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Topic | Replies | Views | Last Post | |
HUD infront of Menu Call of Duty 2 : CoD2 Scripting You need to add a new itemdef to the menu and position it as you want. Here is an example from serverinfo_sd.menu: Code:// MESSAGE OF THE DAY itemDef { name "text_motd" visible 1 rect 0 0 480 150 origin 80 267 forecolor 1... [more] |
8 | 2567 | Dec 18, 2010 03:58 pm by Pedro699 |
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HUD infront of Menu Call of Duty 2 : CoD2 Scripting No it isn't possible, menus always overlay the HUD, even if it isn't fullscreen. Simply apply the text you want to display to the menu files and package them with your mod instead. If the text is dynamic (it changes) then use cvars to set up the men... [more] |
8 | 2567 | Dec 18, 2010 01:16 pm by Pedro699 |
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Disabling Weapons for a particular team... Call of Duty 4 : CoD4 Scripting Does the script not work? Looks fine in principle, although you will need to stick both of the functions in a while loop to cover multiple activations of the trigger. And you don't need to turn the trigger on / off as this may allow additional playe... [more] |
6 | 3707 | Dec 18, 2010 09:45 am by Pedro699 |
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Advanced Scripting Question Call of Duty 2 : CoD2 Scripting The !give code looks fine, although you'll probably want to check that the weapon being given is a valid string. There are a list of weapon names in maps/mp/gametypes/_weapons.gsc that you can pull out and modify. For the !giveammo command, simply set ... [more] |
7 | 2749 | Dec 17, 2010 11:13 am by Pedro699 |
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Advanced Scripting Question Call of Duty 2 : CoD2 Scripting You can offset the target by making this modification: playerToMove setorigin( target + (0,0,10) ); I think you may be correct about player not getting stuck in each other, as with large servers which sometimes have twice as many players as spawnpoi... [more] |
7 | 2749 | Dec 16, 2010 12:33 pm by Pedro699 |
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Advanced Scripting Question Call of Duty 2 : CoD2 Scripting As liltc says try a simple iprintln first. Having looked at your script there are a number of issues with it. First off, you say you want to move a player, but you appear to be spawning a model and moving it up a bit instead. You also have 4 differ... [more] |
7 | 2749 | Dec 15, 2010 01:28 pm by Pedro699 |
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Pick numbers Call of Duty 2 : CoD2 Scripting I'm a little confused. Can you explain what you want to do more thoroughly? If you just want a set of rotating messages in the same place there is no need to create new hudelems for each one - you can just change the contents of the message.... [more] |
23 | 1422 | Dec 4, 2010 11:34 am by Pedro699 |
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Moving a trigger Call of Duty 2 : CoD2 Scripting You may need to add an origin brush to the trigger, otherwise the game assumes its origin is at (0,0,0). Check out the sd_bombtrigger.map file in radient to see how to create one. This is a moveable use trigger for defusing the bomb in S&D.... [more] |
13 | 1807 | Dec 4, 2010 01:42 am by Pedro699 |
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collision map for mp Call of Duty 2 : CoD2 Scripting You can move a player to a set coordinate position with the setOrigin() function: eg. pos = (20,90,10); player setOrigin(pos);... [more] |
33 | 1833 | Dec 1, 2010 01:10 pm by Pedro699 |
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holding a key. Call of Duty 2 : CoD2 Scripting Has anyone tried using an execkey line in the hud.menu file checking the "w" key? Regardless it is not possible to check if the player is holding down the key as all menu responses (afaik) are only fired once when the key is first pressed down. If y... [more] |
16 | 2521 | Dec 1, 2010 01:18 am by Pedro699 |
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Element on players in compass Call of Duty 2 : CoD2 Scripting The difference? Its the word 'thread' This tells the script engine to start your function (which has an infinite loop) but to continue with what it was doing before. Before the calling function was waiting for your objective loop to end before continui... [more] |
25 | 1994 | Nov 28, 2010 10:17 pm by Pedro699 |
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Element on players in compass Call of Duty 2 : CoD2 Scripting You must thread the function - this will solve your weapon changing problem I suspect: self thread showAlliedObjective(); As for your aim - it isn't possible unless there are 16 players or less in the server, and if running something like S&D which ... [more] |
25 | 1994 | Nov 27, 2010 11:53 pm by Pedro699 |
