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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Bleed or weird COD4 light reflections?
[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Sep. 12, 2016 03:54 am
Hey,

so I'm in process of making one map, but I've noticed some weird spots of light on junctions of floors, walls and ceilings. Is this just the way light reflections are calculated which is my first guess or is it some kind of light bleed? Also, some parts of floor are more lit than others. Is it a lightmap error? I also noticed this stuff on "short" length walls, such as on the window brushes.

For wall junctions I'm using 45 degree connection, and for floor-wall junction it looks like this: (inspected some COD4 prefabs, most of them are made this way)

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Take a look on photos here:




Thanks in advance!
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Sep. 12, 2016 07:55 am
I think this is common in quake 3 engine games, saw that plenty of times. Try to paint a shadow tool texture ower the dark side of the wall...
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Hascalod
General Member
Since: Oct 6, 2016
Posts: 7
Last: Oct 13, 2016
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Monday, Oct. 10, 2016 12:31 pm
From my understanding this happens when lightmaps are calculated on surfaces that are partially obscured by other brushes. But as you said, they did this in the official maps, so I'm not sure.

Have you tried correcting the lightmaps in Radiant? (select all brushes, go to lightmap mode and align for Lmap on the surface inspector)

Have you compiled the light in extra or only in fast mode?
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