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Latest Posts by ={W}=DEVIL
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I'm trying to make a mod...
Call of Duty 4 : CoD4 MP Mapping
calm down gents. neither of you is helping the current topic, so drop it lol.... [more]
118 1804 Dec 14, 2007 11:55 pm
by ={W}=DEVIL
Townshend - The First Sniper Map: Concept
Call of Duty 4 : CoD4 MP Mapping
Doing something solely for the sake of having done something rarely yields a professional or popular result. If people only wanted kills, theyd play the stock maps. Our job is to bring something new and refreshing. A map devoted entirely to sniping wou... [more]
16 3039 Dec 14, 2007 02:01 am
by ={W}=DEVIL
Townshend - The First Sniper Map: Concept
Call of Duty 4 : CoD4 MP Mapping
yeah really... the point of a sniper rifle is to make shots from very far away. Small maps are the exact opposite of sniper maps.... [more]
16 3039 Dec 14, 2007 01:13 am
by ={W}=DEVIL
Townshend - The First Sniper Map: Concept
Call of Duty 4 : CoD4 MP Mapping
lol, if you can give us examples of what you want us to suggest, why do you need us to suggest them? haha... What would be nice is a double road running east-west through the middle and a full line of damaged urban buildings lining each side with lots ... [more]
16 3039 Dec 13, 2007 04:32 am
by ={W}=DEVIL
I'm trying to make a mod...
Call of Duty 4 : CoD4 MP Mapping
theres a mod out already on a CoD4 server for zombies... go check it out and look at the script to see what problems you're having ... [more]
118 1804 Dec 11, 2007 11:18 pm
by ={W}=DEVIL
I'm trying to make a mod...
Call of Duty 4 : CoD4 MP Mapping
I haven't looked at the CoD4 scripts yet, but the modified gametype script that you posted had a ton of references to CoD4... like player types being set to Normandy for example. Or the presence of a "German" team. I doubt those references will work in C... [more]
118 1804 Dec 11, 2007 04:56 pm
by ={W}=DEVIL
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD4 MP Mapping
Someone (Stryder?) posted, from the wiki I think, that in CoD4 1inch = 1 unit. Thats the same scale as CoD2. Maybe the map in that screenshot was just built too big, who knows.... [more]
141 7698 Dec 4, 2007 01:38 pm
by ={W}=DEVIL
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD4 MP Mapping
Its already been said that CoD4 uses .map and that cod2 maps are importable, so why would you need such a tool? The scale isn't any different in CoD4... [more]
141 7698 Dec 3, 2007 11:57 pm
by ={W}=DEVIL
CoD4 Mod SDK Beta Testing
Call of Duty 4 : CoD4 MP Mapping
great news. IW is pulling themselves together this time, I'm glad.... [more]
141 7698 Nov 30, 2007 05:30 pm
by ={W}=DEVIL
-Mag-Jumps
Call of Duty 4 : CoD4 General
First, I agree that jumping, like all things, has a limit where it is no longer acceptable. For me, this means going under the map or shooting through caulked walls. However, I'll still argue that being up on a roof or somewhere similar and shooting peopl... [more]
23 1413 Nov 29, 2007 04:49 pm
by ={W}=DEVIL
-Mag-Jumps
Call of Duty 4 : CoD4 General
Well I thank you for editing your post. When I first read it I was being called and unprofessional cheater, lol. And who's fragile? I just said you can say whatever you'd like, I just want to argue the point lol. I should have joined the debate club...... [more]
23 1413 Nov 29, 2007 04:39 pm
by ={W}=DEVIL
-Mag-Jumps
Call of Duty 4 : CoD4 General
You can insult me personally as much you'd like, I'm not going to go there because I don't think this discussion should be dragged down into a flame war. Hacking and jumping are two different things. Sharking is different as well. Sharking gives you a spe... [more]
23 1413 Nov 29, 2007 04:34 pm
by ={W}=DEVIL
-Mag-Jumps
Call of Duty 4 : CoD4 General
Jumping onto a roof or going up some stairs higher than anyone else isnt an unfair advantage, its a use of a skillset than anyone else can develop. Unfair advantage means using something that other people can't use without downloading or modding third pa... [more]
23 1413 Nov 29, 2007 04:13 pm
by ={W}=DEVIL
changes to my map not taking
Call of Duty 2 : CoD2 MP Mapping
the iwd is not created automatically. Make sure that you are putting your new bsp file into the proper directory and overwriting (or moving) the old bsp file. Thats the last little step that a lot of people forget about when compiling new changes to a map... [more]
12 1376 Nov 29, 2007 03:34 pm
by ={W}=DEVIL
-Mag-Jumps
Call of Duty 4 : CoD4 General
If the jump/glitch doesn't make you invulnerable, its legit. You can still get shot, just like everybody else. The only difference is that your adapting to you environment. Its not your fault if the other players don't think to look in unusual places for ... [more]
23 1413 Nov 29, 2007 03:07 pm
by ={W}=DEVIL
indoor only maps
Call of Duty 4 : CoD4 MP Mapping
I doubt custom maps will be valid on a ranked server. the whole point of a ranked server is to make sure that the server is running according to what the developers deemed to be fair play/rules. A custom map could be unbalanced... [more]
6 2116 Nov 27, 2007 02:04 am
by ={W}=DEVIL
Dynamic Lighting?
