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Latest Posts by mrvip
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[Tutorial] Single Player Basic Breakable Wood
Call of Duty 2 : CoD2 MP Mapping
Well I cant edit the post. THIS IS FOR SINGLEPLAYER!... [more]
6 1282 May 20, 2006 07:23 pm
by mrvip
[Tutorial] Single Player Basic Breakable Wood
Call of Duty 2 : CoD2 MP Mapping
BASIC BREAKABLE WOOD: 1) Create a brush with the trigger texture with a targetname of wood_splinter. Make it a trigger_damage. Edit the necessary parameters to your liking. Ex) How much damage till it breaks,etc. 2) Make your wood the way it looks B... [more]
6 1282 May 20, 2006 06:00 am
by mrvip
[Turorial] Adding a mortar team to your map
Call of Duty 2 : CoD2 SP Mapping
I figured it out. It was just the order i had it in the script. Is there a way to make it do damage when it lands if someone or the player is near it?... [more]
17 2286 May 7, 2006 10:51 pm
by mrvip
[Turorial] Adding a mortar team to your map
Call of Duty 2 : CoD2 SP Mapping
thats how i have it! no work!!... [more]
17 2286 May 7, 2006 12:20 am
by mrvip
[Turorial] Adding a mortar team to your map
Call of Duty 2 : CoD2 SP Mapping
may i see your gsc. or do you wanna see mine. cause mine doesnt work. the effects part anyway.... [more]
17 2286 May 6, 2006 11:09 pm
by mrvip
[Turorial] Adding a mortar team to your map
Call of Duty 2 : CoD2 SP Mapping
i tried the level.mortar = loadfx ("fx/explosions/artilleryExp_dirt_brown.efx"); doesnt work. help.... [more]
17 2286 May 5, 2006 11:53 pm
by mrvip
[Turorial] Adding a mortar team to your map
Call of Duty 2 : CoD2 SP Mapping
no you target the first actor to the second actor the trigger is only targeted to the one actor. btw. i did this tut but i dont see the explosion effects.... [more]
17 2286 May 5, 2006 06:14 am
by mrvip
[Tutorial] Basic Arena File (MP map)
Call of Duty 2 : CoD2 MP Mapping
thanks!... [more]
3 1119 Apr 27, 2006 11:50 pm
by mrvip
[Tutorial] Basic Arena File (MP map)
Call of Duty 2 : CoD2 MP Mapping
Once you have completed your map, compiled it, etc, you go to the multiplayer start server... you don't see your map anywhere in site? You need an arena file. Go to your /main folder and create a folder called mp Go into notepad and copy and pa... [more]
3 1119 Apr 26, 2006 01:47 am
by mrvip
[TUTORIAL] Ai and mg42
Call of Duty 2 : CoD2 SP Mapping
i wasnt directing any anger..... [more]
14 1544 Apr 24, 2006 11:07 pm
by mrvip
lights truble
Call of Duty 2 : CoD2 MP Mapping
this is what i was referring too.. 3. Def(def preset: The falloff definition of the light. This variable uses a one pixel high texture to set the type of falloff you want. You can find existing def setting on the light.gdt file in texture assets or ... [more]
8 2420 Apr 24, 2006 11:06 pm
by mrvip
S&D Bombsites?
Call of Duty 2 : CoD2 MP Mapping
well Im not exactly sure.. it could be that the prefabs are messed up? and are you launching the map through the compiler or the game.. the compiler seems to give me problems sometimes when launching maps on it try through the game.. -VIP... [more]
9 2417 Apr 24, 2006 11:04 pm
by mrvip
[TUTORIAL] Ai and mg42
Call of Duty 2 : CoD2 SP Mapping
i did not copy it from newvillers.. i made it myself... and what the hell does it matter? i just added a file so noobs can look at it.... [more]
14 1544 Apr 24, 2006 11:01 pm
by mrvip
[PREVIEW] mp_bayeux
Call of Duty 2 : CoD2 MP Mapping
prefabbed buildings...... [more]
15 2001 Apr 24, 2006 04:28 am
by mrvip
lights truble
Call of Duty 2 : CoD2 MP Mapping
may i ask where the light.def is so i can see the others available?... [more]
8 2420 Apr 24, 2006 04:27 am
by mrvip
S&D Bombsites?
Call of Duty 2 : CoD2 MP Mapping
did u set the attackers and defenders in the gsc and have the _load? BASIC GSC: main() { maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["american_s... [more]
9 2417 Apr 24, 2006 04:25 am
by mrvip
[TUTORIAL] Ai and mg42
Call of Duty 2 : CoD2 SP Mapping
i submitted a suppliment on a simpler version of ur ai that can be furthur edited. look in the downloads/cod2 suppliments!... [more]
14 1544 Apr 24, 2006 04:23 am
by mrvip
Will Radiant/Graydient prefabs be compatible w. CoD2?
Call of Duty 2 : CoD2 General
see thats the bad thing im not sure if it will take the pfb format save it all as a map i would think just my idea ... [more]
4 1354 Jan 12, 2006 12:38 am
by mrvip
Will Radiant/Graydient prefabs be compatible w. CoD2?
Call of Duty 2 : CoD2 General
all i know of is that the brushes of your map with no textures will but not sure about prefabs.. depending if the prefab is out of brushes and not textured probably yes if its a model, then probably no... just my 2cents... [more]
4 1354 Jan 11, 2006 09:15 pm
by mrvip
[TUT] Making a 4(or More) Line Introscreen
Call of Duty : CoDUO Mapping
you have to do a localized string buddy... [more]
14 1554 Jan 2, 2006 09:04 pm
by mrvip
adding working mortar from mp_uo_barbarossa
Call of Duty : CoDUO Mapping
are you trying to script this in or map it mapping it w/scriptings is the main way to go im confused on what u want here... [more]
21 1298 Dec 28, 2005 10:42 pm
by mrvip
CoD2: Windowed Mode
Call of Duty 2 : CoD2 General
i alt-tab all the time no problems maybe if i do too much of it quick enough it will get an error other than that works for me... [more]
17 4013 Dec 26, 2005 08:14 pm
by mrvip
CoD2: Windowed Mode
Call of Duty 2 : CoD2 General
its not alt enter for cod 2 its alt-tab ... [more]
17 4013 Dec 26, 2005 01:13 am
by mrvip
Ai Bursting out of Armoir - Tutorial by: BR3NT
Call of Duty : CoDUO Mapping
that would of been me! lol thanks brent... [more]
5 1099 Dec 12, 2005 11:06 pm
by mrvip
SP Mission Failed
Call of Duty : CoD Mapping
its funny how everyone just starts reinstalling crap half the time and it ends up being a script line. saves hours of trouble.. as far as your situtaion i dont know how to tackle it sorry ... [more]
10 1034 Nov 14, 2005 01:35 am
by mrvip
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