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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Warning message
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 178
Last: Sep 28, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Mar. 24, 2008 10:17 pm
Hello everyone, wanted thank you for the great site. It has taught me to map. Just have a couple of warnings that I cannot find answers to.

WARNING: Part 'tag_stowed_back' not found in model 'body_mp_usmc_specops' or any of its descendents

also the same thing but with 'tag_weapon_right'

any hints on this.

Another thing is when I die, it throws out a red FX symbol. I also have a ragdoll load problem...???

oops, sorry, one more thing. It says it can't load .vision file? Do I need to make one and how do I do it.

Thanks for your help in advance!

edited on Mar. 24, 2008 06:17 pm by CoDLiNK
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bNasty
General Member
Since: Feb 26, 2008
Posts: 94
Last: Feb 18, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 25, 2008 08:06 am
Wish I could answer your questions, but I have got almost the same thing happening. When I put the ff in usermaps and try to load the maps through the custommaps mod, my soldiers body is replaced with a giant FX. The only reason I know what it is FX is that when I fall and die the red FX bounces away in the thrid person view, and I am left with head, arms and legs laying on the ground. When I am running the map from the COD4 toolkit it runs fine.
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 25, 2008 08:21 am
this needs to go into your Zone file
Code:

xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad




as for the Vision Problem...

make a folder called "vision" ,without the quotes obviously, in your "raw" folder. Make a new text document with the file extension .vision called " mp_yourmapname.vision

In that .vision file you need to put this information...
Code:

r_glow "1"
r_glowRadius0 "7"
r_glowRadius1 "7"
r_glowBloomCutoff "0.99"
r_glowBloomDesaturation "0.65"
r_glowBloomIntensity0 "0.36"
r_glowBloomIntensity1 "0.36"
r_glowSkyBleedIntensity0 "0.29"
r_glowSkyBleedIntensity1 "0.29"

r_filmEnable "1"
r_filmContrast "1"
r_filmBrightness "0"
r_filmDesaturation "0.2"
r_filmInvert "0"
r_filmLightTint "1 1 1"
r_filmDarkTint "1 1 1"


Now your nightvision works.

Save it, and now you need to call that file you just made in your zone file. Click Update Zone File... Paste the line below on the right side, and save it. Make sure to change "mymapname" to your map name... duh.

rawfile,vision/mp_mymapname.vision


When you have errors like this you need to run your map while testing with at least Enable Developer and Enable Developer Script checked so that when you update your zone file, the stuff thats missing shows up on the left after running your map, highlight it, paste it on the right, save and done. That should fix your troubles.
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CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 178
Last: Sep 28, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 25, 2008 11:38 pm
ROFL, I know what I was doing wrong now. I didn't recompile the map when I updated zone file....
Thanks for your help man, I appreciate it. I hope this thread helps other people...
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SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 25, 2008 11:41 pm
One clarification.

A vision file does not have anything to do with making nightvision work. Nightvision is a part of the game. Vision files are used to enhance and/or change the way a level is detailed via glow and film effects. I have not been able to find any record (looking through FF files, csv's, etc) that IW even used the files for anything. They are merely something we can use to enhance the level if we choose so, but most definitely not a necessity.
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 26, 2008 04:49 am
well, hehe it made mine work, my nightvision turned on but was not green until I added my .vision file. So it does have something to do with it. The .vision file otherwise changes the aspects of the players vision in the map... and all that jazz.
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MetalMilitiaNL
General Member
Since: Mar 8, 2008
Posts: 20
Last: Apr 26, 2010
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Sep. 10, 2008 12:37 am
I have the same problems as Codlink and bNasty.

I did all the compiling, updating, building FF several times.
Everything looks ok and with the right settings.

When I test run my map I have a red fx in front of me.

I used the codes DeekCiti posted, but still no dice.

I'm at a loss here.

My first map worked great,no problems at all and this one is in fact the same map, only opened on one side and mirrored to use as a sniper map.
I had to add some things and have more costum textures in it, only 5.

I've looked all over he forum for the past 3 or 4 days and I am ready to give up, so please HELP!!!!!!!!!!!!!!!!!!!!

MetalMilitiaNL [rocking]

edited on Sep. 9, 2008 08:39 pm by MetalMilitiaNL
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD4 MP Mapping
Posted: Wednesday, Sep. 10, 2008 06:13 pm
Tick the developer and developer script boxes and launch your map from the compiler. This will add the missing lines from your zonefile to your missingassets file. Then, update your zonefile, the missing assets should now be in the left screen. Move them to the right..
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MetalMilitiaNL
General Member
Since: Mar 8, 2008
Posts: 20
Last: Apr 26, 2010
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 11, 2008 12:04 pm
Yep,worked now.

Only when I run the map again and developer script is ticked, I get a script runtime error.
If I deselect it, I can run around,no red fx on both sides.
I don't know how to copy it from console, but i made a screenshot of it.

We have tried to run it on our server, but it skipped and started the next map.

If you have a answer,I glad to hear about it and how to solve it.





The image isn't good to read, so I need a way to show it better.Anyone?


edited on Sep. 11, 2008 08:06 am by MetalMilitiaNL
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