side as the opposition. now i presume the script i would have to alter would be the _spawnlogic.gsc file. b... [more] |
8 | 1353 | Nov 2, 2009 05:02 pm by utdfederation |
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HQ respawn time Call of Duty : CoD+UO General no you didn't specify that. but for that setting go into your hq.gsc file and look for: level.wavetime = 25; level.RadioSpawnDelay = 25; and change accordingly you must make sure that both are set the same edited on Oct. 27, 2009 04:... [more] |
5 | 1340 | Oct 27, 2009 08:39 am by utdfederation |
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tdm spawn Call of Duty : CoD+UO General hey guys. have a question. anyone know what changes i would have to make in order for teams players to NOT spawn on the oppositions side i/e tdm (snipers) awe 2.12 mod... [more] |
8 | 1353 | Oct 26, 2009 09:10 pm by utdfederation |
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HQ respawn time Call of Duty : CoD+UO General are you using the awe mod? if so open up awe.gsc (which is located in the server side folder of the mod)and look for: set awe_spawn_protection "5" alter accordingly... [more] |
5 | 1340 | Oct 26, 2009 09:02 pm by utdfederation |
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not loading Call of Duty : CoD+UO General yes i have tried different servers but still getting the same thing... [more] |
5 | 2327 | Jul 18, 2009 08:48 am by utdfederation |
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not loading Call of Duty : CoD+UO General thanks for the replpy general99. it's not a desktop server we are talking about but the actual computers. you see i have a laptop and a desktop computer, they are both connected to my linksys 4 port router with cables. this is what happens.... ... [more] |
5 | 2327 | Jul 17, 2009 09:21 pm by utdfederation |
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not loading Call of Duty : CoD+UO General request information here please if poss. ok i have a linksys router which has: 1xlaptop (hardwired) 1xdesktop(hardwired) when i try to connect to the same server with both laptop and desktop it keeps kicking me out. now i have 2 different cd... [more] |
5 | 2327 | Jul 17, 2009 07:27 pm by utdfederation |
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weapon template Call of Duty 2 : CoD2 General ok thanks for the info but i want to create a new weapon from scratch. i understand i need milkshape3d. what i am wondering is this: is there a way to get one of the weapons that has already been created and put it into milkshape3d to use as a templat... [more] |
12 | 1123 | Jul 17, 2009 02:08 pm by utdfederation |
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weapon template Call of Duty 2 : CoD2 General hello all. i want to create a new weapon for cod2. is there any template to work by when creating the weapon so i can use the template as a reference to the size of what the new weapon should be? also what programs do i need in order to create a ne... [more] |
12 | 1123 | Jul 13, 2009 04:38 pm by utdfederation |
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weapon range increase Call of Duty : CoD+UO General lol kill3r yeah i did that and it worked just fine...only problem is it fired rockets but without the graphic, which i found funny really. just got to make it shoot bullets now lol... [more] |
10 | 2592 | Jul 10, 2009 07:27 pm by utdfederation |
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weapon range increase Call of Duty : CoD+UO General ok i have increased the damage to 1000 even 2000 and it still wont reach. makes no difference what i set the bloody thing at even 100000 still falls short in the same place every time. i have stepped it from the wall to where the bullet makes contact ... [more] |
10 | 2592 | Jul 10, 2009 05:06 pm by utdfederation |
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weapon range increase Call of Duty : CoD+UO General ok here is the complete weapon file. when stood against a back wall the enemy that is shooting me via sniper is not reaching me. when i walk forward 50 steps he can then kill me, so that tells me that i need to increase the rifles range to suit. he... [more] |
10 | 2592 | Jul 10, 2009 11:14 am by utdfederation |
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weapon range increase Call of Duty : CoD+UO General ok first off thanks for the reply. secondly, i have changed the damage like so. Code:\damage\200\meleeDamage\200\minDamagePercent\65\damageInnerRadius\4000 \damageOuterRadius\8000\ but it still don't reach the player on the otherside of the map. ... [more] |
10 | 2592 | Jul 10, 2009 09:44 am by utdfederation |
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weapon range increase Call of Duty : CoD+UO General hey all. i am trying to increase the range of a sniper rifle, which setting do i alter to achieve this please? is it anything to do with this? Code:\aiEffectiveRange\800\aiMissRange\3500\ if so what would i have to set it to in order to increa... [more] |
10 | 2592 | Jul 10, 2009 02:10 am by utdfederation |
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Modify Mod Team screen Call of Duty : CoD+UO General this topic is now closed as i have helped him out. ... [more] |
7 | 2467 | May 16, 2009 10:24 am by utdfederation |
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Cod2 video on main menu Call of Duty 2 : CoD2 Scripting the size and position doesn't matter as i can sort that out.. just want it to show on the main menu screen like the video is. the actual video i have made available is from coduo where i have the intro video playing on the main menu screen. i hope ... [more] |
11 | 1083 | May 7, 2009 03:33 pm by utdfederation |
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Cod2 video on main menu Call of Duty 2 : CoD2 Scripting sorry video file is located here: http://bravosquadgaming.com/files/cod2_menu_video.avi... [more] |
11 | 1083 | May 7, 2009 03:07 pm by utdfederation |
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Cod2 video on main menu Call of Duty 2 : CoD2 Scripting i have no clue what the cod4 video you are refering to. but here is a video i have made that i have on my coduo servers menu screen,maybe this will help you understand what i am on about. http://www.gigasize.com/get.php?d=g9r4dw2wbbf this is exac... [more] |
11 | 1083 | May 6, 2009 11:53 pm by utdfederation |
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Cod2 video on main menu Call of Duty 2 : CoD2 Scripting yeah i tried that still didn't work.. it's not impossible to do |S!T| it's just a matter of getting the code right. i am confident someone out there knows how to achieve this but in the mean time i will still try to get it to work and if successful ... [more] |
11 | 1083 | May 6, 2009 08:56 pm by utdfederation |
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Cod2 video on main menu Call of Duty 2 : CoD2 Scripting the code i have placed above works for coduo you have the little intro video playing on the main menu screen. what i am trying to do is recreate the same into cod2's main menu screen using the same code above but it doesn't work thats why i asked the... [more] |
11 | 1083 | May 5, 2009 10:48 pm by utdfederation |
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