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Element on players in compass Call of Duty 2 : CoD2 Scripting Where are you running this function from? And how? It sounds as if you are not threading the code. As regards the objective number you need to keep a track of which of the available numbers are available (0-15). Some of these will be used by gametypes.... [more] |
25 | 1994 | Nov 27, 2010 04:41 pm by Pedro699 |
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Element on players in compass Call of Duty 2 : CoD2 Scripting Where are you running the code? It should have its own thread so it does not interfere with any other script.... [more] |
25 | 1994 | Nov 27, 2010 12:54 pm by Pedro699 |
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Element on players in compass Call of Duty 2 : CoD2 Scripting The green player triangles are hard-coded - they are not editable (except changing the image file which affects all of them). The compass icons are called objective icons - look in ctf.gsc for how they are used there. Search for objective and check out... [more] |
25 | 1994 | Nov 26, 2010 06:45 pm by Pedro699 |
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Menu File Call of Duty 2 : CoD2 Scripting You can bind a text input to a dvar however, as far as I know, there is no way to get that dvar to the server. Perhaps if you explain in detail what you are trying to do with the result we can suggest a different way.... [more] |
9 | 2083 | Nov 23, 2010 08:14 am by Pedro699 |
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Menu File Call of Duty 2 : CoD2 Scripting The only way you can place custom information from a script into a menu is using dvars set on the client. For example, check how the Message of the day is implemented in the serverinfo_*.menu files in iw_15/ui_mp... [more] |
9 | 2083 | Nov 22, 2010 09:07 pm by Pedro699 |
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Set Grenade Plugin Call of Duty 4 : CoD4 Map + Mod Releases Does this work on servers that are not running in developer mode as I was under the impression that the timescale dvar was cheat protected. It would also slow down everyone else who was in the server while the nade was in flight. Video is very cool! ... [more] |
5 | 2943 | Nov 17, 2010 06:44 pm by Pedro699 |
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How to end a thread Call of Duty 2 : CoD2 Scripting clanhelio writes...Quote:Instead of the notifier, you could just put Code:return; This is the best way to end the current thread. Only use endon / notify when you want to stop a thread from a separate function as there is a memory overhead for the... [more] |
16 | 1562 | Nov 14, 2010 10:50 am by Pedro699 |
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Random Player Call of Duty 2 : CoD2 Scripting Leal writes...Quote: But if I want to use the random player in an other thread? I used it as a level. variable and it seems to work fine. So use: Code:level.randPlayer = getRandomPlayer("axis"); Then level.randPlayer is available everywhere.... [more] |
24 | 2156 | Nov 11, 2010 06:51 pm by Pedro699 |
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Random Player Call of Duty 2 : CoD2 Scripting Leal writes...Quote:Can I use "randPlayer" as "level.randPlayer"? It's for making a iprintln of the "randPlayer.name" later in an other part of the script. And what do this "returns" in this part? The code is a standalone function and functions re... [more] |
24 | 2156 | Nov 10, 2010 02:49 pm by Pedro699 |
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Random Player Call of Duty 2 : CoD2 Scripting You code won't work liltc as there is a syntax error and the appearance of a level array from somewhere. I would solve the original specification with two functions: First get a random player on a team: Code:getRandomPlayer(team) { teamPlaye... [more] |
24 | 2156 | Nov 9, 2010 06:03 pm by Pedro699 |
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Making An App Utility. Which Environment To Use? MODSonline : General SparkyMcSparks writes...Quote:Just trying to make an app to manage user files and move them around. Only for Windows platform. With VB would users have to install a redistributable to use the program? Sounds like a variation of C with .NET might be ... [more] |
8 | 2738 | Nov 7, 2010 11:34 am by Pedro699 |
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Making An App Utility. Which Environment To Use? MODSonline : General Depends on its target and use really. If you are going for multiplatform then I would say Java, as they make a runtime for every major operating system (including mobile devices - not iPhone though AFAIK) If speed / performance is important then C++... [more] |
8 | 2738 | Nov 7, 2010 03:09 am by Pedro699 |
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Change Player in Object Call of Duty 2 : CoD2 Scripting The xmodel 'codes' are just the xmodel names, which are found in iw_13.iwd. However, you cannot allow use of all xmodels as you must first precache the models at the very start of the script and it is a waste of resources to precache every model. I ... [more] |
25 | 2338 | Nov 6, 2010 11:50 pm by Pedro699 |
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