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Latest Posts by StrYdeR
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Problem loading custom maps
Call of Duty 2 : CoD2 General
It appears that the custom map that you have on your server is calling for an image that was not included in the bsp file by the map creator. the people that are not receiving that error would have that image or texture from another map on their system ... [more]
3 8311 May 13, 2020 06:59 am
by StrYdeR
Problem for multiple Explosive walls
Call of Duty : CoD Mapping
yes and no your naming convention is right for in the map - everything in 1 gsc: level wallbomb(); level wallbomb2(); ...etc then make sure that you are getting the correct "bomb" entity in each sub ... [more]
6 5987 May 11, 2020 08:29 am
by StrYdeR
Problem for multiple Explosive walls
Call of Duty : CoD Mapping
as stated in the previous reply, each part needs to have its own naming - or - you need to do build an array simpler for beginners to create naming conventions so bomb, then bomb2 then bomb3, etc - same for wallbefore and wallafter ... [more]
6 5987 May 11, 2020 07:30 am
by StrYdeR
I cannot insert an AI im my COD1 SP map
Call of Duty : CoD Mapping
I moved your topic for you. I would suggest reading through the tutorials in both the VCod and UO sections with regards to SP mapping If the map is failing to load - ensure that you are starting with SVCHEATS enabled and are in DEVMAP mode. if th... [more]
2 4167 Apr 16, 2020 06:30 am
by StrYdeR
re: enabling cheats on Elite Force HM
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
reble writes...Quote:Your link just opens Google search. That is a useless answer. actually...it isn't (i can't help it if you feel that you are above searching for the answer yourself) i searched this exact thing in google "how to enable cheats on ... [more]
7 1668 Mar 17, 2020 06:15 am
by StrYdeR
is this place alive?
Call of Duty: Black Ops 3 : CoDBO3 Mapping
Louiscasa writes...Quote:Can i have some help about CoDBO3 Mapping ? Thanks a lot for your reply. As foyle mentioned - we have the resources available for you to search, however the modding scene has mostly died. BO3 was never a very popular title wi... [more]
16 1445 Mar 13, 2020 09:23 am
by StrYdeR
more weapons in menu american british russian german help
Call of Duty : CoD+UO Map + Mod Releases
Sadly, the majority of game modders have moved on as the developers preferred to have the modders working FOR them instead of with them. That - and this game is almost two decades old - interest for most has moved to other things. Look in the download... [more]
4 2059 Mar 10, 2020 06:27 am
by StrYdeR
re: enabling cheats on Elite Force HM
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
reble writes...Quote:Why isn't anyone willing to come forward with the answer that I need? there are 2 likely reasons: 1) you are asking questions about a game that is over 20 years old that wasn't overly popular on this site -and- 2) you are aski... [more]
7 1668 Feb 18, 2020 07:40 am
by StrYdeR
coduo mapping tools
Call of Duty : CoDUO Mapping
Have a look at this tutorial iirc you need to have the vanilla cod setup to run the uo editor....but as i said - was a LONG time ago ... [more]
5 2716 Jul 3, 2019 10:07 am
by StrYdeR
coduo mapping tools
Call of Duty : CoDUO Mapping
If I recall correctly (and please - it has been many years) you should download the tools via steam (if you haven't). When you first run the tools it will ask for the install path I wrote these tutorials WAYYYYY back when - but most of it should apply... [more]
5 2716 Jul 2, 2019 12:33 pm
by StrYdeR
My next SP maps: "Battle for Stonne"
Call of Duty 2 : CoD2 SP Mapping
You could try Welshy - I know he has done some Russian Voice Acting in the past... [more]
20 7378 Jul 5, 2018 09:32 am
by StrYdeR
Hello
Call of Duty 2 : CoD2 SP Mapping
It has been quite some time since I have done anything with scripting for the CoD series but... Your "mission" gsc files can be combined into 1 larger .gsc file that is then executed in order "objective 1" --> do stuff "objective 2" --> do stuff ... [more]
5 2417 Sep 20, 2017 09:47 am
by StrYdeR
re: enabling cheats in Holomatch
Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force General
you have to launch the map you want to play with the command /devmap this allows access to cvars that would normally be blocked ... [more]
5 7027 Mar 9, 2017 08:00 am
by StrYdeR
COD 4 Modding Need some info please
Call of Duty 4 : CoD4 Scripting
engine uses a normalized RGB 1=100% vs .6=60% red would be 1,0,0 edited on Aug. 28, 2016 09:18 am by StrYdeR edited on Aug. 28, 2016 09:20 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrYdeR edited on Sep. 1, 2016 06:39 am by StrY... [more]
4 3735 Aug 28, 2016 09:18 am
by StrYdeR
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
You need to have a clip brush to make your model solid and the type of clip will determine how to material reacts to bullets etc Eg - clip grass will react like grass when shot or walked on Hope this helps ... [more]
7 3789 Apr 17, 2016 08:10 pm
by StrYdeR
how to crack Lunix server 1.0
Call of Duty 2 : CoD2 General
Please read the Forum Rules as they pertain to this type of post ... [more]
2 2924 Apr 13, 2016 06:58 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
Just read a quick breeze through of this thread and I think you may be overcomplicating this. Scripting acts in an "in order" basis unless it is told to do something else. To skip around you can open multiple threads. For a simpler solution to this... [more]
24 1972 Jan 28, 2016 07:35 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
GetEnt gets a single entity GetEntArray gets multiple entities Code:brushmodel = getEntArray("guys","targetname"); The GetEntArray requires the array to be built afterwards: and example would be: Code:brushmodel = getentarray("guys","targetna... [more]
24 1972 Jan 28, 2016 07:22 am
by StrYdeR
Is it possible to terminate/kill a thread()
Call of Duty 2 : CoD2 General
I haven't read this whole thread, but a quick look at your code and it seems you are using GetEntArray without building the array: s6robi writes...Quote: mission_failure() { brushmodel = getEntArray("guys","targetname"); trigger_damage1 = getEnt(... [more]
24 1972 Jan 28, 2016 06:18 am
by StrYdeR
Meatbots + Awe problem
Call of Duty : CoD+UO General
Locking topic - tired of this BS... [more]
20 2878 Jul 13, 2015 05:42 am
by StrYdeR
2 scripts zusammenfügen
Call of Duty : CoDUO Mapping
Mystic writes...Quote:Please post in english when using the forums. Thank you. or at least try... most of our members use english to convey their problems and solutions; though there have been some other languages used to varying success ... [more]
4 2584 Mar 22, 2015 02:06 pm
by StrYdeR
no show texture in perspective
Call of Duty : CoD Mapping
you likely have the view selected to something other than textures - perhaps as wireframe ... [more]
4 2532 Dec 12, 2014 01:38 pm
by StrYdeR
color in map
Call of Duty 2 : CoD2 SP Mapping
check that you have a reflection probe in your map ... [more]
16 3072 Dec 8, 2014 12:51 pm
by StrYdeR
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
This has been previously reported here, and as I stated in the original thread Quote:StrYdeR writes I would caution you however that charging for a mod (even if you created it) is in all likelihood in violation of the EULA as you technically don't own y... [more]
53 3027 Dec 1, 2014 12:15 pm
by StrYdeR
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
ebusanta001 writes...Quote: Fabio, Stop stealing my works. Remove my animations immediately! Accusations of theft are serious and we do not take them lightly - please explain in detail the theft that has occurred and where, as well as provide us pro... [more]
53 3027 Dec 1, 2014 10:14 am
by StrYdeR
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