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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Light Gird Errors while Compiling BSP
Ingram93
General Member
Since: Jan 23, 2008
Posts: 1
Last: Jan 27, 2008
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Sunday, Jan. 27, 2008 06:15 pm
As the topic says:
Code:

Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_bunker.grid' not found.
Vis cache logfile 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_bunker.vclog' not found; using static model origins only.
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_bunker.grid_auto' not found.
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_bunker.grid_not' not found.

Entire light compile finished in 4 seconds


edited on Jan. 27, 2008 01:15 pm by Ingram93
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alx
General Member
Since: Dec 27, 2004
Posts: 17
Last: Jul 17, 2008
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jan. 28, 2008 02:01 pm
I have the same error when i try to compile any "mp_" map, even the test map inclouded with tools. But not with a single player map, those works just fine

Any 1 can help here??
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