Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 4 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by bNasty
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Setting to spawn without any weapons, is it possible?
Call of Duty 4 : CoD4 Scripting
Thanks Pedro that worked perfect. ... [more]
7 1078 Feb 18, 2009 05:56 am
by bNasty
Setting to spawn without any weapons, is it possible?
Call of Duty 4 : CoD4 Scripting
Am I correct in assuming that after I do one of these suggestions I will need to build it as a mod to get these into the game?... [more]
7 1078 Feb 17, 2009 03:41 pm
by bNasty
Setting to spawn without any weapons, is it possible?
Call of Duty 4 : CoD4 Scripting
Does anyone know of a way to setup a server / mod to spawns without any weapons? Trying out an idea but need players to startout without weapons.... [more]
7 1078 Feb 17, 2009 07:57 am
by bNasty
What happened to the IW forums?
Call of Duty : CoD+UO Offsite Links
I went to check out the IW wiki today and bam its gone. What happened to the forums also? New forums, my user accountis gone. WTF - is this how they support the community? edited on Jun. 25, 2008 11:55 pm by bNasty... [more]
3 3346 Jun 26, 2008 03:55 am
by bNasty
How can I reference an entire array of objects in a script
Call of Duty 4 : CoD4 Scripting
Thanks guys, works like a charm. The reason I don't have it as a single brush model is that I have these entities built as a prefab, and I didnt want to tear that apart and add the part seperately. I appreciate the help greatly.... [more]
6 1537 Jun 23, 2008 11:05 pm
by bNasty
How can I reference an entire array of objects in a script
Call of Duty 4 : CoD4 Scripting
thanks for the reply Cartaker, I tried that but only one entity moved. Here is the script I setup based on your suggestion.Code:moveojbs() { myobjs = getentarray("myobj","targetname"); for(k=0;k... [more]
6 1537 Jun 23, 2008 09:04 pm
by bNasty
How can I reference an entire array of objects in a script
Call of Duty 4 : CoD4 Scripting
I have the following myobjs = getentarray("myobj","targetname"); Now what I need to do is move the entire array at once, I was thinking something like this, but doesn't work. myobjs[] movex (50, 1); -or- myobjs movex(50,1); any help would be a... [more]
6 1537 Jun 23, 2008 05:46 am
by bNasty
Scripting a light
Call of Duty 4 : CoD4 MP Mapping
So, anyway I still haven't been able to make the scripted light flicker in unison, but here are two examples of what this looks like. Hallway with scripted lights Hallway with fx lights ... [more]
41 2151 Jun 21, 2008 06:02 pm
by bNasty
Scripting a light
Call of Duty 4 : CoD4 MP Mapping
Ok, I have been working on this and with the aid of Pedro699 I was able to get this fx to work. It is his fx from his youtube video. I have also gotten the scripted move light script to as well but I need some help with a one extra bit I have creat... [more]
41 2151 Jun 21, 2008 06:25 am
by bNasty
Scripting a light
Call of Duty 4 : CoD4 MP Mapping
Has anyone gotten the script to work? I either get the light nut no flicker, of no light at all. i really do need this in my map. Any help at all would be greatly appreciated ... [more]
41 2151 Jun 17, 2008 05:52 am
by bNasty
Map not compiling.. easy way to find Misc_models?
