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| Topic | Replies | Views | Last Post | |
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All the map ideas you can think of Call of Duty : CoD Mapping for me, the ultimate map, is a map that is big, based on real images, say its a S&D the 2 teams spawn on opposite sides, but the armies would have some time to travel, with a lot of different passages to go down, say its carentan, then you could circle al... [more] |
11 | 1977 | Dec 27, 2005 05:07 am by Davz ![]() |
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axis flip Call of Duty : CoDUO Mapping never mind CTRL + TAB... [more] |
2 | 896 | Jan 18, 2005 07:52 am by Davz ![]() |
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axis flip Call of Duty : CoDUO Mapping REAL DUMB QUESTION!!!! I have forgoten the command to flip the axis fron x/y to z/y so on so forth in gradient, please help me, i feel dumb as an ox... [more] |
2 | 896 | Jan 18, 2005 07:49 am by Davz ![]() |
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Ideas and tips for designing a layout Call of Duty : CoDUO Mapping true true, thanks for the ideas, i might just do that, look at the maps made by the pros and see what they do to create the atmosphere, thanks... [more] |
17 | 1566 | Nov 14, 2004 09:25 am by Davz ![]() |
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Ideas and tips for designing a layout Call of Duty : CoDUO Mapping PLEASE, has anyone got any tips for designing a layout for a map? i have been through at least 10 different layots and i get 25% through and realise that 1: it looks crap and 2: it would be very hard to play in, i may be trying to be TOO REALISTIC as i al... [more] |
17 | 1566 | Nov 14, 2004 05:29 am by Davz ![]() |
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how do i make trees available Call of Duty : CoDUO Mapping thank you... [more] |
4 | 1492 | Nov 8, 2004 12:46 am by Davz ![]() |
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how do i make trees available Call of Duty : CoDUO Mapping how do i make trees available to just "insert" them, are there any prefabbed trees?... [more] |
4 | 1492 | Nov 7, 2004 08:28 am by Davz ![]() |
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british american selection Call of Duty : CoDUO Mapping yes im sure that will help and how do i make a game behind enemy lines?... [more] |
4 | 920 | Oct 25, 2004 04:51 pm by Davz ![]() |
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british american selection Call of Duty : CoDUO Mapping how do i determine what forces are used on the map. ie: i want British Vs German... [more] |
4 | 920 | Oct 25, 2004 01:32 pm by Davz ![]() |
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t intersections Call of Duty : CoDUO Mapping will that make the texture wrap around the corner so it look proper, i have seen this on a map b4... [more] |
3 | 927 | Oct 25, 2004 11:31 am by Davz ![]() |
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An easy way to draw mountains?? Call of Duty : CoDUO Mapping after you adjust your mountain in total spend the time to go through and snap them together, select two maybe 4 patches at a time and press v then hold in control and select one of the squares then select the square on the patch touching it that correspon... [more] |
4 | 1113 | Oct 24, 2004 12:01 pm by Davz ![]() |
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testing on a lan Call of Duty : CoDUO Mapping is there a way to connect on a LAN if i have not made a pk3, the other computers have the .map .poly .prt and .bsp files, is there a command to connect in the console, as the game cannot be seen in the join server list... [more] |
3 | 925 | Oct 24, 2004 11:20 am by Davz ![]() |
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Searching Partner for map mp_breaktrough Call of Duty : CoDUO Mapping i just finished making this house, i put it up for download in the coduo prefab section, but they say they need to validate it first, but if you want it then i can just send it to you via msn or yahoo messenger, and i would be willing to help you make mor... [more] |
5 | 1274 | Oct 24, 2004 10:29 am by Davz ![]() |
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WHY WHY WHY WHY WHY!!! Call of Duty : CoDUO Mapping @ superwoma my compiler always says that stuff and it still runs the map except for my problem above... [more] |
7 | 956 | Oct 24, 2004 09:31 am by Davz ![]() |
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WHY WHY WHY WHY WHY!!! Call of Duty : CoDUO Mapping and where do i find these? ... [more] |
7 | 956 | Oct 24, 2004 08:39 am by Davz ![]() |
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WHY WHY WHY WHY WHY!!! Call of Duty : CoDUO Mapping Why is that i can compile a map with 1 house, but the moment i add a second or a third house it will not build the bsp, i added the bridge out of foy and 2 custom built houses, to my map wich i have tested before, and now it will not work, take a look and... [more] |
7 | 956 | Oct 24, 2004 08:09 am by Davz ![]() |
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t intersections Call of Duty : CoDUO Mapping is there a way to make my roads meet up seamlessly at a t intersection?... [more] |
3 | 927 | Oct 24, 2004 07:15 am by Davz ![]() |
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.bsp won't update Call of Duty : CoDUO Mapping try deleting all the files except your .map file and recompile... [more] |
27 | 2408 | Oct 24, 2004 06:15 am by Davz ![]() |
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"need" a partner Call of Duty : CoDUO Mapping no i copied the name from the site that i got the pic from... [more] |
15 | 1278 | Oct 23, 2004 07:21 am by Davz ![]() |
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battle of the maps Call of Duty : CoDUO Mapping sounds interesting, i enjoy making prefab houses at the moment, modeled off of real pics. for instance this is the house im making now ... [more] |
16 | 1792 | Oct 23, 2004 07:17 am by Davz ![]() |
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"need" a partner Call of Duty : CoDUO Mapping just did a little research on the house, i was the home of a famous painter Albrecht Dürer, just a little useless info for ya... [more] |
15 | 1278 | Oct 22, 2004 06:14 pm by Davz ![]() |
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"need" a partner Call of Duty : CoDUO Mapping you need to have yahoo aswell though! i just added you to my girlfriends msn christinehill is the user name... [more] |
15 | 1278 | Oct 22, 2004 05:18 pm by Davz ![]() |
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"need" a partner Call of Duty : CoDUO Mapping i have yahoo messenger? im not sure if im signed up for msn yet, i am currently making prefabbed houses that we can use, i have 2 already made and im making a huge semi destroyed house modeled off of a real picture from ww2 if you are interested in lettin... [more] |
15 | 1278 | Oct 22, 2004 05:03 pm by Davz ![]() |
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"need" a partner Call of Duty : CoDUO Mapping Im australian but i am quite interested in creating a map as a team, and i also love soccer so we can chat about ajax... [more] |
15 | 1278 | Oct 22, 2004 03:23 pm by Davz ![]() |
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MORE TEXTURES Call of Duty : CoDUO Mapping how do i get more textures to pick from in my textures drop down? and also why have i lost the "holland" in the textures... [more] |
1 | 777 | Oct 22, 2004 01:21 pm by Davz ![]() |
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