Members Online»
0 Active | 36 Guests
Online:
|
LATEST FORUM THREADS»
by morgawr
Posts: 4 / 189 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 524 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2595 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3108 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 996 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Map Preview (Images) - mp_b_town Call of Duty 4 : CoD4 MP Mapping Hi @all... my first map is getting finished, loadscreen and minimap are not done and some texture corrections have to be made. I hope the map will be ready for distribution at the end of march. For now, here are some preview images, hope you like... [more] |
2 | 800 | Mar 3, 2008 08:53 pm by CrazyMC |
|
Map not updating Call of Duty 4 : CoD4 MP Mapping I had this problem several times and finally kill3rs hint on the clipping tool did solve it. I often use DragEdges (E) on walls to make a 90° edge. But if you make a roof on a building or something like this, cutting the already "edged" wall to fit t... [more] |
10 | 1309 | Mar 3, 2008 02:15 pm by CrazyMC |
|
Red layered brushes Call of Duty 4 : CoD4 MP Mapping Ok, by the way, I use XP and the mod-tools 1.1, only gameversion is 1.5 (Installed the wrong update only for the game) and till now I was too lazy reinstalling the whole game to get the mod-tools to 1.5. Could this be a reason too?... [more] |
20 | 1549 | Mar 1, 2008 06:44 pm by CrazyMC |
|
Red layered brushes Call of Duty 4 : CoD4 MP Mapping Thanks for all your hints! I got i fixed by simply cut the "red layered" brushes into pieces. Most of these red layers were on walls which were spread over more than 1 floor of a building. Is it the wrong way to make a wall higher than 1 floor?... [more] |
20 | 1549 | Mar 1, 2008 10:52 am by CrazyMC |
|
Red layered brushes Call of Duty 4 : CoD4 MP Mapping Ok, tried it with a light grid brush and the "collecting points" method, nothing worked. Reassigning another texture to the brush also didn't work. And that is not the only place where this "red layer" appears on a brush, there are many on different... [more] |
20 | 1549 | Feb 29, 2008 11:42 am by CrazyMC |
|
Red layered brushes Call of Duty 4 : CoD4 MP Mapping Sorry, should have posted it in the topic. Lights are in the map. Worldspawn is correct. I have many reflection probes I have NO grid file, thought it would not be necessary?!... [more] |
20 | 1549 | Feb 29, 2008 10:57 am by CrazyMC |
|
Red layered brushes Call of Duty 4 : CoD4 MP Mapping Hi @all, searched the forum again and again and did not find any solution or specific topic relating this problem. I get red color layered brushes in my mp map. Had this a few weeks ago, but one day the color were gone and everything was fine (Did n... [more] |
20 | 1549 | Feb 29, 2008 09:55 am by CrazyMC |
|
selecting in a full map Call of Duty 4 : CoD4 MP Mapping I am using the 3-D view for selecting, as Beej already mentioned. Another way would be deactivating some type of elements on the map (foliage, translucent, clipping, ...) what is done by changing the filter with the 'F' Key.... [more] |
7 | 806 | Feb 10, 2008 01:36 pm by CrazyMC |
|
Light Bleedthrough Issue Call of Duty 4 : CoD4 MP Mapping I am having the same problem... The light seems to shine through the edge of my stairs. Tried to decrease the light radius and replacing it... nothing helped. Here is a screenshot..... What went wrong?... [more] |
3 | 1046 | Feb 8, 2008 06:10 pm by CrazyMC |
|
How to reasign texture when flipping terrain (wrong side is textured)? Call of Duty 4 : CoD4 MP Mapping Thx! I must have been blind... ;o)... [more] |
4 | 760 | Feb 7, 2008 04:46 pm by CrazyMC |
|
How to reasign texture when flipping terrain (wrong side is textured)? Call of Duty 4 : CoD4 MP Mapping ..and up.. nobody? ;)... [more] |
4 | 760 | Feb 7, 2008 11:57 am by CrazyMC |
|
How to reasign texture when flipping terrain (wrong side is textured)? Call of Duty 4 : CoD4 MP Mapping Hi, I copied a piece of terrain I want to use horizontal mirrored. But if I use a flip at the x-axis, the already asigned texture of the terrain is not at the top of the terrain... its beneath textured. How can I reasign the texture to the top surf... [more] |
