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Topic | Replies | Views | Last Post | |
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ui_mp script help needed Call of Duty 2 : CoD2 Scripting iw_06.iwd\ui_mp\connect.menu !... [more] |
7 | 3498 | May 10, 2013 04:07 pm by Sevenz ![]() |
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trigger hurt which can move Call of Duty 2 : CoD2 MP Mapping http://zeroy.com/script/entity/enablelinkto.htm... [more] |
4 | 3635 | Jan 4, 2013 01:03 am by Sevenz ![]() |
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Connecting to a database Call of Duty 2 : CoD2 MP Mapping no, but some people got file functions to work (read/write)... [more] |
2 | 3052 | Jan 3, 2013 07:45 pm by Sevenz ![]() |
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Cannot Build Fast File Call of Duty 4 : CoD4 MP Mapping on vista / windows 7, run tools as administrator. make sure your GDT is stored in source_data\ folder... [more] |
3 | 2933 | Jan 3, 2013 07:44 pm by Sevenz ![]() |
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[How to] Call of Duty 2 Font Style and Edit Call of Duty 2 : CoD2 Scripting Check out the specs: http://wiki.modsrepository.com/index.php/Call_of_Duty:_Font_System... [more] |
3 | 5955 | Nov 1, 2012 05:51 pm by Sevenz ![]() |
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Subtitles Singleplayer Call of Duty 4 : CoD4 SP Mapping you need to have localized strings in .str, maybe it's required to have it in subtitle.str (but i suggest to backup the stock file, clear content and put only your stuff into it) then, in your soundaliases .csv, add the localized string names to the su... [more] |
2 | 3004 | Oct 23, 2012 02:26 pm by Sevenz ![]() |
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NotSolid() for the player Call of Duty 2 : CoD2 Scripting it's a function for script_brushmodel entities to make them non-solid: http://zeroy.com/script/motion/notsolid.htm... [more] |
2 | 3244 | Oct 9, 2012 06:34 am by Sevenz ![]() |
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Cod2 New Fonts Call of Duty 2 : CoD2 Scripting oh lol, did not look like cod4 font in the thumbnail picture xD rather like comic sans... [more] |
6 | 4531 | Oct 9, 2012 06:32 am by Sevenz ![]() |
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MattY's Weekly COD2 Script Dump! Call of Duty 2 : CoD2 Scripting Great job Izno! You should really explain it, at least the basic principle. Looking forward to it!... [more] |
64 | 6258 | Oct 8, 2012 03:44 pm by Sevenz ![]() |
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Worldspawn Settings Call of Duty 2 : CoD2 SP Mapping can't you see the skys in radiant?... [more] |
7 | 3763 | Oct 8, 2012 03:41 pm by Sevenz ![]() |
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Fx appearing to 1000 units of the player Call of Duty 2 : CoD2 Scripting Set Range Max to 1000 and maybe use Fade out as well, to make it fade before it vanishes (if i'm not mistaken, Fade Out Min / Max 900 and 1000)... [more] |
5 | 3178 | Oct 8, 2012 03:40 pm by Sevenz ![]() |
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Playerbody Assetmanager Settings Call of Duty 2 : CoD2 General Tally writes...Quote:1. It requires Maya 6.0 to work. No other version works. The original cod2 maya plugin works for v6.0 only, that's true. But the XMODEL_EXPORT format is the same as used in CoD4, CoD5 and CoD7 (XMODEL_EXPORT v6). So you may use more ... [more] |
8 | 5584 | Oct 7, 2012 07:03 pm by Sevenz ![]() |
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MattY's Weekly COD2 Script Dump! Call of Duty 2 : CoD2 Scripting Week 7: Bullet penetration for guns? IIRC, someone released his WIP code for this, would be nice to see how it's working...... [more] |
64 | 6258 | Oct 7, 2012 06:54 pm by Sevenz ![]() |
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Cod2 New Fonts Call of Duty 2 : CoD2 Scripting nice work! Did you do that all by hand, or did you use some tool or maybe wrote your own font editor?... [more] |
6 | 4531 | Oct 7, 2012 06:52 pm by Sevenz ![]() |
