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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: COD4 Spawn: fade
[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Aug. 24, 2016 02:46 am
Hey!

So I've been mapping for COD4 for some time now. I have long time experience in COD mapping and now getting a grip for COD4 one. Now, I noticed two things in my map:

1. In my *.gsc, I specified that I want Spetsnaz vs. SAS, which is just a copy from mp_overgrown.gsc. Nevertheless, it spawns OPFOR vs US MARINES. How do I fix this?

2. I also noticed that during that fade from Black and white to Color, the actual fade isn't present. On other maps, however, there is a slight fade. In my map, it just comes from B&W to Color in split second. How do I fix this?

Both of these may have something to do with *.zone files. But is it true? My zone files are updated. Also, now I noticed that my zone files differ from stock zone files. They are missing stuff like:

Code:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp


Why didn't the missingasset.csv recognize that these are missing as well?

I know these forums are pretty dead, but please guys, if you know this and if it's simple, halp :)

Thanks!
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MPKiller545
General Member
Since: Jun 28, 2010
Posts: 42
Last: Sep 27, 2017
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Wednesday, Aug. 24, 2016 03:21 am
1.
Zone file:
Code:
include,mptypes_woodland 


2.
I think you need a vision file for your map and include it in your zone file.
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[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Aug. 24, 2016 03:32 am
Thank you very much for your answer!

I found out however, that the problem with factions was the fact that _teams.gsc is kinda corrupt, and running the map with custommaps Mod solves the problem. But! When I will prepare the map for distribution, will this mod have to be included as well? Yes, "include,mptypes_woodland" was already added.

And for the Fade, yes this works perfectly!

But, what should I do about factions?
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MPKiller545
General Member
Since: Jun 28, 2010
Posts: 42
Last: Sep 27, 2017
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Wednesday, Aug. 24, 2016 05:04 am
As I can see the proper way to start a custom map is to launch it through custom mod, but I was making maps espiecially for CoD4 SP and I stopped doing this a more than a year ago so I may be wrong.

So, I don't know

edited on Aug. 24, 2016 05:07 am by MPKiller545
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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