Greetings everyone and welcome back to another update of my map. Since I've worked on the objectives, I've been constantly struggling with AI and vehicles to work properly. But thankfully everything worked out and I finally completed the introduction sequence of the map.
I need to thank SPi
for their generous work they've put in to this project. As you may of recalled, there was a major problem with AI riding on tanks because of the awkward dismount and defining problem. Well I've come up with an alternative involving deleting and replacing the AI. I've made a Moddb article about the subject so you can check that out if you want to know more about what I did. Without SPi's programming and level design guidance, and Mch2207Cz's reworked models and tank scripts, well the map would have been abandoned.
However, because of these two I have some media to show you starting with a video showing what was achieved during the winter holiday: https://www.youtube.com/watch?v=TxWPUIrJzX8
I've also attached some screenshots showing the AI working and fighting alongside the player. Good stuff.
I hope you all enjoyed the news and I thank you for your interest in my map (feels more like a collab with SPi right now). Unfortunately I go back to school on Monday which means this might be the last news for a while. Hopefully I won't be too bogged down with school projects and assignments, but who knows?
Thanks for tuning in, and until next time!