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Topic | Replies | Views | Last Post | |
[Tutorial] Single Player Basic Breakable Wood Call of Duty 2 : CoD2 MP Mapping Well I cant edit the post. THIS IS FOR SINGLEPLAYER!... [more] |
6 | 1282 | May 20, 2006 07:23 pm by mrvip |
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[Tutorial] Single Player Basic Breakable Wood Call of Duty 2 : CoD2 MP Mapping BASIC BREAKABLE WOOD: 1) Create a brush with the trigger texture with a targetname of wood_splinter. Make it a trigger_damage. Edit the necessary parameters to your liking. Ex) How much damage till it breaks,etc. 2) Make your wood the way it looks B... [more] |
6 | 1282 | May 20, 2006 06:00 am by mrvip |
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[Turorial] Adding a mortar team to your map Call of Duty 2 : CoD2 SP Mapping I figured it out. It was just the order i had it in the script. Is there a way to make it do damage when it lands if someone or the player is near it?... [more] |
17 | 2286 | May 7, 2006 10:51 pm by mrvip |
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[Turorial] Adding a mortar team to your map Call of Duty 2 : CoD2 SP Mapping thats how i have it! no work!!... [more] |
17 | 2286 | May 7, 2006 12:20 am by mrvip |
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[Turorial] Adding a mortar team to your map Call of Duty 2 : CoD2 SP Mapping may i see your gsc. or do you wanna see mine. cause mine doesnt work. the effects part anyway.... [more] |
17 | 2286 | May 6, 2006 11:09 pm by mrvip |
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[Turorial] Adding a mortar team to your map Call of Duty 2 : CoD2 SP Mapping i tried the level.mortar = loadfx ("fx/explosions/artilleryExp_dirt_brown.efx"); doesnt work. help.... [more] |
17 | 2286 | May 5, 2006 11:53 pm by mrvip |
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[Turorial] Adding a mortar team to your map Call of Duty 2 : CoD2 SP Mapping no you target the first actor to the second actor the trigger is only targeted to the one actor. btw. i did this tut but i dont see the explosion effects.... [more] |
17 | 2286 | May 5, 2006 06:14 am by mrvip |
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[Tutorial] Basic Arena File (MP map) Call of Duty 2 : CoD2 MP Mapping thanks!... [more] |
3 | 1119 | Apr 27, 2006 11:50 pm by mrvip |
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[Tutorial] Basic Arena File (MP map) Call of Duty 2 : CoD2 MP Mapping Once you have completed your map, compiled it, etc, you go to the multiplayer start server... you don't see your map anywhere in site? You need an arena file. Go to your /main folder and create a folder called mp Go into notepad and copy and pa... [more] |
3 | 1119 | Apr 26, 2006 01:47 am by mrvip |
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[TUTORIAL] Ai and mg42 Call of Duty 2 : CoD2 SP Mapping i wasnt directing any anger..... [more] |
14 | 1544 | Apr 24, 2006 11:07 pm by mrvip |
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lights truble Call of Duty 2 : CoD2 MP Mapping this is what i was referring too.. 3. Def(def preset: The falloff definition of the light. This variable uses a one pixel high texture to set the type of falloff you want. You can find existing def setting on the light.gdt file in texture assets or ... [more] |
8 | 2420 | Apr 24, 2006 11:06 pm by mrvip |
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S&D Bombsites? Call of Duty 2 : CoD2 MP Mapping well Im not exactly sure.. it could be that the prefabs are messed up? and are you launching the map through the compiler or the game.. the compiler seems to give me problems sometimes when launching maps on it try through the game.. -VIP... [more] |
9 | 2417 | Apr 24, 2006 11:04 pm by mrvip |
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[TUTORIAL] Ai and mg42 Call of Duty 2 : CoD2 SP Mapping i did not copy it from newvillers.. i made it myself... and what the hell does it matter? i just added a file so noobs can look at it.... [more] |
14 | 1544 | Apr 24, 2006 11:01 pm by mrvip |
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[PREVIEW] mp_bayeux Call of Duty 2 : CoD2 MP Mapping prefabbed buildings...... [more] |
15 | 2001 | Apr 24, 2006 04:28 am by mrvip |
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lights truble Call of Duty 2 : CoD2 MP Mapping may i ask where the light.def is so i can see the others available?... [more] |
8 | 2420 | Apr 24, 2006 04:27 am by mrvip |
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S&D Bombsites? Call of Duty 2 : CoD2 MP Mapping did u set the attackers and defenders in the gsc and have the _load? BASIC GSC: main() { maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["american_s... [more] |
9 | 2417 | Apr 24, 2006 04:25 am by mrvip |
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[TUTORIAL] Ai and mg42 Call of Duty 2 : CoD2 SP Mapping i submitted a suppliment on a simpler version of ur ai that can be furthur edited. look in the downloads/cod2 suppliments!... [more] |
14 | 1544 | Apr 24, 2006 04:23 am by mrvip |
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Will Radiant/Graydient prefabs be compatible w. CoD2? Call of Duty 2 : CoD2 General see thats the bad thing im not sure if it will take the pfb format save it all as a map i would think just my idea ... [more] |
4 | 1354 | Jan 12, 2006 12:38 am by mrvip |
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Will Radiant/Graydient prefabs be compatible w. CoD2? Call of Duty 2 : CoD2 General all i know of is that the brushes of your map with no textures will but not sure about prefabs.. depending if the prefab is out of brushes and not textured probably yes if its a model, then probably no... just my 2cents... [more] |
4 | 1354 | Jan 11, 2006 09:15 pm by mrvip |
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[TUT] Making a 4(or More) Line Introscreen Call of Duty : CoDUO Mapping you have to do a localized string buddy... [more] |
14 | 1554 | Jan 2, 2006 09:04 pm by mrvip |
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adding working mortar from mp_uo_barbarossa Call of Duty : CoDUO Mapping are you trying to script this in or map it mapping it w/scriptings is the main way to go im confused on what u want here... [more] |
21 | 1298 | Dec 28, 2005 10:42 pm by mrvip |
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CoD2: Windowed Mode Call of Duty 2 : CoD2 General i alt-tab all the time no problems maybe if i do too much of it quick enough it will get an error other than that works for me... [more] |
17 | 4013 | Dec 26, 2005 08:14 pm by mrvip |
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CoD2: Windowed Mode Call of Duty 2 : CoD2 General its not alt enter for cod 2 its alt-tab ... [more] |
17 | 4013 | Dec 26, 2005 01:13 am by mrvip |
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Ai Bursting out of Armoir - Tutorial by: BR3NT Call of Duty : CoDUO Mapping that would of been me! lol thanks brent... [more] |
5 | 1099 | Dec 12, 2005 11:06 pm by mrvip |
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SP Mission Failed Call of Duty : CoD Mapping its funny how everyone just starts reinstalling crap half the time and it ends up being a script line. saves hours of trouble.. as far as your situtaion i dont know how to tackle it sorry ... [more] |
10 | 1034 | Nov 14, 2005 01:35 am by mrvip |
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