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Latest Posts by [H]Ivan987
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COD: WAW Mapping & Steam
Call of Duty: World at War : CoDWW MP Mapping
You are right man, I am really sorry... for some reason it didn't occur to me that people are still mapping for WAW. The thing is, life went in another direction :) I can not currently remember what exactly it was what I did. I will find some time toda... [more]
6 7251 Mar 4, 2018 07:37 am
by [H]Ivan987
COD: WAW Mapping & Steam
Call of Duty: World at War : CoDWW MP Mapping
Okay, nevermind, got it to work. Sad that this forum is so dead atm.... [more]
6 7251 Jun 1, 2017 11:18 am
by [H]Ivan987
COD: WAW Mapping & Steam
Call of Duty: World at War : CoDWW MP Mapping
Hello, no luck with launching maps/mods from launcher.exe on steam version of COD: WAW. I installed the COD first, downloaded all mod tools (with patches), followed tutorials for installing, but mods which are in COD: WAW main directory folder (e.g. mp... [more]
6 7251 May 24, 2017 08:55 pm
by [H]Ivan987
Call of Duty 4: "Rooftops" Campaign Main Release!
Call of Duty 4 : CoD4 SP Mapping
Looks awesome m8! This must've taken a lot of work. Gonna try it out ASAP! ... [more]
6 4695 Sep 17, 2016 11:43 am
by [H]Ivan987
Bleed or weird COD4 light reflections?
Call of Duty 4 : CoD4 MP Mapping
Hey, so I'm in process of making one map, but I've noticed some weird spots of light on junctions of floors, walls and ceilings. Is this just the way light reflections are calculated which is my first guess or is it some kind of light bleed? Also, some... [more]
3 3955 Sep 12, 2016 10:54 am
by [H]Ivan987
COD4: vertical terrain patches
Call of Duty 4 : CoD4 MP Mapping
Thanks for the answer m8! It was actually something similar. I did some research and found out about Lightmaps. I selected the texture, pressed SHIFT+L and clicked LMAP in Surface inspector. Nevertheless, thank you for your answer!... [more]
4 4037 Aug 25, 2016 11:58 am
by [H]Ivan987
COD4: vertical terrain patches
Call of Duty 4 : CoD4 MP Mapping
So, I'm using terrain patches for making the parts for the roof of 1:1 scale of barracks. I've never had this problem in UO Radiant: When I compile the map, some of the patches (vertical ones) are simply missing. Why? Compile log: Code:A subdire... [more]
4 4037 Aug 25, 2016 09:59 am
by [H]Ivan987
COD4 Spawn: fade
Call of Duty 4 : CoD4 MP Mapping
Thank you very much for your answer! I found out however, that the problem with factions was the fact that _teams.gsc is kinda corrupt, and running the map with custommaps Mod solves the problem. But! When I will prepare the map for distribution, will ... [more]
4 2807 Aug 24, 2016 10:32 am
by [H]Ivan987
COD4 Spawn: fade
Call of Duty 4 : CoD4 MP Mapping
Hey! So I've been mapping for COD4 for some time now. I have long time experience in COD mapping and now getting a grip for COD4 one. Now, I noticed two things in my map: 1. In my *.gsc, I specified that I want Spetsnaz vs. SAS, which is just a copy... [more]
4 2807 Aug 24, 2016 09:46 am
by [H]Ivan987
CoD 1 new map for Call of Duty: United Fronts Call of Duty mod | TBD
Call of Duty : CoD Mapping
Hey antonio! I am from Croatia as well. I've been mapping for COD UO since it came out. Life and other stuff got in the way, but I still ocassionaly find some time. I really like your work, wish you luck, and maybe if I find some time I may help you on... [more]
5 4703 Aug 10, 2016 06:51 am
by [H]Ivan987
Tank exit delay
Call of Duty : CoD+UO General
Realised it ain't so easy to get an answer now as in ... [more]
5 4064 Jun 20, 2016 02:03 pm
by [H]Ivan987
Tank exit delay
Call of Duty : CoD+UO General
Hello guys, so I'm working on a mod which will be part of a new server my brother and I will start up very soon. It is basically AWE UO + some minor modifications. I also added Tiger tank made by me. I have question considering scripting. Well, ... [more]
