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Latest Posts by StrYdeR
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Windows 10 Coduo mapping
Call of Duty : CoD Mapping
morgawr writes...Quote:The views on the last few posts makes me wonder why we are not on the site a lot more, seems the needs are still there, but I do fear one day the site vanishing and thats going to hurt. We work to try and keep this site open as a... [more]
4 4169 Oct 7, 2021 03:55 pm
by StrYdeR
Introscreen Does NOT want to work correctly...HELP!
Call of Duty 2 : CoD2 SP Mapping
it has been MANY moons since I did any COD scripting; but... it appears that your naming conventions are not consistent. you are calling to precahce string : TEST_test_INTRO_1 your string appears to be named: test_INTRO_1 unsure if there are fu... [more]
3 5734 Feb 18, 2021 02:40 pm
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
take a look at this tutorial - it sounds like you are missing at least 1 step when compiling also, it couldn't hurt to make sure that your editor is setup correctly - have a boo at this video that foyle made ... [more]
14 1082 Oct 27, 2020 02:45 pm
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
iirc - Try removing your fast file from your maps directory and recreating it with your new resources ... [more]
14 1082 Oct 27, 2020 01:55 pm
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
lol - don't be too excited...i have forgotten A LOT - so... make sure you are following these steps and the modified .bat that i wrote a long time ago for cod2 might apply to the MW4 editor (tbh - i can't remember) then just copy pasta the results ... [more]
14 1082 Oct 26, 2020 11:08 pm
by StrYdeR
My Map Won't Compile Right, Doesn't update in game
Call of Duty 4 : CoD4 MP Mapping
post your compile log...screenshots wont do..post the entire log pls ... [more]
14 1082 Oct 26, 2020 10:45 pm
by StrYdeR
How can I make a sidewalk in CoD4Radiant
Call of Duty 4 : CoD4 MP Mapping
i would suggest mapping the sidewalk out of a mesh as well this should help get you going in that direction ... [more]
3 1372 Oct 18, 2020 08:19 pm
by StrYdeR
Problem loading custom maps
Call of Duty 2 : CoD2 General
It appears that the custom map that you have on your server is calling for an image that was not included in the bsp file by the map creator. the people that are not receiving that error would have that image or texture from another map on their system ... [more]
3 9921 May 13, 2020 01:59 pm
by StrYdeR
Problem for multiple Explosive walls
Call of Duty : CoD Mapping
yes and no your naming convention is right for in the map - everything in 1 gsc: level wallbomb(); level wallbomb2(); ...etc then make sure that you are getting the correct "bomb" entity in each sub ... [more]
6 8465 May 11, 2020 03:29 pm
by StrYdeR
Problem for multiple Explosive walls
Call of Duty : CoD Mapping
as stated in the previous reply, each part needs to have its own naming - or - you need to do build an array simpler for beginners to create naming conventions so bomb, then bomb2 then bomb3, etc - same for wallbefore and wallafter ... [more]
6 8465 May 11, 2020 02:30 pm
by StrYdeR
I cannot insert an AI im my COD1 SP map
Call of Duty : CoD Mapping
I moved your topic for you. I would suggest reading through the tutorials in both the VCod and UO sections with regards to SP mapping If the map is failing to load - ensure that you are starting with SVCHEATS enabled and are in DEVMAP mode. if th... [more]
2 5418 Apr 16, 2020 01:30 pm
by StrYdeR
re: enabling cheats on Elite Force HM
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
reble writes...Quote:Your link just opens Google search. That is a useless answer. actually...it isn't (i can't help it if you feel that you are above searching for the answer yourself) i searched this exact thing in google "how to enable cheats on ... [more]
7 3844 Mar 17, 2020 01:15 pm
by StrYdeR
more weapons in menu american british russian german help
Call of Duty : CoD+UO Map + Mod Releases
Sadly, the majority of game modders have moved on as the developers preferred to have the modders working FOR them instead of with them. That - and this game is almost two decades old - interest for most has moved to other things. Look in the download... [more]
4 5938 Mar 10, 2020 01:27 pm
by StrYdeR
re: enabling cheats on Elite Force HM
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
reble writes...Quote:Why isn't anyone willing to come forward with the answer that I need? there are 2 likely reasons: 1) you are asking questions about a game that is over 20 years old that wasn't overly popular on this site -and- 2) you are aski... [more]
7 3844 Feb 18, 2020 02:40 pm
by StrYdeR
coduo mapping tools
Call of Duty : CoDUO Mapping
Have a look at this tutorial iirc you need to have the vanilla cod setup to run the uo editor....but as i said - was a LONG time ago ... [more]
5 6500 Jul 3, 2019 05:07 pm
by StrYdeR
coduo mapping tools
Call of Duty : CoDUO Mapping
If I recall correctly (and please - it has been many years) you should download the tools via steam (if you haven't). When you first run the tools it will ask for the install path I wrote these tutorials WAYYYYY back when - but most of it should apply... [more]
5 6500 Jul 2, 2019 07:33 pm
by StrYdeR
My next SP maps: "Battle for Stonne"
Call of Duty 2 : CoD2 SP Mapping
You could try Welshy - I know he has done some Russian Voice Acting in the past... [more]
20 8877 Jul 5, 2018 04:32 pm
by StrYdeR
Hello
Call of Duty 2 : CoD2 SP Mapping
It has been quite some time since I have done anything with scripting for the CoD series but... Your "mission" gsc files can be combined into 1 larger .gsc file that is then executed in order "objective 1" --> do stuff "objective 2" --> do stuff ... [more]
5 3401 Sep 20, 2017 04:47 pm
by StrYdeR
re: enabling cheats in Holomatch
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
you have to launch the map you want to play with the command /devmap this allows access to cvars that would normally be blocked ... [more]
5 8072 Mar 9, 2017 03:00 pm
by StrYdeR
COD 4 Modding Need some info please
Call of Duty 4 : CoD4 Scripting
engine uses a normalized RGB 1=100% vs .6=60% red would be 1,0,0 edited on Aug. 28, 2016 09:18 am by StrYdeR edited on Aug. 28, 2016 09:20 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrY... [more]
4 4754 Aug 28, 2016 04:18 pm
by StrYdeR
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
You need to have a clip brush to make your model solid and the type of clip will determine how to material reacts to bullets etc Eg - clip grass will react like grass when shot or walked on Hope this helps ... [more]
7 4865 Apr 18, 2016 03:10 am
by StrYdeR
how to crack Lunix server 1.0
Call of Duty 2 : CoD2 General
Please read the Forum Rules as they pertain to this type of post ... [more]
2 3832 Apr 13, 2016 01:58 pm
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Just read a quick breeze through of this thread and I think you may be overcomplicating this. Scripting acts in an "in order" basis unless it is told to do something else. To skip around you can open multiple threads. For a simpler solution to this... [more]
24 2631 Jan 28, 2016 02:35 pm
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
GetEnt gets a single entity GetEntArray gets multiple entities Code:brushmodel = getEntArray("guys","targetname"); The GetEntArray requires the array to be built afterwards: and example would be: Code:brushmodel = getentarray("guys","targetna... [more]
24 2631 Jan 28, 2016 02:22 pm
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I haven't read this whole thread, but a quick look at your code and it seems you are using GetEntArray without building the array: s6robi writes...Quote: mission_failure() { brushmodel = getEntArray("guys","targetname"); trigger_damage1 = getEnt(... [more]
24 2631 Jan 28, 2016 01:18 pm
by StrYdeR
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