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BC2 "PSA"MODSonline : Generalhahahaha - and rasta i agree with the 40mm MW2 noobs ... it seems thats the
only way they can get any kills since they suck at the rest of the game
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Mar 17, 2010 09:26 am by StrYdeR |
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Unable to load mapCall of Duty 2 : CoD2 MP Mappingturn pure off...
if the file is not in a pk3 format the game wont load it (or find it)
without turning pure to "0"
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Mar 15, 2010 08:27 pm by StrYdeR |
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ExplodersCall of Duty 2 : CoD2 SP MappingIvanFilip writes...Quote:Thank you, I will give a shot.
cool
your broken wall looks good btw... ;)
edited on Mar. 13, 2010 01:06 pm by StrYdeR... [ more] |
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Mar 13, 2010 01:06 pm by StrYdeR |
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ExplodersCall of Duty 2 : CoD2 SP Mappingexploders are setup to trigger from damage typically (bullet or otherwise)
most of the sp things that you see like that are scripted events from start
to finish - so...
make your wall 'whole' and make it a script brushgroup
position a tank model on... [ more] |
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Mar 13, 2010 09:37 am by StrYdeR |
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Slow Site (again)MODSonline : MODSonlinehmmm - i am not experiencing anything slow about it
was there a particular section that was being slow?
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Mar 10, 2010 09:24 am by StrYdeR |
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compiling fails, please help !Call of Duty : CoD MappingThe attachment has pornographic images in it and is therefor being
removed.
this in accordance to our forum rules - i suggest not placing images of
this type in your map
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Mar 7, 2010 01:35 pm by StrYdeR |
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Activision Cites Infinity Ward "Insubordination"MODSonline : In The NewsIs this, perchance, the reason that IW decided to tank MW2 with the PC so
they could arguably 'save' all gamers with their new ip at a different
publisher? perhaps it was to garner IW a better bargaining chip with their
contract up for renewal? perhaps ... [ more] |
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Mar 2, 2010 06:41 pm by StrYdeR |
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Activision Cites Infinity Ward "Insubordination"MODSonline : In The Newsvery interesting news...indeed
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Mar 2, 2010 09:18 am by StrYdeR |
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Road disapearsCall of Duty: World at War : CoDWW MP Mappingi would suspect that you are probably using a blend texture...
either place another texture below the blend and 'blend' the two ro choose
another texture
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Feb 27, 2010 10:25 am by StrYdeR |
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COD WAW Tool TexturesCall of Duty: World at War : CoDWW MP Mappingshort answer - yes...
long answer:
caulk itself will only cast a shadow if the texture on it creates an
occlusion of the light
caulk shadow will occlude the light irregardless of the texture - but the
entire bush must be made of this texture to w... [ more] |
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Feb 23, 2010 09:37 pm by StrYdeR |
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COD WAW Tool TexturesCall of Duty: World at War : CoDWW MP MappingI believe that the red one that you are referring to is player clip. it
stops only the player and not ai or bullets
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Feb 23, 2010 07:21 pm by StrYdeR |
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[Release] Demon Mod COD4 1.0.1Call of Duty 4 : CoD4 Map + Mod ReleasesAwesome work Demon!
This is a great Mod!
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Feb 23, 2010 07:12 pm by StrYdeR |
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Need helpCall of Duty : CoDUO Mappingpost the contents of yourmapname.gsc
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Feb 15, 2010 12:29 pm by StrYdeR |
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Need helpCall of Duty : CoDUO Mappingwhat particular problem are you having?
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Feb 14, 2010 01:21 am by StrYdeR |
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MODSCON 2010 Left 4 Dead 2MODSonline : In The Newsthat hits the nail on the head rasta...
as well - we are looking at injecting a broader base into the modding
community - after all the CoD series isn't the only moddable gaming engine
and with the release of L4D2 we felt it time to focus on a contest ... [ more] |
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Feb 9, 2010 09:24 am by StrYdeR |
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MODSCON 2010 Left 4 Dead 2MODSonline : In The Newscz_squishy writes...Quote:Problem is I only have L4D and not L4D2. I
really want to enter this so is it okay if it's for L4d?unfortunately
no...this contest is for l4d2
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Feb 8, 2010 11:04 pm by StrYdeR |
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Clan-Only Spectating for S&DCall of Duty 2 : CoD2 ScriptingWhile you may feel that this isn't be a cheat or a hack, it most definitely
would be viewed as one. anything that gives one person or group of people
an unfair advantage is by definition a cheat.
this is in direct violation of the forum rules posted h... [ more] |
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Feb 7, 2010 02:02 pm by StrYdeR |
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Advertisement Gurus running out of Ideas?MODSonline : Generaltechno - it appears you have stumbled upon the least talked about darkness
of the game industry - the box art 'artists strike' of 2009
no advancements were made and it forced many companies to regurgitate used
photos
i think the original render of t... [ more] |
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Feb 5, 2010 06:53 pm by StrYdeR |
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will there be a mw2 radiant?MODSonline : MODSonlineThough rumors have been started that the tools 'may' become available,
possibly to coax some people into buying the game (aka Techno) - my gut
feeling is no - the tools will not be released in time to ever make this
game a relevant topic
... [ more] |
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Feb 5, 2010 09:24 am by StrYdeR |
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decal tutorialCall of Duty: World at War : CoDWW MP Mappingif you are referring to making your own custom decal, then it is the same
basic principals as creating a custom texture with an alpha channel...
this tutorial is relative, just the asset manager will look different for
waw
[url=http://modsonline.com... [ more] |
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Feb 4, 2010 01:07 pm by StrYdeR |
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jynx's new pc MODSonline : Generali think well submit this as a modsonair topic.....
nice find....... [ more] |
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Feb 2, 2010 06:35 pm by StrYdeR |
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How to backup COD4, Mod Tools and all my levels?Call of Duty 4 : CoD4 MP MappingIf you back up the entire folder, and then install on a new computer,
simply copy your backup over your installed folder.
it will update (patch) itself with the updated ff's and iwd's, as well as
put all of your structures back to what they are on your... [ more] |
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Feb 2, 2010 08:51 am by StrYdeR |
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Modsonline textureValve's Source : L4D2 Mappinghmmm - it worked right away for me as well...
are you extracting the zip within the zip you downloaded? it is zipped
twice for some reason, but the end result is a vtf and vmf file within a
folder called 'custom'
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Feb 1, 2010 07:11 pm by StrYdeR |
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[WIP]ForestRunValve's Source : L4D2 Mappingthat is looking really good so far...
i look forward to the story line you unfold in that setting
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Feb 1, 2010 07:00 pm by StrYdeR |
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MODSCON 2010 Left 4 Dead 2MODSonline : In The Newsi think Sparky meant that we would have more than enough entries per stage
to meet the minimum number required (4) for a winner to be declared
hope this clears any confusion
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Feb 1, 2010 12:12 pm by StrYdeR |