4 | 760 | Feb 5, 2008 01:31 pm by CrazyMC |
|
Soundalias error Call of Duty 4 : CoD4 MP Mapping ...and up... any hints to solve the problem?... [more] |
6 | 2185 | Feb 3, 2008 03:22 pm by CrazyMC |
|
max terrain collisions (65536) when compile bsp Call of Duty 4 : CoD4 MP Mapping Hmm, just the wrong way building a map? Thought it would be helpful and easier for creating hills and such thing on the map when having a detailed terrain with many vertices. :(... [more] |
4 | 782 | Feb 2, 2008 07:43 pm by CrazyMC |
|
max terrain collisions (65536) when compile bsp Call of Duty 4 : CoD4 MP Mapping I only made 1 terrain patch with 16 in width and height and copied this terrain again and again aligning them to each other. I dont know how many terrain patches are there over all, but there are many ;) And yes, there was something about the vertic... [more] |
4 | 782 | Feb 2, 2008 07:38 pm by CrazyMC |
|
need help radant keeps crashing after 5 min working Call of Duty 4 : CoD4 MP Mapping looks like you are using Vista?! Run the tools in compatibility mode... read more about the problem here.... [more] |
5 | 574 | Feb 2, 2008 07:32 pm by CrazyMC |
|
max terrain collisions (65536) when compile bsp Call of Duty 4 : CoD4 MP Mapping Hi @all! I started with a small brush with terrain patch which density was set to 16 in height and width. After this, I just copied the brush several times to get a big terrain. When compiling this map, I get an error about "max terrain collisions r... [more] |
4 | 782 | Feb 2, 2008 07:28 pm by CrazyMC |
|
Soundalias error Call of Duty 4 : CoD4 MP Mapping Hi Tuna! I have a similar problem with the same lightning effect. But how do you "I am calling this file in my mapname.csv"? In game, I get the following errors: - failed to find sound alias 'elm_thunder_distant' - Missing soundalias 'elm_thunder... [more] |
6 | 2185 | Jan 30, 2008 06:17 pm by CrazyMC |
|
Compiling Reflections does not finish work (stops with PB error) Call of Duty 4 : CoD4 MP Mapping I found out which model caused the comiling stop. A car I placed on my map. But why? I dont know.... [more] |
2 | 529 | Jan 29, 2008 05:21 pm by CrazyMC |
|
weather Call of Duty 4 : CoD4 MP Mapping I did it this way in my map_fx.gsc: Quote: level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" ); maps\mp\_fx::loopfx("rain_heavy_mist", (-1600, 600, 100), 1); Works fine... dont forget to update zone file, build fast file, ... ... [more] |
12 | 1342 | Jan 29, 2008 03:54 pm by CrazyMC |
|
Compiling Reflections does not finish work (stops with PB error) Call of Duty 4 : CoD4 MP Mapping Hi @all! A long time compiling reflections for my map worked just fine... it loads the level, then comes a black screen, then the little cube on the left top corner with the images where the reflection probes are and so on. But since I have copied s... [more] |
2 | 529 | Jan 29, 2008 03:48 pm by CrazyMC |
|
Smoke of fire does not take to the skies Call of Duty 4 : CoD4 MP Mapping Yeah, you are great! I already found out that the method has more overload options... but was not sure how to use them in the right way ;) No it works the way it should.... [more] |
6 | 667 | Jan 27, 2008 03:04 pm by CrazyMC |
|
Smoke of fire does not take to the skies Call of Duty 4 : CoD4 MP Mapping I dont think its because of wrong coordinates... its x - y - z, not more or less... but I'll have a look @crossfire fx file. What stands the third parameter for in the loopfx method (In my example, the number "1")?... [more] |
6 | 667 | Jan 27, 2008 02:21 pm by CrazyMC |
|
Smoke of fire does not take to the skies Call of Duty 4 : CoD4 MP Mapping Hi @all! Back here again since the cod4 mod-tools are out. :) I have a problem with fire fx. This is the effect I am using: Quote: level._effect["fire"] = loadfx ("fire/fire_vhc_dl_aftermath"); Placing it at some choosen coordinates: Quote: ... [more] |
6 | 667 | Jan 27, 2008 01:09 pm by CrazyMC |
|
Creating Stairs. Call of Duty 4 : CoD4 MP Mapping .rar is a packed file like it is done with winzip. Just download winrar (search in google) to unpack the files content.... [more] |
10 | 1412 | Jan 27, 2008 01:02 pm by CrazyMC |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware