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Topic | Replies | Views | Last Post | |
Loadscreen and cvs files creation problems Call of Duty 4 : CoD4 MP Mapping (bad english, sorry) Ok, not sure how many pple experienced (like me) some sort of problems folowing the wiki tutorial to create loadscreens. For some maps it worked fine, but for others dont. After looking the log of the "run converter" step i f... [more] |
1 | 725 | Jul 10, 2008 01:33 pm by alx |
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Light Gird Errors while Compiling BSP Call of Duty 4 : CoD4 MP Mapping I have the same error when i try to compile any "mp_" map, even the test map inclouded with tools. But not with a single player map, those works just fine Any 1 can help here??... [more] |
2 | 904 | Jan 28, 2008 02:01 pm by alx |
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change units from Inch to metric Call of Duty 2 : CoD2 MP Mapping I think u cant change the units. But keep in mind that 1 radiant unit=1inch=2.54cms So a player will be aprox 72 Rad Units tall and 32 units wide. I use metric too but isnt too hard to adapt to the english system once u start to map. Make some si... [more] |
2 | 930 | Jan 19, 2008 01:08 pm by alx |
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Memory Compile error Call of Duty 2 : CoD2 MP Mapping Thx man, but i doubt thats the reason, that HDD has 24GB of free space and i have 2GB RAM :( I will try to apply textures again and try to fix that vertices not matching. Or redo the skybox and main parts of the map...rats! ... [more] |
6 | 1142 | Jun 28, 2006 03:59 am by alx |
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Memory Compile error Call of Duty 2 : CoD2 MP Mapping i got the same Error in my latest map here is the compile log: The only strange thing i have found is this (too much vertices not merged, never got that much on any of my maps, 20+ so far) 5733 vertices couldn't be merged because the textures poi... [more] |
6 | 1142 | Jun 27, 2006 05:12 pm by alx |
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Weapon's Range Call of Duty 2 : CoD2 MP Mapping TYVM EyE!!! !! Its a bit different for CoD2 but u put me on the right track. It seems to work now but the only thing its that i cant remove the explosion when the bullet (projectile) hits a wall... some how i will find out how to fix it. TY man a... [more] |
6 | 1307 | May 18, 2006 08:55 pm by alx |
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scaling models Call of Duty 2 : CoD2 MP Mapping Ur problem isnt the size of the model, u are using a model that dosnt have the collision map. Find the "collmaps" folder to see what models have it. For the 1 that u are using u need to build ur own collision map, a collection of brushes sorrounding... [more] |
7 | 1326 | May 18, 2006 04:45 pm by alx |
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Weapon's Range Call of Duty 2 : CoD2 MP Mapping Yes, i know i have to edit the weapons files, but what setting do i have to change to increase the range of the sniper rifles???... [more] |
6 | 1307 | May 18, 2006 05:09 am by alx |
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Weapon's Range Call of Duty 2 : CoD2 MP Mapping +++Bad english+++ I have noticed that the effective range for sniper rifles its lower than it is for UO (i use 9800 radiant units as the maximum distance at which u can kill an opponent with ur sniper) so i try to keep this parameter on my maps (sniper... [more] |
6 | 1307 | May 17, 2006 09:56 pm by alx |
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Video Card? General Gaming Topics : General Gaming Yes, new generation games needs a beter VC than that, u should get an extra money to buy a VC that wont need to be upgraded in few months.... [more] |
11 | 992 | May 17, 2006 03:43 pm by alx |
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COD BSP Entities Editor Help Call of Duty : CoD Mapping ***bad english*** Im trying to insert some models into a .bsp file using the tool mentioned, but the models imported into the map can be seen but they are not solid. any1 knows if its possible to make them solid? Tx in advance... [more] |
2 | 1112 | Nov 19, 2005 05:13 pm by alx |
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Bad Spawn Help Call of Duty : CoD Mapping Hummm sounds very logic... TYVM StrYdeR i will add as much spawns as i can. ... [more] |
3 | 1048 | Apr 6, 2005 09:13 pm by alx |
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Water Call of Duty : CoDUO Mapping Not sure but maybe using "water clip" texture for all the faces xept for the surface where u put the sfx texture.... [more] |
23 | 1655 | Apr 5, 2005 09:01 pm by alx |
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Bad Spawn Help Call of Duty : CoD Mapping Ok not too good english. I made some maps for a sniper game we play (no crossing maps, one side for each team) using Radiant for CoD. The problem is this: We are playing now with UO and in some maps and some times the teams spawn at same side. Im no... [more] |
3 | 1048 | Apr 5, 2005 08:28 pm by alx |
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Detail Brushes Call of Duty : CoD Mapping most likely u had textured some brushes faces that cant be seen in the game. That can cause that error.... [more] |
51 | 9777 | Mar 1, 2005 09:40 pm by alx |
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Compiling help Call of Duty : CoD Mapping (bad english sorry) Ok, i have beeen working in a couple of maps since 3 weeks ago now and i finished my work, but i cant make the maps to run in multiplayer. They just run ok in SP, but when i try to load them in MP i can spectate and navigate the ... [more] |
6 | 1642 | Feb 3, 2005 01:50 pm by alx |
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