5 4064 Jun 17, 2016 06:46 pm
by [H]Ivan987
Colditz Castle for CoD 1
Call of Duty : CoD Mapping
Your map looks fantastic mate, and I am so happy when I see someone is still making maps for best game ever made, vCOD and COD UO. Thank you so much for keeping the old COD's community up with your work. If you need any help with your map, please, po... [more]
22 2841 Oct 18, 2013 10:46 am
by [H]Ivan987
Crash during reflection probe compiling
Call of Duty 4 : CoD4 MP Mapping
I got it working :) The problem was in soundaliases - *.csv file for my SP map, which for some reason didn't let MP maps compile reflections. Ivan ... [more]
2 2331 Sep 28, 2013 05:55 pm
by [H]Ivan987
Crash during reflection probe compiling
Call of Duty 4 : CoD4 MP Mapping
Hello! So, everything worked perfectly until some days ago. I managed to compile my maps with success and everything was working perfectly. Now, I keep getting crashes when trying to compile reflections. I have fresh install of COD4 and I have no... [more]
2 2331 Sep 28, 2013 04:37 pm
by [H]Ivan987
AC130 Gunship
Call of Duty 4 : CoD4 SP Mapping
Thank you too, liightniing! :) I appreciate your help very much guys, thanks! ... [more]
6 2914 Sep 20, 2013 08:15 pm
by [H]Ivan987
AC130 Gunship
Call of Duty 4 : CoD4 SP Mapping
Thank you so much for your help man :) I really don't understand why devs just couldn't make it simple. Nevertheless, thank you for your help ... [more]
6 2914 Sep 19, 2013 05:31 pm
by [H]Ivan987
AC130 Gunship
Call of Duty 4 : CoD4 SP Mapping
Hello! :) I am thinking about making an tutorial for AC130 gunship for SP missions. I've managed to do almost everything with it -- it spawns, it circles, it changes waypoints, it has radio chatter and ambient sound. Only thing I am stuck with now i... [more]
6 2914 Sep 19, 2013 12:50 pm
by [H]Ivan987
Singleplayer flyable Cobra helicopter
Call of Duty 4 : CoD4 Map + Mod Releases
Hey! Looks really nice! If you finish this your mod may become really popular. Anyway, I've just began scripting for Call of Duty games, so is there a chance you can send me script files so I can see how you did it. I always wanted to make lockab... [more]
7 3695 Aug 28, 2013 09:49 am
by [H]Ivan987
Milkshape 3D question
General Gaming Topics : General Modeling
Anyone? ... [more]
2 2974 Jul 31, 2013 08:20 pm
by [H]Ivan987
Milkshape 3D question
General Gaming Topics : General Modeling
Hello again. I have problem regarding Milkshape 3D which I'm using for a couple of days already. Since my last topic I managed to port xmodel from SP to MP in COD UO. I did it with success in almost all aspects except one thing regarding tags. In... [more]
2 2974 Jul 30, 2013 04:34 pm
by [H]Ivan987
Modeling a tank
Call of Duty : CoD+UO General
Got it working, thanks. It was just changing from "rigid" to "animated" type when making xmodel in Asset Manager. edited on Jul. 25, 2013 09:14 am by [H]Ivan987... [more]
3 2738 Jul 25, 2013 12:43 pm
by [H]Ivan987
How to add FOG?
Call of Duty 2 : CoD2 General
I am really sad no one is able to help people here. It is really easy to add fog to your map, you just need to add one line to your *.gsc file. Should be same in COD2, this is from COD4: Ni3ls writes...Quote:I told you what they mean. Code:SetE... [more]
9 3487 Jul 25, 2013 10:58 am
by [H]Ivan987
Modeling a tank
Call of Duty : CoD+UO General
Hello! I am having problems importing tags from a tank into Milkshape 3D. I am just trying to import stock tank because I would like to see which tags are needed for my tank, and where are they located. Milkshape imports the model rotated to 90° in ... [more]
3 2738 Jul 24, 2013 09:54 am
by [H]Ivan987
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