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| Topic | Replies | Views | Last Post | |
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Setting to spawn without any weapons, is it possible? Call of Duty 4 : CoD4 Scripting Thanks Pedro that worked perfect. ... [more] |
7 | 1078 | Feb 18, 2009 05:56 am by bNasty ![]() |
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Setting to spawn without any weapons, is it possible? Call of Duty 4 : CoD4 Scripting Am I correct in assuming that after I do one of these suggestions I will need to build it as a mod to get these into the game?... [more] |
7 | 1078 | Feb 17, 2009 03:41 pm by bNasty ![]() |
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Setting to spawn without any weapons, is it possible? Call of Duty 4 : CoD4 Scripting Does anyone know of a way to setup a server / mod to spawns without any weapons? Trying out an idea but need players to startout without weapons.... [more] |
7 | 1078 | Feb 17, 2009 07:57 am by bNasty ![]() |
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What happened to the IW forums? Call of Duty : CoD+UO Offsite Links I went to check out the IW wiki today and bam its gone. What happened to the forums also? New forums, my user accountis gone. WTF - is this how they support the community? edited on Jun. 25, 2008 11:55 pm by bNasty... [more] |
3 | 3346 | Jun 26, 2008 03:55 am by bNasty ![]() |
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How can I reference an entire array of objects in a script Call of Duty 4 : CoD4 Scripting Thanks guys, works like a charm. The reason I don't have it as a single brush model is that I have these entities built as a prefab, and I didnt want to tear that apart and add the part seperately. I appreciate the help greatly.... [more] |
6 | 1537 | Jun 23, 2008 11:05 pm by bNasty ![]() |
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How can I reference an entire array of objects in a script Call of Duty 4 : CoD4 Scripting thanks for the reply Cartaker, I tried that but only one entity moved. Here is the script I setup based on your suggestion.Code:moveojbs() { myobjs = getentarray("myobj","targetname"); for(k=0;k... [more] |
6 | 1537 | Jun 23, 2008 09:04 pm by bNasty ![]() |
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How can I reference an entire array of objects in a script Call of Duty 4 : CoD4 Scripting I have the following myobjs = getentarray("myobj","targetname"); Now what I need to do is move the entire array at once, I was thinking something like this, but doesn't work. myobjs[] movex (50, 1); -or- myobjs movex(50,1); any help would be a... [more] |
6 | 1537 | Jun 23, 2008 05:46 am by bNasty ![]() |
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Scripting a light Call of Duty 4 : CoD4 MP Mapping So, anyway I still haven't been able to make the scripted light flicker in unison, but here are two examples of what this looks like. Hallway with scripted lights Hallway with fx lights ... [more] |
41 | 2151 | Jun 21, 2008 06:02 pm by bNasty ![]() |
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Scripting a light Call of Duty 4 : CoD4 MP Mapping Ok, I have been working on this and with the aid of Pedro699 I was able to get this fx to work. It is his fx from his youtube video. I have also gotten the scripted move light script to as well but I need some help with a one extra bit I have creat... [more] |
41 | 2151 | Jun 21, 2008 06:25 am by bNasty ![]() |
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Scripting a light Call of Duty 4 : CoD4 MP Mapping Has anyone gotten the script to work? I either get the light nut no flicker, of no light at all. i really do need this in my map. Any help at all would be greatly appreciated ... [more] |
41 | 2151 | Jun 17, 2008 05:52 am by bNasty ![]() |
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Map not compiling.. easy way to find Misc_models? Call of Duty 4 : CoD4 MP Mapping Just an FYI.. I have found that if I suspect a msc.model issue in my map, I open the map file in a text editor (I use textpad) and search for msc.model. This gives me the coords and I can delte it from the editor.... [more] |
5 | 1400 | Jun 16, 2008 09:43 pm by bNasty ![]() |
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Is there a way to forces a players brightness level Call of Duty 4 : CoD4 Scripting Fair enough - what I really want is a way to force client var to a low brightness. Ok, so is there a way to check the brightness level and kick players from my server if it is too high.... [more] |
7 | 1451 | Jun 14, 2008 02:58 pm by bNasty ![]() |
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Is there a way to forces a players brightness level Call of Duty 4 : CoD4 Scripting The reason I am asking is because back in the day with AmericaArmy I thought we could set a cvar check for gamma and brightness and then use that to kick from the map. Trying to do the same thing. I mean with the brightness up so high it ruin all the w... [more] |
7 | 1451 | Jun 14, 2008 02:26 pm by bNasty ![]() |
