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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Modeling a tank
[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Wednesday, Jul. 24, 2013 09:54 am
Hello!

I am having problems importing tags from a tank into Milkshape 3D. I am just trying to import stock tank because I would like to see which tags are needed for my tank, and where are they located.

Milkshape imports the model rotated to 90° in the other side, and when I try to input tags manually from tag tree, they are not on that position (I mean they can't be because they are not near the tank).

So, the problem is, I would like that when I export the stock Call of Duty model, that I have all the tags that model usually has (such as tag_origin).

When I export it now, it only gives me meshes and other geometry. I've watched many Milkshape tutorials, and when they import Call of Duty 4 models, it has tags. I wonder why it is not same with vCOD.

Any help is appreciated, thank you!
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoD+UO General
Posted: Thursday, Jul. 25, 2013 12:32 pm
Maybe the Milkshape version you are using is not compatible with COD-UO?

As for COD2, i don't know about Milkshape, but you could only import / export models in maya 6.0 / 6.5. And for COD4 you could only import / export models with Maya 8.0, so try checking your version, and seeing what version is used for Cod-UO?

Thanks, Ukdjaj[thumbs_up]
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[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Thursday, Jul. 25, 2013 12:43 pm
Got it working, thanks.

It was just changing from "rigid" to "animated" type when making xmodel in Asset Manager.

edited on Jul. 25, 2013 09:14 am by [H]Ivan987
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