Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 7 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: SP Mission Failed
CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 01:22 am
OK

I have struggled for hours now and can't find
this. [banghead]

Creating single player levels everything works fine but
only when i get killed the screen "mission failed" becomes
visible but i can't resume the D**N level.
When i click continue i do not return to my level but to
windows desktop and my screen colours become all washed
up.

First i thought it was an compile issue or some error
during designing.
But i think this is caused by the use off the shortcut:

"C:\Program Files\Call of Duty\CoDSP.exe" +set g_connectpaths 1

I did reset the game settings to optimize.

When i load the map with:

"C:\Program Files\Call of Duty\CoDSP.exe"

Things work good can resume my level but the animscript doesn't work.

Why o Why

[confused]

Did also made clean install of CoD and UO.



Share |
mrvip
General Member
Since: Jan 21, 2005
Posts: 65
Last: May 20, 2006
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 01:35 am
its funny how everyone just starts reinstalling crap half the time

and it ends up being a script line.

saves hours of trouble..


as far as your situtaion i dont know how to tackle it



sorry [machine_gun]
Share |
CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 01:43 am
Yep don't know who has invented this computer designing.

[biggrin]

But my maps are very basic.

I have this basic map created no problem's:

http://www.modsonline.com/Downloads-full-2950.html

But your right it's sure funny about reinstalling the crap.
I like your humor.

[biggrin]
Share |
lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 12:04 pm
When you ran the map with connectpaths it wrote a new .bsp that has the paths generated. Take the original bsp out and replace it with the new one ( it is read only but that is fine). Put the new one in your pk3. When you run the map with the new bsp in the pk3 you will not need to run the connectpaths. (your paths are compiled in the new bsp) So you will be able to continue and the animscripts will work.
Share |
CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 12:19 pm
Hi.

Thanks for responding.
This could be it.
The solution of getting rid of
"+set g_connectpaths 1".
There are not a lot of sp maps but the few good ones
i have seen never used "+set g_connectpaths 1"
work with an .bat file or they use the console.
Let drop the console and just type map yourmap.

Shall try this and let you know.

Thanks a bunch.

[thumbs_up]

edited on Nov. 14, 2005 07:26 am by CoD_Art
Share |
Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 12:39 pm
What does your script look like in your gsc file? It should have look something like this for a basic SP script so the game works right.

main()
{
maps\_load::main();

level.player takeallweapons();
level.player giveWeapon("thompson");
level.player giveWeapon("m1garand");
level.player giveWeapon("colt");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("thompson");
}

If you don't have that maps\_load::main(); the game will not restart after you die.
Share |
CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 01:29 pm
Hi.

My script looks like this:

#using_animtree("generic_human");
main()
{
precacheShellshock("default");
setcvar("introscreen","1");
maps\_load::main();

// ambient
level.ambient_track ["daytime sounds"] = "ambient_daytime_sounds";
thread maps\_utility::set_ambient("daytime sounds");

level.player takeallweapons();
// level.player giveWeapon("m1carbine");
level.player giveWeapon("thompson");
level.player giveWeapon("colt");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("thompson");


}

I have some downloads in the downloads section for
mappers to take a look at the basics of single player mapping.

Then i discovered this issue of the mission failed and continue
my level.
Some maps do give this returning to desktop and some don't.

But i am sure that this .bsp file which is written to your maps
folder is interfering with the .bsp file in the excisting .pk3 for
some way.

Thanks for responding and trying to help.

Because i have to solve this problem badly otherwise
no sp mapping anymore for me.

[smokin]
Share |
Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 07:24 pm
I am not sure this will help byt try this:

#using_animtree("generic_human");
main()
{
maps\_load::main();

precacheShellshock("default");
setcvar("introscreen","1");

// ambient
level.ambient_track ["daytime sounds"] = "ambient_daytime_sounds";
thread maps\_utility::set_ambient("daytime sounds");

level.player takeallweapons();
level.player giveWeapon("m1carbine");
level.player giveWeapon("thompson");
level.player giveWeapon("colt");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("thompson");
}
Share |
CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Nov. 15, 2005 01:46 am
Hi "lauramaegan" special thanks for your reply.

This did the trick changing .bsp files.
Works just fine.

[thumbs_up]

Today i have uploaded two single player maps for reference
for people who want to go design single player maps.

All others who did reply also thanks folks.


Share |
lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Tuesday, Nov. 15, 2005 01:57 am
Glad I could help. [thumbs_up]
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»