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Forum: All Forums : General Gaming Topics
Category: General Modeling
General chat about modeling and animation.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Milkshape 3D question
[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: General Modeling
Posted: Tuesday, Jul. 30, 2013 04:34 pm
Hello again.

I have problem regarding Milkshape 3D which I'm using for a couple of days already.

Since my last topic I managed to port xmodel from SP to MP in COD UO. I did it with success in almost all aspects except one thing regarding tags.

In Milkshape 3D, it is possible to rotate joints only in "Animation mode", and it is not possible to do it when that mode is toggled off.

If I export that file as *.XMODEL_EXPORT from Milkshape and open it in any other 3D program, even back in Milkshape, all of my joint angles are lost and back to (0°,0°,0°).

So, the thing is, I need to rotate "tag_flash" at the end of the group "tank_high_turret" so that it has angles (-90°, 0°, 0°). Is there any alternative way of doing it apart from they way with "Animation mode" which obviously does not work?

Thank You!
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[H]Ivan987
General Member
Since: Jul 21, 2011
Posts: 24
Last: Mar 4, 2018
[view latest posts]
Level 1
Category: General Modeling
Posted: Wednesday, Jul. 31, 2013 08:20 pm
Anyone? [biggrin]
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