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Worldspawn Settings Call of Duty 2 : CoD2 SP Mapping without pictures: http://wiki.modsrepository.com/index.php/Call_of_Duty_2:_Worldspawn_Setting s doesn't make much sense to have pictures along with the settings imo, as you won't really see what the values do. You'd rather need series of screenshots wi... [more] |
7 | 3763 | Oct 7, 2012 06:51 pm by Sevenz ![]() |
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Fx appearing to 1000 units of the player Call of Duty 2 : CoD2 Scripting well, you can define a maximum range in which a FX is shown within the FX itself (EffectsEd) question is, where you do want to place fx? Quote:Deployed all over the map fx. Do you really wanna plaster an entire map with an FX? Or place FX here and... [more] |
5 | 3178 | Oct 7, 2012 06:48 pm by Sevenz ![]() |
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Slippery texture Call of Duty 4 : CoD4 MP Mapping make sure it's not a decal or something similar, it shouldn't use any alpha at all in color map. it deffo working in CoD5 MP, never tried CoD4...... [more] |
4 | 3484 | Oct 7, 2012 06:44 pm by Sevenz ![]() |
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MP Model Animation Call of Duty 2 : CoD2 Scripting MP: static models can't be animated, this feature was added in mw2 for which we didn't get mod tools. You can, however, replace character and weapon animations. One last option: vertex shaders can animate static models, the waving flags are an example ... [more] |
6 | 3457 | Sep 6, 2012 06:52 pm by Sevenz ![]() |
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Reading a file Call of Duty 2 : CoD2 Scripting [doublepost]... [more] |
44 | 2937 | Aug 20, 2012 01:34 pm by Sevenz ![]() |
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Reading a file Call of Duty 2 : CoD2 Scripting i tried the openfile functions myself twice, but it failed just like for others here. I really don't know why, might depend on the surrounding code (similar to precache stuff, which has to be done before any wait command). However, i do believe that it ac... [more] |
44 | 2937 | Aug 20, 2012 01:29 pm by Sevenz ![]() |
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Navigation mesh in COD2 Call of Duty 2 : CoD2 Scripting there was already a bot mod using A-Star for AI navigation but it was way too slow, bots stopped at every waypoint for about 1 second. No clue if it could had been optimized... mesh-based pathfinding seems faster, good job so far!... [more] |
11 | 2476 | Aug 17, 2012 07:48 pm by Sevenz ![]() |
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Call of Duty 2 Motorcross mod Call of Duty 2 : CoD2 Map + Mod Releases awesome work! is it all scripted? would be nice if you made it a competitive mod, where a script tracked the players' progresses and forced them to stay on the road... [more] |
5 | 4951 | Aug 17, 2012 07:47 pm by Sevenz ![]() |
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Mapping with Google SketchUp? Call of Duty 4 : CoD4 MP Mapping you can create models for call of duty using 3d apps like Sketchup, Blender etc. but you rely on CoD Radiant for mapping, as models won't have any collision to the player, he will just walk / fall through. You may model terrain in an external app, c... [more] |
4 | 5371 | Aug 17, 2012 07:44 pm by Sevenz ![]() |
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Finally, rotating hud elems are here [Pros only] Call of Duty 2 : CoD2 Scripting hack of the year +1! IzNoDog, great idea!... [more] |
14 | 4043 | Jul 17, 2012 10:57 pm by Sevenz ![]() |
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3D Export and Radiant Import Call of Duty 2 : CoD2 MP Mapping the official way is to use Maya + CoD modtools maya plugin but you can also use free Blender + Blender-CoD addon: http://code.google.com/p/blender-cod/ Basic steps: http://www.youtube.com/watch?v=_kTR3eCZECE http://www.youtube.com/watch?v=9h486... [more] |
3 | 2970 | Jun 25, 2012 01:42 pm by Sevenz ![]() |
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