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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: weapon range increase
utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 02:10 am
hey all.

i am trying to increase the range of a sniper rifle, which setting do i alter to achieve this please?

is it anything to do with this?

Code:
\aiEffectiveRange\800\aiMissRange\3500\


if so what would i have to set it to in order to increase the range?
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 02:59 am
Those 2 settings you posted are for SP, I presume you want to do it for MP, if so then you have to increase damage
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 09:44 am
ok first off thanks for the reply.

secondly, i have changed the damage like so.

Code:
\damage\200\meleeDamage\200\minDamagePercent\65\damageInnerRadius\4000\damageOuterRadius\8000\


but it still don't reach the player on the otherside of the map.

anything else you can recommend to me please buddy?
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 11:14 am
ok here is the complete weapon file.

when stood against a back wall the enemy that is shooting me via sniper is not reaching me.
when i walk forward 50 steps he can then kill me, so that tells me that i need to increase the rifles range to suit.

here is the full weapon file.

Code:
WEAPONFILE\weaponType\bullet\weaponClass\rifle\ammoType\rifle\displayName\^2Rem700\AIOverlayDescription\WEAPON_SNIPER\modeName\^14xZoom\gunModel\viewmodel_rem700\handModel\viewmodel_hands_new\idleAnim\viewmodel_kar98scoped_idle\emptyIdleAnim\viewmodel_kar98scoped_idle\fireAnim\viewmodel_kar98scoped_fire\lastShotAnim\viewmodel_kar98scoped_fire\rechamberAnim\viewmodel_kar98scoped_rechamber\meleeAnim\viewmodel_kar98_melee\reloadAnim\viewmodel_kar98scoped_reload_loop\reloadEmptyAnim\viewmodel_kar98scoped_reload_loop\reloadStartAnim\viewmodel_kar98scoped_reload_start\reloadEndAnim\viewmodel_kar98scoped_reload_end\raiseAnim\viewmodel_kar98scoped_pullout\dropAnim\viewmodel_kar98scoped_putaway\altRaiseAnim\viewmodel_kar98scoped_idle\altDropAnim\viewmodel_kar98scoped_idle\adsFireAnim\viewmodel_kar98scoped_fire\adsLastShotAnim\viewmodel_kar98scoped_fire\adsRechamberAnim\viewmodel_kar98scoped_rechamber\adsUpAnim\viewmodel_kar98_ADS_up\adsDownAnim\viewmodel_kar98_ADS_down\weaponSlot\primary\moveSpeedScale\1.1\damage\200\meleeDamage\150\minDamagePercent\65\damageInnerRadius\4000\damageOuterRadius\8000\fireDelay\0\meleeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadAddTime\0.2\reloadStartTime\1.8\reloadStartAddTime\1.4\reloadEndTime\0.77\fireTime\0.33\rechamberTime\1\rechamberBoltTime\0.4\meleeTime\0.65\dropTime\0.33\raiseTime\0.4\altDropTime\0\altRaiseTime\0\adsTransInTime\0.45\adsTransOutTime\0.4\adsZoomFov\12\adsZoomInFrac\0.1\adsZoomOutFrac\0.08\adsOverlayShader\gfx/reticle/scope@scope_overlay_ger.dds\adsOverlayReticle\none\adsOverlayWidth\700\adsOverlayHeight\500\adsBobFactor\0\adsViewBobMult\1\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\0.4\hipSpreadMax\5\hipSpreadDecayRate\3.25\hipSpreadFireAdd\2\hipSpreadTurnAdd\1\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.5\hipSpreadProneDecay\1.2\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\0\hipIdleAmount\0\idleCrouchFactor\0.2\idleProneFactor\0.085\gunMaxPitch\30\gunMaxYaw\15\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsTransBlendTime\0.1\adsGunKickPitchMin\-10\adsGunKickPitchMax\-15\adsGunKickYawMin\-5\adsGunKickYawMax\5\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\adsViewKickPitchMin\50\adsViewKickPitchMax\55\adsViewKickYawMin\-15\adsViewKickYawMax\-20\adsViewKickCenterSpeed\650\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\25\hipViewKickPitchMax\30\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\800\swayMaxAngle\3\swayLerpSpeed\4\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\radiantName\mpweapon_Rem700\worldModel\xmodel/weapon_rem700\hudIcon\gfx/icons/hud@rem700.dds\modeIcon\gfx/hud/hud@weaponmode_semi.tga\ammoIcon\gfx/icons/hud@ammo2.tga\ammoName\russiansniper\maxAmmo\100\startAmmo\50\clipName\russiansniper\clipSize\10\dropAmmoMin\10\dropAmmoMax\50\viewFlashEffect\fx/muzzleflashes/standardflashviewmp.efx\worldFlashEffect\fx/muzzleflashes/standardflashworld.efx\pickupSound\weap_pickup\ammoPickupSound\\fireSound\weap_Rem700_fire\lastShotSound\\rechamberSound\weap_Rem700_rechamber\reloadSound\weap_Rem700_reload_loop\reloadEmptySound\\reloadStartSound\weap_Rem700_reload_start\reloadEndSound\weap_Rem700_reload_end\altSwitchSound\weap_Rem700_altswitch\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEjectEffect\fx/shellejects/rifle.efx\lastShotEjectEffect\\reticleCenter\\reticleSide\gfx/reticle/r_side_skinny.tga\reticleCenterSize\6\reticleSideSize\6\reticleMinOfs\0\altWeapon\mosin_nagant_sniper1_mp\twoHanded\1\rifleBullet\1\semiAuto\1\boltAction\1\aimDownSight\1\rechamberWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\wideListIcon\1\killIcon\gfx/hud/hud@death_rem700.dds\wideKillIcon\1\noPartialReload\0\segmentedReload\1\reloadAmmoAdd\1\reloadStartAdd\1\aiEffectiveRange\800\aiMissRange\3500\standMoveF\0\standMoveR\1\standMoveU\-0.75\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-0.5\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-55\proneMoveR\-75\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\4\posProneMoveRate\25\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\30\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 01:42 pm
ah, you can also try making the weapon a projectile type or increase damage more, 200 still isn't enough
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 05:06 pm
ok i have increased the damage to 1000 even 2000 and it still wont reach.
makes no difference what i set the bloody thing at even 100000 still falls short in the same place every time.

i have stepped it from the wall to where the bullet makes contact and it is exactly 50 paces from the back wall.

where would i set it to projectile exactly please kill3r?
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 05:18 pm
weaponType and weaponClass are the first things to change, then add a projectileSpeed (make it a high number), look in other projectile type weap files such as the panzerfaust and bazooka
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Jul. 10, 2009 07:27 pm
lol kill3r

yeah i did that and it worked just fine...only problem is it fired rockets but without the graphic, which i found funny really.

just got to make it shoot bullets now lol
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BrainStorm
General Member
Since: Aug 26, 2009
Posts: 24
Last: Jan 20, 2014
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Wednesday, Sep. 15, 2010 02:54 am
Hey utdfederation,

What was the final result in the making ?

Could you share that?

thanks
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Wednesday, Sep. 15, 2010 04:53 am
~12000 is the limit for maximum range of fire in this game no matter what U set (for bullets)...
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