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Latest Posts by StrYdeR
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re: enabling cheats in Holomatch
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
you have to launch the map you want to play with the command /devmap this allows access to cvars that would normally be blocked ... [more]
5 1133 Mar 9, 2017 08:00 am
by StrYdeR
COD 4 Modding Need some info please
Call of Duty 4 : CoD4 Scripting
engine uses a normalized RGB 1=100% vs .6=60% red would be 1,0,0 edited on Aug. 28, 2016 09:18 am by StrYdeR edited on Aug. 28, 2016 09:20 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrY... [more]
4 1399 Aug 28, 2016 09:18 am
by StrYdeR
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
You need to have a clip brush to make your model solid and the type of clip will determine how to material reacts to bullets etc Eg - clip grass will react like grass when shot or walked on Hope this helps ... [more]
7 1469 Apr 17, 2016 08:10 pm
by StrYdeR
how to crack Lunix server 1.0
Call of Duty 2 : CoD2 General
Please read the Forum Rules as they pertain to this type of post ... [more]
2 1234 Apr 13, 2016 06:58 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Just read a quick breeze through of this thread and I think you may be overcomplicating this. Scripting acts in an "in order" basis unless it is told to do something else. To skip around you can open multiple threads. For a simpler solution to this... [more]
24 848 Jan 28, 2016 07:35 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
GetEnt gets a single entity GetEntArray gets multiple entities Code:brushmodel = getEntArray("guys","targetname"); The GetEntArray requires the array to be built afterwards: and example would be: Code:brushmodel = getentarray("guys","targetna... [more]
24 848 Jan 28, 2016 07:22 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I haven't read this whole thread, but a quick look at your code and it seems you are using GetEntArray without building the array: s6robi writes...Quote: mission_failure() { brushmodel = getEntArray("guys","targetname"); trigger_damage1 = getEnt(... [more]
24 848 Jan 28, 2016 06:18 am
by StrYdeR
Meatbots + Awe problem
Call of Duty : CoD+UO General
Locking topic - tired of this BS... [more]
20 1470 Jul 13, 2015 05:42 am
by StrYdeR
2 scripts zusammenfügen
Call of Duty : CoDUO Mapping
Mystic writes...Quote:Please post in english when using the forums. Thank you. or at least try... most of our members use english to convey their problems and solutions; though there have been some other languages used to varying success ... [more]
4 1106 Mar 22, 2015 02:06 pm
by StrYdeR
no show texture in perspective
Call of Duty : CoD Mapping
you likely have the view selected to something other than textures - perhaps as wireframe ... [more]
4 1320 Dec 12, 2014 01:38 pm
by StrYdeR
color in map
Call of Duty 2 : CoD2 SP Mapping
check that you have a reflection probe in your map ... [more]
16 1588 Dec 8, 2014 12:51 pm
by StrYdeR
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
This has been previously reported here, and as I stated in the original thread Quote:StrYdeR writes I would caution you however that charging for a mod (even if you created it) is in all likelihood in violation of the EULA as you technically don't own y... [more]
53 1829 Dec 1, 2014 12:15 pm
by StrYdeR
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
ebusanta001 writes...Quote: Fabio, Stop stealing my works. Remove my animations immediately! Accusations of theft are serious and we do not take them lightly - please explain in detail the theft that has occurred and where, as well as provide us pro... [more]
53 1829 Dec 1, 2014 10:14 am
by StrYdeR
Codwaw tools prob-
Call of Duty: World at War : CoDWW General
don't use download accelerators - our system is designed to prohibit them and they will fail at 350mb turn off your d/l accelerator and download ... [more]
4 1953 Nov 15, 2014 02:52 pm
by StrYdeR
HOW TO INSTALL WALLHACK IN COD2
Call of Duty 2 : CoD2 General
Your post is in violation of the forum rules Consider this your only warning ... [more]
7 2099 Nov 7, 2014 01:11 pm
by StrYdeR
force cvar
Call of Duty : CoD+UO General
this conversation is moving towards an area that could be deemed in violation of the forum rules regarding cheats. please be cautious of what you post... [more]
4 1939 Nov 2, 2014 10:13 am
by StrYdeR
White textures! please help!
Call of Duty 4 : CoD4 MP Mapping
Have a peek in our tutorials section for all of the above. Most tutorials from the beginning of the CoD series hold principally true through to W@W which is the last modable game in the franchise edited on Sep. 11, 2014 08:14 pm by StrYdeR... [more]
5 1661 Sep 11, 2014 08:13 pm
by StrYdeR
I NEED COD 2 PORTABLE
Call of Duty 2 : CoD2 General
We do not condone nor support cracks or hacks on this site A quick internet search shows that this is precisely what this request is aiming for If you feel this is in error please contact admin and explain and we can re-open this thread Topic lo... [more]
5 2024 Sep 10, 2014 03:38 pm
by StrYdeR
Infinity Warfare 1.0 [RELEASE]
Call of Duty : CoD Mapping
@modsfabio - I will again caution you that you don't own a mod of the game - and charging for it is illegal and in violation of the EULA - which has no international limitations nor age restrictions for prosecution. Activision employees frequent this sit... [more]
92 1440 Aug 18, 2014 10:45 am
by StrYdeR
Reign of the Undead - The Revolution of Zombies
Call of Duty : CoD+UO Map + Mod Releases
Fabio, Thank you for contacting the admin After careful review of the post you find offending, we cannot see anything offensive or otherwise in violation of our forum rules I would caution you however that charging for a mod (even if you created ... [more]
9 2792 Aug 11, 2014 04:32 pm
by StrYdeR
Weapon Clip models wont load
Call of Duty 4 : CoD4 SP Mapping
FzBr.Dark writes...Quote:SPi the code must be after the "maps\_load::main()" Code: maps\_load::main(); level.weaponClipModels = []; level.weaponClipModels[0] = "weapon_m16_clip"; level.weaponClipModels[1] = "weapon_mp5_clip"; ... [more]
11 1482 Jun 29, 2014 08:01 am
by StrYdeR
help
Call of Duty 2 : CoD2 General
you need to use an older version of maya the plugin is version specific ... [more]
2 1419 Jun 27, 2014 05:52 am
by StrYdeR
Weapon Clip models wont load
Call of Duty 4 : CoD4 SP Mapping
i am not going to reinstall this old game to check - but i would suggest checking that each weapon that you are specifying is correctly spelled and available in sp ... [more]
11 1482 Jun 24, 2014 06:29 pm
by StrYdeR
Scripter help needed
Call of Duty 4 : CoD4 MP Mapping
these might help you out... ... [more]
10 1521 Jun 9, 2014 08:44 am
by StrYdeR
Scripter help needed
Call of Duty 4 : CoD4 MP Mapping
Hi TrikX, It has been a while, but does the player get points in WaW for the zombies killed by the electric gates? (or other traps in prototype)? If so the code will already exist in the zombie mode scripts ... [more]
10 1521 Jun 9, 2014 07:32 am
by StrYdeR
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