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Is there a way to forces a players brightness level Call of Duty 4 : CoD4 Scripting Ok, I have spent along time building a subterrainian map, worked a lot on making light and dark areas to force the use of night vision. only to have players crank their brightness levels up where it looks like its bright daylight, even in the drakest area... [more] |
7 | 1451 | Jun 14, 2008 05:27 am by bNasty ![]() |
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Can the minimap-corners be placed outside the skybox? Call of Duty 4 : CoD4 MP Mapping Yeah, that not a problem. Thats what I plan to do. Its that I see where the mini-map has to be a square, and the minimap corneres are what hte engine uses to calculate where the play is on the map. my map is a rectangle not a square, and I dont want o... [more] |
4 | 1050 | Jun 13, 2008 04:09 pm by bNasty ![]() |
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Can the minimap-corners be placed outside the skybox? Call of Duty 4 : CoD4 MP Mapping The map I am wokring on is not a square, and I do not want to add to amount of terrain / area required within the skybox. So I want to be able place to minimap_corners outside , so that I can get my minimap to work corect. I know I can try it myself and s... [more] |
4 | 1050 | Jun 13, 2008 03:47 pm by bNasty ![]() |
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I have the light_volume tecture, but still get raindow models Call of Duty 4 : CoD4 MP Mapping **Solved** Apparently there is a limit to the size of the light grid. 1048576 samples is the max. I found this line in the console which led me reducing the size of the ligthgrid_volume brushed in the map. It is now compiling correctly. Code:Need ... [more] |
11 | 1049 | Jun 13, 2008 05:22 am by bNasty ![]() |
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I have the light_volume tecture, but still get raindow models Call of Duty 4 : CoD4 MP Mapping Thanks, hadn't thought about that. I'll check it out. ... [more] |
11 | 1049 | Jun 12, 2008 10:58 pm by bNasty ![]() |
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I have the light_volume tecture, but still get raindow models Call of Duty 4 : CoD4 MP Mapping ok, just finished another full compile. Still have the saem problem. Double chekced my reflections probes, 32 to be exact. There is nothing intersecting my skybox. There are no leaks. I think my next steps is spend the next 3 hours running around my m... [more] |
11 | 1049 | Jun 12, 2008 09:59 pm by bNasty ![]() |
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I have the light_volume tecture, but still get raindow models Call of Duty 4 : CoD4 MP Mapping According to the wiki, you can either create a grid file "The hard way" collecting the dots. Or the "easy way" using the lightgrid_volume texture along with the lightgrid_sky texture and let the engine calculate the light grid itself. This is the method I... [more] |
11 | 1049 | Jun 12, 2008 09:29 pm by bNasty ![]() |
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I have the light_volume tecture, but still get raindow models Call of Duty 4 : CoD4 MP Mapping hmm post didnt make in the thread somehow. I have over 30 reflectors in my map. Double checked no leaks in the sky box. scartching my head on this one.... [more] |
11 | 1049 | Jun 12, 2008 09:02 pm by bNasty ![]() |
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Light coming through floor levels. Call of Duty 4 : CoD4 MP Mapping This is how I do mine to to prevent the leaks ... [more] |
6 | 1147 | Jun 12, 2008 05:56 pm by bNasty ![]() |
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I have the light_volume tecture, but still get raindow models Call of Duty 4 : CoD4 MP Mapping I don't know what has happened, the last three times I have compiled my map I have gotten nothing but rainbow colored models. I know that without a grid file that this happens. But I have grid files, I used the lightgrid_volume texture as well as the sky ... [more] |
11 | 1049 | Jun 12, 2008 04:16 pm by bNasty ![]() |
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Is there any way..... Call of Duty 4 : CoD4 MP Mapping Alright, you need to read up on portaling, cells, viz and such here in the forums. Also there are lots of threads structural and detail. I am not going to go into a detailed description in this thread, but basicaly if it is something that is not going t... [more] |
14 | 1278 | Jun 12, 2008 06:22 am by bNasty ![]() |
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Disable trigger or scripts by gametype? Call of Duty 4 : CoD4 Scripting In my map I would like to restrict the playable area when it is Death Match. My map has a bunker system that is closed off via doors and in death match I want to force the gameplay to this area only and I want ot disable the doors that lead out. In my scr... [more] |
2 | 1074 | Jun 12, 2008 12:04 am by bNasty ![]() |
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