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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: tdm spawn
utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
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Level 4
Category: CoD+UO General
Posted: Monday, Oct. 26, 2009 09:10 pm
hey guys.

have a question.
anyone know what changes i would have to make in order for teams players to NOT spawn on the oppositions side
i/e tdm (snipers)

awe 2.12 mod
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Monday, Nov. 2, 2009 05:02 pm
sorry to bump this...

i take it i would have to alter some part of the server side script in order to stop players from spawning on the same side as the opposition.
now i presume the script i would have to alter would be the _spawnlogic.gsc file.

but my question is what would i have to change or add in the script in order to stop the opposition from spawning on the same side?

any ideas?

please


many thanks
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
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Level 4
Category: CoD+UO General
Posted: Monday, Nov. 2, 2009 07:54 pm
**UPDATE**

please tell me guys if i have this script correct ?

if i add this into the tdm.gsc file at the spawn player part would this work?

Code:
if(level.awe_snipermap == 1 && self.pers["team"] == "allies" && spawnpoint.origin[level.awe_mapside] >= level.awe_playAreaCentre[level.awe_mapside])
	{
		return spawnPlayer();
	}

	if(level.awe_snipermap == 1 && self.pers["team"] == "axis" && spawnpoint.origin[level.awe_mapside] <= level.awe_playAreaCentre[level.awe_mapside])
	{
		return spawnPlayer();
	}
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
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Level 4
Category: CoD+UO General
Posted: Tuesday, Nov. 3, 2009 12:45 am
never mind it does work just fine.
now players spawn on the same side as their teamates in tdm that is.

thank you all
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Nov. 13, 2009 04:36 pm
Obviously i was wrong with the above script as we still spawn on the enemys side in a sniper match (tdm)

now could this be the way the map designer has placed all the spawn points?

is it possible to enter the .bsp file and change some of the spawn points or would there be something inside the awe.2.21 version of that mod that can be changed to stop it?

there are some really nice maps out there but the issue with spawning on the same side as the enemy is getting beyond a joke now.
you could be sat there down your scope for upto 10 mins before someone comes along and bashes you.

there has got to be a way to rectify this error please anyone.

and i don't think i stand alone here.
there may be other folks out there who are facing the same issue.
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sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
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Level 3
Category: CoD+UO General
Posted: Friday, Nov. 13, 2009 05:29 pm
Sorry that no one got to you but I"m glad that you figured it out on your own. There is another way you could do it that I have seem people do it for for example the zombies mod uses ctf spawn points and the spawnpoints themselves are assigned for certain teams so maybe you can look into that instead of the tedious scripting that it took.
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Friday, Nov. 13, 2009 05:39 pm
thanks foir the reply i will give it a shot and report my findings and results on the matter.

again thank you for the advise
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sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
[view latest posts]
Level 3
Category: CoD+UO General
Posted: Friday, Nov. 13, 2009 05:41 pm
np anytime.
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