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Topic | Replies | Views | Last Post | |
COD: WAW Mapping & Steam Call of Duty: World at War : CoDWW MP Mapping You are right man, I am really sorry... for some reason it didn't occur to me that people are still mapping for WAW. The thing is, life went in another direction :) I can not currently remember what exactly it was what I did. I will find some time toda... [more] |
6 | 7251 | Mar 4, 2018 07:37 am by [H]Ivan987 |
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COD: WAW Mapping & Steam Call of Duty: World at War : CoDWW MP Mapping Okay, nevermind, got it to work. Sad that this forum is so dead atm.... [more] |
6 | 7251 | Jun 1, 2017 11:18 am by [H]Ivan987 |
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COD: WAW Mapping & Steam Call of Duty: World at War : CoDWW MP Mapping Hello, no luck with launching maps/mods from launcher.exe on steam version of COD: WAW. I installed the COD first, downloaded all mod tools (with patches), followed tutorials for installing, but mods which are in COD: WAW main directory folder (e.g. mp... [more] |
6 | 7251 | May 24, 2017 08:55 pm by [H]Ivan987 |
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Call of Duty 4: "Rooftops" Campaign Main Release! Call of Duty 4 : CoD4 SP Mapping Looks awesome m8! This must've taken a lot of work. Gonna try it out ASAP! ... [more] |
6 | 4695 | Sep 17, 2016 11:43 am by [H]Ivan987 |
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Bleed or weird COD4 light reflections? Call of Duty 4 : CoD4 MP Mapping Hey, so I'm in process of making one map, but I've noticed some weird spots of light on junctions of floors, walls and ceilings. Is this just the way light reflections are calculated which is my first guess or is it some kind of light bleed? Also, some... [more] |
3 | 3955 | Sep 12, 2016 10:54 am by [H]Ivan987 |
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COD4: vertical terrain patches Call of Duty 4 : CoD4 MP Mapping Thanks for the answer m8! It was actually something similar. I did some research and found out about Lightmaps. I selected the texture, pressed SHIFT+L and clicked LMAP in Surface inspector. Nevertheless, thank you for your answer!... [more] |
4 | 4037 | Aug 25, 2016 11:58 am by [H]Ivan987 |
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COD4: vertical terrain patches Call of Duty 4 : CoD4 MP Mapping So, I'm using terrain patches for making the parts for the roof of 1:1 scale of barracks. I've never had this problem in UO Radiant: When I compile the map, some of the patches (vertical ones) are simply missing. Why? Compile log: Code:A subdire... [more] |
4 | 4037 | Aug 25, 2016 09:59 am by [H]Ivan987 |
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COD4 Spawn: fade Call of Duty 4 : CoD4 MP Mapping Thank you very much for your answer! I found out however, that the problem with factions was the fact that _teams.gsc is kinda corrupt, and running the map with custommaps Mod solves the problem. But! When I will prepare the map for distribution, will ... [more] |
4 | 2807 | Aug 24, 2016 10:32 am by [H]Ivan987 |
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COD4 Spawn: fade Call of Duty 4 : CoD4 MP Mapping Hey! So I've been mapping for COD4 for some time now. I have long time experience in COD mapping and now getting a grip for COD4 one. Now, I noticed two things in my map: 1. In my *.gsc, I specified that I want Spetsnaz vs. SAS, which is just a copy... [more] |
4 | 2807 | Aug 24, 2016 09:46 am by [H]Ivan987 |
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CoD 1 new map for Call of Duty: United Fronts Call of Duty mod | TBD Call of Duty : CoD Mapping Hey antonio! I am from Croatia as well. I've been mapping for COD UO since it came out. Life and other stuff got in the way, but I still ocassionaly find some time. I really like your work, wish you luck, and maybe if I find some time I may help you on... [more] |
5 | 4703 | Aug 10, 2016 06:51 am by [H]Ivan987 |
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Tank exit delay Call of Duty : CoD+UO General Realised it ain't so easy to get an answer now as in ... [more] |
5 | 4064 | Jun 20, 2016 02:03 pm by [H]Ivan987 |
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Tank exit delay Call of Duty : CoD+UO General Hello guys, so I'm working on a mod which will be part of a new server my brother and I will start up very soon. It is basically AWE UO + some minor modifications. I also added Tiger tank made by me. I have question considering scripting. Well, ... [more] |