Call of Duty 4 : CoD4 MP Mapping
I hope you're right about the seperatiogn between worldspawn and interior light... that would be great for adding realism. There's def some kind of exposure/worldspawn difference between interiors and exteriors. When you go inside buildings, exterior loca... [more]
2 1640 Nov 26, 2007 11:16 pm
by ={W}=DEVIL
DEVIL's back and ready for some CoD4
Call of Duty 4 : CoD4 MP Mapping
better late than never supersword :) How ya doin buddy? I've got schematics and concepts all set to go for my first CoD4 map... it's gonna be pretty cool!... [more]
8 2408 Nov 21, 2007 02:25 am
by ={W}=DEVIL
weapon ideas???
Call of Duty 4 : CoD4 MP Mapping
would be nice to remove tracer rounds from silenced/sniper weapons, as it is incredibly unrealistic. The entire point of silenced weapons and/or sniper rifles is to kill without being found. Tracers kinda defeat the entire purpose.... [more]
36 1722 Nov 20, 2007 07:21 pm
by ={W}=DEVIL
Apple Insomnia Film Competition
MODSonline : General
Anybody do a film for Apple's Insomnia Film Contest? http://edcommunity.apple.com/insomnia_fall07/item.php?itemID=407 Vote for my team's entry! Do it!... [more]
1 1532 Oct 22, 2007 04:40 pm
by ={W}=DEVIL
DEVIL's back and ready for some CoD4
Call of Duty 4 : CoD4 MP Mapping
Hey guys, don't know how many people are left that still remember me (Stryder? you still out there?), but I quit CoD2 mapping a while back in order to pursue my education in film production. Well, CoD4 is coming out and I'm cutting loose. I'll be gungho f... [more]
8 2408 Oct 20, 2007 01:41 am
by ={W}=DEVIL
Maya 6?
Call of Duty 2 : CoD2 MP Mapping
I know this is a bit late, but Maya 6, as mentioned somewhere above, is old news. I got maya about a year ago and it was version 8. I'm pretty sure they've gone beyond even that by now, so I'm not surprised that Maya 6 has been marked down so much. Sorry,... [more]
14 2287 May 15, 2007 06:40 pm
by ={W}=DEVIL
Maya 6?
Call of Duty 2 : CoD2 MP Mapping
Maya 6 is a professional 3D modelling program made by Alias. The full program costs upwards of 600 dollars if I remember correctly. If you are a student you may be able to get maya for under 300. Do some research ;)... [more]
14 2287 May 8, 2007 04:30 pm
by ={W}=DEVIL
Porting a CoD1 map to CoD2
Call of Duty 2 : CoD2 MP Mapping
he didn't link them right. Look at the URL they are pointing to. Its links to modsonline.com/hisurlhere so just replace the modsonline.com with www. and you'll be fine.... [more]
6 3236 May 8, 2007 04:28 pm
by ={W}=DEVIL
Porting a CoD1 map to CoD2
Call of Duty 2 : CoD2 MP Mapping
Cool tut. One thing to add: If you have, for instance, 20 tanks of the same variety in your cod1 version and wish to have 20 tanks in the cod2 version, instead of replacing all 20 individually I believe it would be possible to open your cod2 .map ... [more]
6 3236 May 7, 2007 06:18 pm
by ={W}=DEVIL
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