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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: passage memory
Spuddy
General Member
Since: Mar 25, 2005
Posts: 37
Last: Jun 5, 2009
[view latest posts]
Level 2
Category: CoDWW MP Mapping
Posted: Friday, Jan. 2, 2009 01:22 am
The folowing piece of compile code concerns me..

Code:
0...1...2...3...4...5...6...7...8...9... (1)
     15 average number of passages per leaf
     15 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (2)


I dont know what this part of compile does so if anyone knows please enlighten me.

The 15mb used to be only 8 mb untill i added a few ropes(bend cylinders) arround beams. Now it takes 9minutes just to compile that part where it only took 30secs when it was still on 8mb. All on fast lighting.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDWW MP Mapping
Posted: Friday, Jan. 2, 2009 03:51 am
That's your map compiling..

Adding stuff to your map makes it take longer to compile. Bend patches (your cylinders) take up alot of memory to compile correctly.. nothing to worry about.

9 min. is nothing. The bigger your map gets, the longer you'll have to wait. Try compiling the map which comes with the editor and see how long that takes.
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MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

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