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by KAZAM3766
Posts: 1 / 343 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2446 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 2954 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 931 New Cod UO Rifle Mod.
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Posts: 2 / 5218 setting your own ai names
CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
I'm trying to make a mod... Call of Duty 4 : CoD4 MP Mapping calm down gents. neither of you is helping the current topic, so drop it lol.... [more] |
118 | 1804 | Dec 14, 2007 11:55 pm by ={W}=DEVIL |
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Townshend - The First Sniper Map: Concept Call of Duty 4 : CoD4 MP Mapping Doing something solely for the sake of having done something rarely yields a professional or popular result. If people only wanted kills, theyd play the stock maps. Our job is to bring something new and refreshing. A map devoted entirely to sniping wou... [more] |
16 | 3039 | Dec 14, 2007 02:01 am by ={W}=DEVIL |
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Townshend - The First Sniper Map: Concept Call of Duty 4 : CoD4 MP Mapping yeah really... the point of a sniper rifle is to make shots from very far away. Small maps are the exact opposite of sniper maps.... [more] |
16 | 3039 | Dec 14, 2007 01:13 am by ={W}=DEVIL |
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Townshend - The First Sniper Map: Concept Call of Duty 4 : CoD4 MP Mapping lol, if you can give us examples of what you want us to suggest, why do you need us to suggest them? haha... What would be nice is a double road running east-west through the middle and a full line of damaged urban buildings lining each side with lots ... [more] |
16 | 3039 | Dec 13, 2007 04:32 am by ={W}=DEVIL |
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I'm trying to make a mod... Call of Duty 4 : CoD4 MP Mapping theres a mod out already on a CoD4 server for zombies... go check it out and look at the script to see what problems you're having ... [more] |
118 | 1804 | Dec 11, 2007 11:18 pm by ={W}=DEVIL |
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I'm trying to make a mod... Call of Duty 4 : CoD4 MP Mapping I haven't looked at the CoD4 scripts yet, but the modified gametype script that you posted had a ton of references to CoD4... like player types being set to Normandy for example. Or the presence of a "German" team. I doubt those references will work in C... [more] |
118 | 1804 | Dec 11, 2007 04:56 pm by ={W}=DEVIL |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping Someone (Stryder?) posted, from the wiki I think, that in CoD4 1inch = 1 unit. Thats the same scale as CoD2. Maybe the map in that screenshot was just built too big, who knows.... [more] |
141 | 7698 | Dec 4, 2007 01:38 pm by ={W}=DEVIL |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping Its already been said that CoD4 uses .map and that cod2 maps are importable, so why would you need such a tool? The scale isn't any different in CoD4... [more] |
141 | 7698 | Dec 3, 2007 11:57 pm by ={W}=DEVIL |
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CoD4 Mod SDK Beta Testing Call of Duty 4 : CoD4 MP Mapping great news. IW is pulling themselves together this time, I'm glad.... [more] |
141 | 7698 | Nov 30, 2007 05:30 pm by ={W}=DEVIL |
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-Mag-Jumps Call of Duty 4 : CoD4 General First, I agree that jumping, like all things, has a limit where it is no longer acceptable. For me, this means going under the map or shooting through caulked walls. However, I'll still argue that being up on a roof or somewhere similar and shooting peopl... [more] |
23 | 1413 | Nov 29, 2007 04:49 pm by ={W}=DEVIL |
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-Mag-Jumps Call of Duty 4 : CoD4 General Well I thank you for editing your post. When I first read it I was being called and unprofessional cheater, lol. And who's fragile? I just said you can say whatever you'd like, I just want to argue the point lol. I should have joined the debate club...... [more] |
23 | 1413 | Nov 29, 2007 04:39 pm by ={W}=DEVIL |
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-Mag-Jumps Call of Duty 4 : CoD4 General You can insult me personally as much you'd like, I'm not going to go there because I don't think this discussion should be dragged down into a flame war. Hacking and jumping are two different things. Sharking is different as well. Sharking gives you a spe... [more] |
23 | 1413 | Nov 29, 2007 04:34 pm by ={W}=DEVIL |
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-Mag-Jumps Call of Duty 4 : CoD4 General Jumping onto a roof or going up some stairs higher than anyone else isnt an unfair advantage, its a use of a skillset than anyone else can develop. Unfair advantage means using something that other people can't use without downloading or modding third pa... [more] |