5 | 4064 | Jun 17, 2016 06:46 pm by [H]Ivan987 |
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Colditz Castle for CoD 1 Call of Duty : CoD Mapping Your map looks fantastic mate, and I am so happy when I see someone is still making maps for best game ever made, vCOD and COD UO. Thank you so much for keeping the old COD's community up with your work. If you need any help with your map, please, po... [more] |
22 | 2841 | Oct 18, 2013 10:46 am by [H]Ivan987 |
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Crash during reflection probe compiling Call of Duty 4 : CoD4 MP Mapping I got it working :) The problem was in soundaliases - *.csv file for my SP map, which for some reason didn't let MP maps compile reflections. Ivan ... [more] |
2 | 2331 | Sep 28, 2013 05:55 pm by [H]Ivan987 |
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Crash during reflection probe compiling Call of Duty 4 : CoD4 MP Mapping Hello! So, everything worked perfectly until some days ago. I managed to compile my maps with success and everything was working perfectly. Now, I keep getting crashes when trying to compile reflections. I have fresh install of COD4 and I have no... [more] |
2 | 2331 | Sep 28, 2013 04:37 pm by [H]Ivan987 |
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AC130 Gunship Call of Duty 4 : CoD4 SP Mapping Thank you too, liightniing! :) I appreciate your help very much guys, thanks! ... [more] |
6 | 2914 | Sep 20, 2013 08:15 pm by [H]Ivan987 |
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AC130 Gunship Call of Duty 4 : CoD4 SP Mapping Thank you so much for your help man :) I really don't understand why devs just couldn't make it simple. Nevertheless, thank you for your help ... [more] |
6 | 2914 | Sep 19, 2013 05:31 pm by [H]Ivan987 |
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AC130 Gunship Call of Duty 4 : CoD4 SP Mapping Hello! :) I am thinking about making an tutorial for AC130 gunship for SP missions. I've managed to do almost everything with it -- it spawns, it circles, it changes waypoints, it has radio chatter and ambient sound. Only thing I am stuck with now i... [more] |
6 | 2914 | Sep 19, 2013 12:50 pm by [H]Ivan987 |
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Singleplayer flyable Cobra helicopter Call of Duty 4 : CoD4 Map + Mod Releases Hey! Looks really nice! If you finish this your mod may become really popular. Anyway, I've just began scripting for Call of Duty games, so is there a chance you can send me script files so I can see how you did it. I always wanted to make lockab... [more] |
7 | 3695 | Aug 28, 2013 09:49 am by [H]Ivan987 |
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Milkshape 3D question General Gaming Topics : General Modeling Anyone? ... [more] |
2 | 2974 | Jul 31, 2013 08:20 pm by [H]Ivan987 |
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Milkshape 3D question General Gaming Topics : General Modeling Hello again. I have problem regarding Milkshape 3D which I'm using for a couple of days already. Since my last topic I managed to port xmodel from SP to MP in COD UO. I did it with success in almost all aspects except one thing regarding tags. In... [more] |
2 | 2974 | Jul 30, 2013 04:34 pm by [H]Ivan987 |
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Modeling a tank Call of Duty : CoD+UO General Got it working, thanks. It was just changing from "rigid" to "animated" type when making xmodel in Asset Manager. edited on Jul. 25, 2013 09:14 am by [H]Ivan987... [more] |
3 | 2738 | Jul 25, 2013 12:43 pm by [H]Ivan987 |
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How to add FOG? Call of Duty 2 : CoD2 General I am really sad no one is able to help people here. It is really easy to add fog to your map, you just need to add one line to your *.gsc file. Should be same in COD2, this is from COD4: Ni3ls writes...Quote:I told you what they mean. Code:SetE... [more] |
9 | 3487 | Jul 25, 2013 10:58 am by [H]Ivan987 |
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Modeling a tank Call of Duty : CoD+UO General Hello! I am having problems importing tags from a tank into Milkshape 3D. I am just trying to import stock tank because I would like to see which tags are needed for my tank, and where are they located. Milkshape imports the model rotated to 90° in ... [more] |
3 | 2738 | Jul 24, 2013 09:54 am by [H]Ivan987 |
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