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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: KOTH (HQ) gametype not working- any ideas??
Icey
General Member
Since: Jan 20, 2008
Posts: 192
Last: Nov 16, 2018
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 23, 2008 06:41 am
then u dunno m8, i followed exactly that wiki tutorial and the reason why i didnt work for me was cuz i used hq instead of KOTH, after i changed hq to KOTH it worked for me.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 23, 2008 07:54 am
do you have a global_intermission? and there's no harm if you add at least one DM spawn too.
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_Neo_
General Member
Since: Jan 20, 2008
Posts: 36
Last: Jul 25, 2011
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Feb. 25, 2008 12:52 pm
I'm getting this problem as well, followed the wiki guide, got 6 hq spawn prefabs with multiple_trigger sorrounding the whole thing and a targetname of radiotrigger. So far i can get FFA, WAR & SD working fine (although after one round of SD i get file mismatch or something and it crashes), would like to get most gametypes working but i just dont have a clue with regards to the scripts needed.
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Sephyx
General Member
Since: Feb 2, 2008
Posts: 98
Last: Apr 22, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 05:25 pm
open the console and see what the log says, it should give you some clue as to why not, if it doesn't, likely you have an hq/trigger issue, make sure hq's are sitting on the ground and the trigger entity is targetname to radiotrigger, and the trigger is COMPLETELY covering the hq.

I couldn't figure out what the issue was when I did my last map on domination, after making 100 spawns for all the modes I mistakenly used a different script for one of the flags, thus, not making domination work.

With HQ, I had the laptop on the box just pushing through the trigger on a hq I forgot I created, resized the trigger and boom it worked.

edited on Feb. 26, 2008 12:26 pm by Sephyx
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 05:31 pm
Sephyx writes...
Quote:
open the console and see what the log says, it should give you some clue as to why not, if it doesn't, likely you have an hq/trigger issue, make sure hq's are sitting on the ground and the trigger entity is targetname to radiotrigger, and the trigger is COMPLETELY covering the hq.


the hq doesnt need to be on the ground, and the trigger doesnt need to be covering the whole hq, just that there must be a small part of the trigger touching a small part of the hq at the minimum
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 05:35 pm
.KiLL3R. writes...
Quote:
Sephyx writes...
Quote:
open the console and see what the log says, it should give you some clue as to why not, if it doesn't, likely you have an hq/trigger issue, make sure hq's are sitting on the ground and the trigger entity is targetname to radiotrigger, and the trigger is COMPLETELY covering the hq.


the hq doesnt need to be on the ground, and the trigger doesnt need to be covering the whole hq, just that there must be a small part of the trigger touching a small part of the hq at the minimum


EDIT
just had a look again, the trigger must be touching the laptop
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 05:36 pm
.KiLL3R. writes...
Quote:
.KiLL3R. writes...
Quote:
Sephyx writes...
Quote:
open the console and see what the log says, it should give you some clue as to why not, if it doesn't, likely you have an hq/trigger issue, make sure hq's are sitting on the ground and the trigger entity is targetname to radiotrigger, and the trigger is COMPLETELY covering the hq.


the hq doesnt need to be on the ground, and the trigger doesnt need to be covering the whole hq, just that there must be a small part of the trigger touching a small part of the hq at the minimum


EDIT
just had a look again, the trigger must be touching the laptop



EDIT2
oops i pressed quote instead of edit

EDIT3
OMG did it again

edited on Feb. 26, 2008 12:37 pm by .KiLL3R.
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rakekniven
General Member
Since: Jul 2, 2004
Posts: 439
Last: Aug 11, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, Feb. 26, 2008 05:41 pm
From experience, the trigger must not only touch the entire part of the hq prefab, IT MUST COMPLETLY ENVELOPE IT. I had radios that didnt work because the bottom of the trigger brush was the same level as the bottom of the prefab. I hade to bring the trigger down 8 units more in order for those radios to work.

I would say that a trigger should be twice the size of the radio in every direction (to be safe) however in tight small areas, make it at least 8 units greater than the prefab.
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Sephyx
General Member
Since: Feb 2, 2008
Posts: 98
Last: Apr 22, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Wednesday, Feb. 27, 2008 03:27 am
.KiLL3R. writes...
Quote:
.KiLL3R. writes...
Quote:
.KiLL3R. writes...
Quote:
Sephyx writes...
Quote:
open the console and see what the log says, it should give you some clue as to why not, if it doesn't, likely you have an hq/trigger issue, make sure hq's are sitting on the ground and the trigger entity is targetname to radiotrigger, and the trigger is COMPLETELY covering the hq.


the hq doesnt need to be on the ground, and the trigger doesnt need to be covering the whole hq, just that there must be a small part of the trigger touching a small part of the hq at the minimum


EDIT
just had a look again, the trigger must be touching the laptop



EDIT2
oops i pressed quote instead of edit

EDIT3
OMG did it again

edited on Feb. 26, 2008 12:37 pm by .KiLL3R.


Man you suck at this forum thing.

And no, it doesn't need to be touching the ground, but why wouldn't you want it to, and the whole entire prefab needs to be covered by the trigger for it to work. Trust me, my map I just got done working with is proof.
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_Neo_
General Member
Since: Jan 20, 2008
Posts: 36
Last: Jul 25, 2011
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Wednesday, Feb. 27, 2008 03:25 pm
Well i deleted all my triggers and redone them all, completely surrounding the war_hq_obj.map prefab in all directions, all spawns are fine yet still cant get it working :/
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