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Latest Posts by Sevenz
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ui_mp script help needed
Call of Duty 2 : CoD2 Scripting
iw_06.iwd\ui_mp\connect.menu !... [more]
7 3568 May 10, 2013 04:07 pm
by Sevenz
trigger hurt which can move
Call of Duty 2 : CoD2 MP Mapping
http://zeroy.com/script/entity/enablelinkto.htm... [more]
4 3706 Jan 4, 2013 01:03 am
by Sevenz
Connecting to a database
Call of Duty 2 : CoD2 MP Mapping
no, but some people got file functions to work (read/write)... [more]
2 3107 Jan 3, 2013 07:45 pm
by Sevenz
Cannot Build Fast File
Call of Duty 4 : CoD4 MP Mapping
on vista / windows 7, run tools as administrator. make sure your GDT is stored in source_data\ folder... [more]
3 2995 Jan 3, 2013 07:44 pm
by Sevenz
[How to] Call of Duty 2 Font Style and Edit
Call of Duty 2 : CoD2 Scripting
Check out the specs: http://wiki.modsrepository.com/index.php/Call_of_Duty:_Font_System... [more]
3 6034 Nov 1, 2012 05:51 pm
by Sevenz
Subtitles Singleplayer
Call of Duty 4 : CoD4 SP Mapping
you need to have localized strings in .str, maybe it's required to have it in subtitle.str (but i suggest to backup the stock file, clear content and put only your stuff into it) then, in your soundaliases .csv, add the localized string names to the su... [more]
2 3050 Oct 23, 2012 02:26 pm
by Sevenz
NotSolid() for the player
Call of Duty 2 : CoD2 Scripting
it's a function for script_brushmodel entities to make them non-solid: http://zeroy.com/script/motion/notsolid.htm... [more]
2 3305 Oct 9, 2012 06:34 am
by Sevenz
Cod2 New Fonts
Call of Duty 2 : CoD2 Scripting
oh lol, did not look like cod4 font in the thumbnail picture xD rather like comic sans... [more]
6 4611 Oct 9, 2012 06:32 am
by Sevenz
MattY's Weekly COD2 Script Dump!
Call of Duty 2 : CoD2 Scripting
Great job Izno! You should really explain it, at least the basic principle. Looking forward to it!... [more]
64 6337 Oct 8, 2012 03:44 pm
by Sevenz
Worldspawn Settings
Call of Duty 2 : CoD2 SP Mapping
can't you see the skys in radiant?... [more]
7 3827 Oct 8, 2012 03:41 pm
by Sevenz
Fx appearing to 1000 units of the player
Call of Duty 2 : CoD2 Scripting
Set Range Max to 1000 and maybe use Fade out as well, to make it fade before it vanishes (if i'm not mistaken, Fade Out Min / Max 900 and 1000)... [more]
5 3233 Oct 8, 2012 03:40 pm
by Sevenz
Playerbody Assetmanager Settings
Call of Duty 2 : CoD2 General
Tally writes...Quote:1. It requires Maya 6.0 to work. No other version works. The original cod2 maya plugin works for v6.0 only, that's true. But the XMODEL_EXPORT format is the same as used in CoD4, CoD5 and CoD7 (XMODEL_EXPORT v6). So you may use more ... [more]
8 5668 Oct 7, 2012 07:03 pm
by Sevenz
MattY's Weekly COD2 Script Dump!
Call of Duty 2 : CoD2 Scripting
Week 7: Bullet penetration for guns? IIRC, someone released his WIP code for this, would be nice to see how it's working...... [more]
64 6337 Oct 7, 2012 06:54 pm
by Sevenz
Cod2 New Fonts
Call of Duty 2 : CoD2 Scripting
nice work! Did you do that all by hand, or did you use some tool or maybe wrote your own font editor?... [more]
6 4611 Oct 7, 2012 06:52 pm
by Sevenz
Worldspawn Settings
Call of Duty 2 : CoD2 SP Mapping
without pictures: http://wiki.modsrepository.com/index.php/Call_of_Duty_2:_Worldspawn_Setting s doesn't make much sense to have pictures along with the settings imo, as you won't really see what the values do. You'd rather need series of screenshots wi... [more]
7 3827 Oct 7, 2012 06:51 pm
by Sevenz
Fx appearing to 1000 units of the player
Call of Duty 2 : CoD2 Scripting
well, you can define a maximum range in which a FX is shown within the FX itself (EffectsEd) question is, where you do want to place fx? Quote:Deployed all over the map fx. Do you really wanna plaster an entire map with an FX? Or place FX here and... [more]
5 3233 Oct 7, 2012 06:48 pm
by Sevenz
Slippery texture
Call of Duty 4 : CoD4 MP Mapping
make sure it's not a decal or something similar, it shouldn't use any alpha at all in color map. it deffo working in CoD5 MP, never tried CoD4...... [more]
4 3540 Oct 7, 2012 06:44 pm
by Sevenz
MP Model Animation
Call of Duty 2 : CoD2 Scripting
MP: static models can't be animated, this feature was added in mw2 for which we didn't get mod tools. You can, however, replace character and weapon animations. One last option: vertex shaders can animate static models, the waving flags are an example ... [more]
6 3522 Sep 6, 2012 06:52 pm
by Sevenz
Reading a file
Call of Duty 2 : CoD2 Scripting
[doublepost]... [more]
44 2986 Aug 20, 2012 01:34 pm
by Sevenz
Reading a file
Call of Duty 2 : CoD2 Scripting
i tried the openfile functions myself twice, but it failed just like for others here. I really don't know why, might depend on the surrounding code (similar to precache stuff, which has to be done before any wait command). However, i do believe that it ac... [more]
44 2986 Aug 20, 2012 01:29 pm
by Sevenz
Navigation mesh in COD2
Call of Duty 2 : CoD2 Scripting
there was already a bot mod using A-Star for AI navigation but it was way too slow, bots stopped at every waypoint for about 1 second. No clue if it could had been optimized... mesh-based pathfinding seems faster, good job so far!... [more]
11 2503 Aug 17, 2012 07:48 pm
by Sevenz
Call of Duty 2 Motorcross mod
Call of Duty 2 : CoD2 Map + Mod Releases
awesome work! is it all scripted? would be nice if you made it a competitive mod, where a script tracked the players' progresses and forced them to stay on the road... [more]
5 5024 Aug 17, 2012 07:47 pm
by Sevenz
Mapping with Google SketchUp?
Call of Duty 4 : CoD4 MP Mapping
you can create models for call of duty using 3d apps like Sketchup, Blender etc. but you rely on CoD Radiant for mapping, as models won't have any collision to the player, he will just walk / fall through. You may model terrain in an external app, c... [more]
4 5418 Aug 17, 2012 07:44 pm
by Sevenz
Finally, rotating hud elems are here [Pros only]
Call of Duty 2 : CoD2 Scripting
hack of the year +1! IzNoDog, great idea!... [more]
14 4104 Jul 17, 2012 10:57 pm
by Sevenz
3D Export and Radiant Import
Call of Duty 2 : CoD2 MP Mapping
the official way is to use Maya + CoD modtools maya plugin but you can also use free Blender + Blender-CoD addon: http://code.google.com/p/blender-cod/ Basic steps: http://www.youtube.com/watch?v=_kTR3eCZECE http://www.youtube.com/watch?v=9h486... [more]
3 3021 Jun 25, 2012 01:42 pm
by Sevenz
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