Call of Duty 4 : CoD4 MP Mapping
Just an FYI.. I have found that if I suspect a msc.model issue in my map, I open the map file in a text editor (I use textpad) and search for msc.model. This gives me the coords and I can delte it from the editor.... [more]
5 1400 Jun 16, 2008 09:43 pm
by bNasty
Is there a way to forces a players brightness level
Call of Duty 4 : CoD4 Scripting
Fair enough - what I really want is a way to force client var to a low brightness. Ok, so is there a way to check the brightness level and kick players from my server if it is too high.... [more]
7 1451 Jun 14, 2008 02:58 pm
by bNasty
Is there a way to forces a players brightness level
Call of Duty 4 : CoD4 Scripting
The reason I am asking is because back in the day with AmericaArmy I thought we could set a cvar check for gamma and brightness and then use that to kick from the map. Trying to do the same thing. I mean with the brightness up so high it ruin all the w... [more]
7 1451 Jun 14, 2008 02:26 pm
by bNasty
Is there a way to forces a players brightness level
Call of Duty 4 : CoD4 Scripting
Ok, I have spent along time building a subterrainian map, worked a lot on making light and dark areas to force the use of night vision. only to have players crank their brightness levels up where it looks like its bright daylight, even in the drakest area... [more]
7 1451 Jun 14, 2008 05:27 am
by bNasty
Can the minimap-corners be placed outside the skybox?
Call of Duty 4 : CoD4 MP Mapping
Yeah, that not a problem. Thats what I plan to do. Its that I see where the mini-map has to be a square, and the minimap corneres are what hte engine uses to calculate where the play is on the map. my map is a rectangle not a square, and I dont want o... [more]
4 1050 Jun 13, 2008 04:09 pm
by bNasty
Can the minimap-corners be placed outside the skybox?
Call of Duty 4 : CoD4 MP Mapping
The map I am wokring on is not a square, and I do not want to add to amount of terrain / area required within the skybox. So I want to be able place to minimap_corners outside , so that I can get my minimap to work corect. I know I can try it myself and s... [more]
4 1050 Jun 13, 2008 03:47 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD4 MP Mapping
**Solved** Apparently there is a limit to the size of the light grid. 1048576 samples is the max. I found this line in the console which led me reducing the size of the ligthgrid_volume brushed in the map. It is now compiling correctly. Code:Need ... [more]
11 1049 Jun 13, 2008 05:22 am
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD4 MP Mapping
Thanks, hadn't thought about that. I'll check it out. ... [more]
11 1049 Jun 12, 2008 10:58 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD4 MP Mapping
ok, just finished another full compile. Still have the saem problem. Double chekced my reflections probes, 32 to be exact. There is nothing intersecting my skybox. There are no leaks. I think my next steps is spend the next 3 hours running around my m... [more]
11 1049 Jun 12, 2008 09:59 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD4 MP Mapping
According to the wiki, you can either create a grid file "The hard way" collecting the dots. Or the "easy way" using the lightgrid_volume texture along with the lightgrid_sky texture and let the engine calculate the light grid itself. This is the method I... [more]
11 1049 Jun 12, 2008 09:29 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD4 MP Mapping
hmm post didnt make in the thread somehow. I have over 30 reflectors in my map. Double checked no leaks in the sky box. scartching my head on this one.... [more]
11 1049 Jun 12, 2008 09:02 pm
by bNasty
Light coming through floor levels.
Call of Duty 4 : CoD4 MP Mapping
This is how I do mine to to prevent the leaks ... [more]
6 1147 Jun 12, 2008 05:56 pm
by bNasty
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD4 MP Mapping
I don't know what has happened, the last three times I have compiled my map I have gotten nothing but rainbow colored models. I know that without a grid file that this happens. But I have grid files, I used the lightgrid_volume texture as well as the sky ... [more]
11 1049 Jun 12, 2008 04:16 pm
by bNasty
Is there any way.....
Call of Duty 4 : CoD4 MP Mapping
Alright, you need to read up on portaling, cells, viz and such here in the forums. Also there are lots of threads structural and detail. I am not going to go into a detailed description in this thread, but basicaly if it is something that is not going t... [more]
14 1278 Jun 12, 2008 06:22 am
by bNasty
Disable trigger or scripts by gametype?
Call of Duty 4 : CoD4 Scripting
In my map I would like to restrict the playable area when it is Death Match. My map has a bunker system that is closed off via doors and in death match I want to force the gameplay to this area only and I want ot disable the doors that lead out. In my scr... [more]
2 1074 Jun 12, 2008 12:04 am
by bNasty
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»