Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 163 Guests
Online:

LATEST FORUM THREADS

»
is this place alive?
CoDBO3 Mapping
Call of DutyŽ: WWII
CoD WW2 General
eXtreme+ v2.9
CoDBO Map + Mod Releases

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by StrYdeR
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Introscreen Does NOT want to work correctly...HELP!
Call of Duty 2 : CoD2 SP Mapping
it has been MANY moons since I did any COD scripting; but... it appears that your naming conventions are not consistent. you are calling to precahce string : TEST_test_INTRO_1 your string appears to be named: test_INTRO_1 unsure if there are fu... [more]
3 327 Feb 18, 2021 07:40 am
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
take a look at this tutorial - it sounds like you are missing at least 1 step when compiling also, it couldn't hurt to make sure that your editor is setup correctly - have a boo at this video that foyle made ... [more]
14 309 Oct 27, 2020 07:45 am
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
iirc - Try removing your fast file from your maps directory and recreating it with your new resources ... [more]
14 309 Oct 27, 2020 06:55 am
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
lol - don't be too excited...i have forgotten A LOT - so... make sure you are following these steps and the modified .bat that i wrote a long time ago for cod2 might apply to the MW4 editor (tbh - i can't remember) then just copy pasta the results ... [more]
14 309 Oct 26, 2020 04:08 pm
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
post your compile log...screenshots wont do..post the entire log pls ... [more]
14 309 Oct 26, 2020 03:45 pm
by StrYdeR
How can I make a sidewalk in CoD4Radiant
Call of Duty 4 : CoD4 MP Mapping
i would suggest mapping the sidewalk out of a mesh as well this should help get you going in that direction ... [more]
3 525 Oct 18, 2020 01:19 pm
by StrYdeR
Problem loading custom maps
Call of Duty 2 : CoD2 General
It appears that the custom map that you have on your server is calling for an image that was not included in the bsp file by the map creator. the people that are not receiving that error would have that image or texture from another map on their system ... [more]
3 8942 May 13, 2020 06:59 am
by StrYdeR
Problem for multiple Explosive walls
Call of Duty : CoD Mapping
yes and no your naming convention is right for in the map - everything in 1 gsc: level wallbomb(); level wallbomb2(); ...etc then make sure that you are getting the correct "bomb" entity in each sub ... [more]
6 6768 May 11, 2020 08:29 am
by StrYdeR
Problem for multiple Explosive walls
Call of Duty : CoD Mapping
as stated in the previous reply, each part needs to have its own naming - or - you need to do build an array simpler for beginners to create naming conventions so bomb, then bomb2 then bomb3, etc - same for wallbefore and wallafter ... [more]
6 6768 May 11, 2020 07:30 am
by StrYdeR
I cannot insert an AI im my COD1 SP map
Call of Duty : CoD Mapping
I moved your topic for you. I would suggest reading through the tutorials in both the VCod and UO sections with regards to SP mapping If the map is failing to load - ensure that you are starting with SVCHEATS enabled and are in DEVMAP mode. if th... [more]
2 4495 Apr 16, 2020 06:30 am
by StrYdeR
re: enabling cheats on Elite Force HM
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
reble writes...Quote:Your link just opens Google search. That is a useless answer. actually...it isn't (i can't help it if you feel that you are above searching for the answer yourself) i searched this exact thing in google "how to enable cheats on ... [more]
7 2303 Mar 17, 2020 06:15 am
by StrYdeR
is this place alive?
Call of Duty: Black Ops 3 : CoDBO3 Mapping
Louiscasa writes...Quote:Can i have some help about CoDBO3 Mapping ? Thanks a lot for your reply. As foyle mentioned - we have the resources available for you to search, however the modding scene has mostly died. BO3 was never a very popular title wi... [more]
18 1929 Mar 13, 2020 09:23 am
by StrYdeR
more weapons in menu american british russian german help
Call of Duty : CoD+UO Map + Mod Releases
Sadly, the majority of game modders have moved on as the developers preferred to have the modders working FOR them instead of with them. That - and this game is almost two decades old - interest for most has moved to other things. Look in the download... [more]
4 2773 Mar 10, 2020 06:27 am
by StrYdeR
re: enabling cheats on Elite Force HM
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
reble writes...Quote:Why isn't anyone willing to come forward with the answer that I need? there are 2 likely reasons: 1) you are asking questions about a game that is over 20 years old that wasn't overly popular on this site -and- 2) you are aski... [more]
7 2303 Feb 18, 2020 07:40 am
by StrYdeR
coduo mapping tools
Call of Duty : CoDUO Mapping
Have a look at this tutorial iirc you need to have the vanilla cod setup to run the uo editor....but as i said - was a LONG time ago ... [more]
5 3296 Jul 3, 2019 10:07 am
by StrYdeR
coduo mapping tools
Call of Duty : CoDUO Mapping
If I recall correctly (and please - it has been many years) you should download the tools via steam (if you haven't). When you first run the tools it will ask for the install path I wrote these tutorials WAYYYYY back when - but most of it should apply... [more]
5 3296 Jul 2, 2019 12:33 pm
by StrYdeR
My next SP maps: "Battle for Stonne"
Call of Duty 2 : CoD2 SP Mapping
You could try Welshy - I know he has done some Russian Voice Acting in the past... [more]
20 7873 Jul 5, 2018 09:32 am
by StrYdeR
Hello
Call of Duty 2 : CoD2 SP Mapping
It has been quite some time since I have done anything with scripting for the CoD series but... Your "mission" gsc files can be combined into 1 larger .gsc file that is then executed in order "objective 1" --> do stuff "objective 2" --> do stuff ... [more]
5 2655 Sep 20, 2017 09:47 am
by StrYdeR
re: enabling cheats in Holomatch
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
you have to launch the map you want to play with the command /devmap this allows access to cvars that would normally be blocked ... [more]
5 7280 Mar 9, 2017 08:00 am
by StrYdeR
COD 4 Modding Need some info please
Call of Duty 4 : CoD4 Scripting
engine uses a normalized RGB 1=100% vs .6=60% red would be 1,0,0 edited on Aug. 28, 2016 09:18 am by StrYdeR edited on Aug. 28, 2016 09:20 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrY... [more]
4 3966 Aug 28, 2016 09:18 am
by StrYdeR
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
You need to have a clip brush to make your model solid and the type of clip will determine how to material reacts to bullets etc Eg - clip grass will react like grass when shot or walked on Hope this helps ... [more]
7 4055 Apr 17, 2016 08:10 pm
by StrYdeR
how to crack Lunix server 1.0
Call of Duty 2 : CoD2 General
Please read the Forum Rules as they pertain to this type of post ... [more]
2 3137 Apr 13, 2016 06:58 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Just read a quick breeze through of this thread and I think you may be overcomplicating this. Scripting acts in an "in order" basis unless it is told to do something else. To skip around you can open multiple threads. For a simpler solution to this... [more]
24 2119 Jan 28, 2016 07:35 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
GetEnt gets a single entity GetEntArray gets multiple entities Code:brushmodel = getEntArray("guys","targetname"); The GetEntArray requires the array to be built afterwards: and example would be: Code:brushmodel = getentarray("guys","targetna... [more]
24 2119 Jan 28, 2016 07:22 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I haven't read this whole thread, but a quick look at your code and it seems you are using GetEntArray without building the array: s6robi writes...Quote: mission_failure() { brushmodel = getEntArray("guys","targetname"); trigger_damage1 = getEnt(... [more]
24 2119 Jan 28, 2016 06:18 am
by StrYdeR
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»