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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: battle of the maps
(R)ough(R)ider
General Member
Since: Mar 8, 2004
Posts: 67
Last: Nov 12, 2004
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Oct. 22, 2004 10:57 pm
Graydiant allows for multiple mappers to work on the same map, so I was thinking that Mods Online should have a contest.
The maps would be made by teams of mods online members. These teams would have a captain, and all the teams would be fairly equal as far as experience. These maps would be part of a map pack for the CoDUO server, when it gets running again.
First, I want to see if anyone is interested in this. Also, I want the Mods Online site to approve this and do the judging of the maps, if that is possible. If anyone is interested please post, so we can set the ground work for rules, teams, and judging.
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superwoman
General Member
Since: Oct 19, 2004
Posts: 299
Last: Feb 13, 2005
[view latest posts]
Level 5
MODSCON
Category: CoDUO Mapping
Posted: Saturday, Oct. 23, 2004 02:27 am
this sound interesting to me tho i would want to know more....tho i dont feel i am a great mapper as i am pretty new to it all.. i can make well design a map havent yet got to the scripting and what not but would like to know more so if this goes anywhere someone let me know

thank you [tongue]
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Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 26, 2005
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Saturday, Oct. 23, 2004 02:32 am
sounds like itd be tough but sounds like a good idea if it was well-orginized
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Davz
General Member
Since: May 20, 2004
Posts: 62
Last: Dec 27, 2005
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Oct. 23, 2004 07:17 am
sounds interesting, i enjoy making prefab houses at the moment, modeled off of real pics.
for instance this is the house im making now


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(R)ough(R)ider
General Member
Since: Mar 8, 2004
Posts: 67
Last: Nov 12, 2004
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Oct. 29, 2004 09:18 pm
Well... I was hoping more people would be interested in this. If Stryder or Foyleman could organize this, maybe it would get off the ground.
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superwoman
General Member
Since: Oct 19, 2004
Posts: 299
Last: Feb 13, 2005
[view latest posts]
Level 5
MODSCON
Category: CoDUO Mapping
Posted: Friday, Oct. 29, 2004 09:28 pm
i still am and was looking for this post....kinda died out fast keep posting here to keep in on ppl's list of new so that they can see it....maybe put up some more detail as to how ppl are picked on teams or if they should go start their own team and what not...what dooes the mapper have to know how to do with mapping with team they dont have to know everything say one knows how to terrain other is best with brushes and another guys with scripting or models ext....lets try get this going i would like to have teams in place b4 time is too short to complete a team map for contest...
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoDUO Mapping
Posted: Friday, Oct. 29, 2004 09:49 pm
sounds fun to me
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(R)ough(R)ider
General Member
Since: Mar 8, 2004
Posts: 67
Last: Nov 12, 2004
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Oct. 29, 2004 09:51 pm
Ok, here are some rules (these can be changed)
1. Teams will be chosen by the experience of the mappers, so that beginners have the opportunity to work with experts, but they are required to pull their own weight. (not really a rule)
2. depending on how many ppl are interested, there will be a different number of teams. About 3-6 ppl should be on a team, although that can be adjusted.
3. The maps will basically follow the rules for most contests i have seen, but won't be exactly like them: A. Must take place during WWII B. Must have dm, tdm, sd, re, bel, hq, but ctf, dom, and bas are optional. C. The more a map has, the better, both physical size and detail. (it will take good designing to keep # of tris down) D. A historical setting is not required, but the setting needs to be a WWII battlefield. E. Custom textures are allowed, but they must be pre-approved.
4. Prefabs are a huge part of this contest, but taking huge prefabs from other maps is strongly discouraged.
5. no cheating! i really don't know how you can cheat when making a map for a contest, but i know this will come up sometime along the way.
6. if you want to be a mapper for this contest, you must be somewhat knowledgable in mapping, but this is a learning experience. You don't need uo unless you are the captain of your team. The finished maps will be for uo.
7. A deadline will be set, and all testing for the maps will need to be done before that date.
8. Someone who didn't participate in the contest will be the judge, grading on appearance, gameplay, creativeness, technique, as well as whether or not the team actually funtioned as a team, or if one person did most of the work.
9. Finally, the maps will be released to the public in a map pack, and it will become a legend in mapping history. lol
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superwoman
General Member
Since: Oct 19, 2004
Posts: 299
Last: Feb 13, 2005
[view latest posts]
Level 5
MODSCON
Category: CoDUO Mapping
Posted: Friday, Oct. 29, 2004 10:09 pm
how does one get on a team? will you have a post were ppl can go sing up if they want and you find out what they can do as far as mapping scripting sound and what not...then start putting them on teams and when have enough team start this? (sorry im asking all the question for everyone that may not know what they need to do...)
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Starlight
General Member
Since: Feb 26, 2004
Posts: 127
Last: Sep 11, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Friday, Oct. 29, 2004 10:39 pm
I like the sound of this a lot.

Lets hope some more people show interest, the new layer system realy helps break the process down, so I would like to be involved.

I am going to submit my own map for the public early next week -- UO_flak88 currently in the projects section and screen shots in the custom map forum.

I will be keeping an eye on this and comon people get enuthiastic. I know we are all busy doing our own mapping but working on a joint project could help us all learn to advance our skills and build something that everyone xcan enjoy [smile]
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