23 | 1413 | Nov 29, 2007 04:13 pm by ={W}=DEVIL |
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changes to my map not taking Call of Duty 2 : CoD2 MP Mapping the iwd is not created automatically. Make sure that you are putting your new bsp file into the proper directory and overwriting (or moving) the old bsp file. Thats the last little step that a lot of people forget about when compiling new changes to a map... [more] |
12 | 1376 | Nov 29, 2007 03:34 pm by ={W}=DEVIL |
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-Mag-Jumps Call of Duty 4 : CoD4 General If the jump/glitch doesn't make you invulnerable, its legit. You can still get shot, just like everybody else. The only difference is that your adapting to you environment. Its not your fault if the other players don't think to look in unusual places for ... [more] |
23 | 1413 | Nov 29, 2007 03:07 pm by ={W}=DEVIL |
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indoor only maps Call of Duty 4 : CoD4 MP Mapping I doubt custom maps will be valid on a ranked server. the whole point of a ranked server is to make sure that the server is running according to what the developers deemed to be fair play/rules. A custom map could be unbalanced... [more] |
6 | 2116 | Nov 27, 2007 02:04 am by ={W}=DEVIL |
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Dynamic Lighting? Call of Duty 4 : CoD4 MP Mapping I hope you're right about the seperatiogn between worldspawn and interior light... that would be great for adding realism. There's def some kind of exposure/worldspawn difference between interiors and exteriors. When you go inside buildings, exterior loca... [more] |
2 | 1640 | Nov 26, 2007 11:16 pm by ={W}=DEVIL |
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DEVIL's back and ready for some CoD4 Call of Duty 4 : CoD4 MP Mapping better late than never supersword :) How ya doin buddy? I've got schematics and concepts all set to go for my first CoD4 map... it's gonna be pretty cool!... [more] |
8 | 2408 | Nov 21, 2007 02:25 am by ={W}=DEVIL |
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weapon ideas??? Call of Duty 4 : CoD4 MP Mapping would be nice to remove tracer rounds from silenced/sniper weapons, as it is incredibly unrealistic. The entire point of silenced weapons and/or sniper rifles is to kill without being found. Tracers kinda defeat the entire purpose.... [more] |
36 | 1722 | Nov 20, 2007 07:21 pm by ={W}=DEVIL |
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Apple Insomnia Film Competition MODSonline : General Anybody do a film for Apple's Insomnia Film Contest? http://edcommunity.apple.com/insomnia_fall07/item.php?itemID=407 Vote for my team's entry! Do it!... [more] |
1 | 1532 | Oct 22, 2007 04:40 pm by ={W}=DEVIL |
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DEVIL's back and ready for some CoD4 Call of Duty 4 : CoD4 MP Mapping Hey guys, don't know how many people are left that still remember me (Stryder? you still out there?), but I quit CoD2 mapping a while back in order to pursue my education in film production. Well, CoD4 is coming out and I'm cutting loose. I'll be gungho f... [more] |
8 | 2408 | Oct 20, 2007 01:41 am by ={W}=DEVIL |
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Maya 6? Call of Duty 2 : CoD2 MP Mapping I know this is a bit late, but Maya 6, as mentioned somewhere above, is old news. I got maya about a year ago and it was version 8. I'm pretty sure they've gone beyond even that by now, so I'm not surprised that Maya 6 has been marked down so much. Sorry,... [more] |
14 | 2287 | May 15, 2007 06:40 pm by ={W}=DEVIL |
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Maya 6? Call of Duty 2 : CoD2 MP Mapping Maya 6 is a professional 3D modelling program made by Alias. The full program costs upwards of 600 dollars if I remember correctly. If you are a student you may be able to get maya for under 300. Do some research ;)... [more] |
14 | 2287 | May 8, 2007 04:30 pm by ={W}=DEVIL |
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Porting a CoD1 map to CoD2 Call of Duty 2 : CoD2 MP Mapping he didn't link them right. Look at the URL they are pointing to. Its links to modsonline.com/hisurlhere so just replace the modsonline.com with www. and you'll be fine.... [more] |
6 | 3236 | May 8, 2007 04:28 pm by ={W}=DEVIL |
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Porting a CoD1 map to CoD2 Call of Duty 2 : CoD2 MP Mapping Cool tut. One thing to add: If you have, for instance, 20 tanks of the same variety in your cod1 version and wish to have 20 tanks in the cod2 version, instead of replacing all 20 individually I believe it would be possible to open your cod2 .map ... [more] |
6 | 3236 | May 7, 2007 06:18 pm by ={W}=DEVIL |
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