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Topic | Replies | Views | Last Post | |
Error: Could not load rawfile "maps/dlc2_util.gsc Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping yes, I installed them, I also installed the kyassuru scripts that are supposed to make all the zombie mod items work. Not sure if that is was is causing the error though.... [more] |
4 | 2253 | Aug 11, 2009 03:16 pm by rakekniven |
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Error: Could not load rawfile "maps/dlc2_util.gsc Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping here is an error I keep getting when trying to run my new map... Error: Waited 230 msec for missing asset "maps/dlc2_util.gsc". Error: Could not load rawfile "maps/dlc2_util.gsc". Error: ******* Server script compile error ******* Error: Could not... [more] |
4 | 2253 | Aug 11, 2009 05:42 am by rakekniven |
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original nazi_zombie gsc? Call of Duty: World at War : CoDWW MP Mapping Does anytone have a basic zombies gsc that will run with the original zombies and that doesnt contain all the newer thinks like the soda machines and moving treasure chest? My gsc keeps giving me errors due to all the new stuff. I have made only a very... [more] |
2 | 1409 | Aug 10, 2009 12:03 am by rakekniven |
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another script error... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I added all the files and after compile I recieved this error... ******* Server script compile error ******* Error: animation 'ai_zombie_taunts_5f' not defined in anim tree 'generic_human': (file 'maps/_zombiemode.gsc', line 791) level._zombie_board... [more] |
6 | 7322 | Aug 9, 2009 09:04 pm by rakekniven |
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the correct way to run a zombie map? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Can someone please describe the exact way to run a new zombie map i have created. I think I have been going about it all wrong. Thanks... [more] |
1 | 1220 | Aug 9, 2009 08:24 pm by rakekniven |
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original zombies Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Is there a tutorial that will work for the original version of zombies even though I have all the latest patches? Thanks, Rake... [more] |
4 | 2658 | Aug 9, 2009 12:03 am by rakekniven |
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spawning weaponless Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I followed the Kyassuru tutorial. I can finally get the map to run, and I have a zombie weapon prefab in the map. I start my map by starting the SP. I choose either my own mod or USERMAPS. I type in /map nazi_zombie_MYMAPNAME and when I enter the game... [more] |
1 | 1236 | Aug 8, 2009 08:41 pm by rakekniven |
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another script error... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks so much for the info and the downloadable files. I will let you know how it goes...thanks again, Rake... [more] |
6 | 7322 | Aug 5, 2009 03:40 am by rakekniven |
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another script error... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ******* Server script compile error ******* Error: Could not find script 'maps/_zombiemode_dogs': (file 'maps/_zombiemode.gsc', line 50) maps\_zombiemode_dogs::init(); I get this when trying to run a new zombie map i created. I dont understand this ... [more] |
6 | 7322 | Aug 4, 2009 06:10 am by rakekniven |
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error on start up... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I get this error on start up on a zombie map I have created. ******* Server script compile error ******* Error: Could not find script 'maps/dlc2_util': (file 'maps/_zombiemode_weapons.gsc', line 4) #include maps\dlc2_util; I have tried // the line i... [more] |
2 | 1877 | Aug 3, 2009 07:14 am by rakekniven |
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crash/freeze on start of zombie map Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I am getting a freeze either during or right after the Activision logo when trying to run a new zombie map I have created. I have tried 3 different maps and they all do the same thing. Anyone have any ideas? Also does anyone have a working test version... [more] |
3 | 1312 | Aug 2, 2009 10:46 pm by rakekniven |
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testing zombie map solo? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Is this possible? I keep getting thrown into spectator when the map starts, Just wondering if it is because I am alone. I ran it off the SP/mods/mymod. any ideas? Thanks, Rake... [more] |
2 | 998 | Aug 2, 2009 05:26 pm by rakekniven |
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creating alpha textures Call of Duty: World at War : CoDWW MP Mapping Can anyone post a link that shows the correct choices for creating an alpha texture in the asset manager? I have been looking for an hour with no success. I have created many on cod4, but cant seem to find the settings...These will be for a cod5 map. T... [more] |
2 | 1069 | Jul 17, 2009 05:53 pm by rakekniven |
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prj file Call of Duty: World at War : CoDWW MP Mapping FATAL ERROR: Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run from the correct folder. Both prj and radiant are in...C:\Program Files\Activision\Call of Duty - World at War\bin Thanks, Rake... [more] |
6 | 1729 | Nov 21, 2008 02:37 am by rakekniven |
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prj file Call of Duty: World at War : CoDWW MP Mapping i double click it and it errors out saying that it may not be in the correct folder. current folder is... C:\Program Files\Activision\Call of Duty - World at War\bin Anyone know what may fix this? Thanks, Rake... [more] |
6 | 1729 | Nov 21, 2008 02:14 am by rakekniven |
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Detailed or Structural brushes? Call of Duty 4 : CoD4 MP Mapping If all brushes are structural, you will be in lag hell when running the map. All brushes will become world geometry and your computer will have to work very hard to render everything all the time. Detail for everything that isnt portaled. Weapons cl... [more] |
4 | 1661 | Jun 4, 2008 05:07 pm by rakekniven |
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SIGN PETITON!!!!! WE NEED A CHANGE! sign! Call of Duty 4 : CoD4 General While we are at it, lets petition Paramount studios for a better ending to Indiana Jones. I know its released and done and everything, but lets try to make the movie the way WE think it should end. Not sure why people cant accept things that are what t... [more] |
9 | 1440 | May 24, 2008 12:11 am by rakekniven |
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music in loadingscreen Call of Duty 4 : CoD4 MP Mapping I did it by basically adding my sound with a script_model node (just like an engine idle sound or something) then put the node right in front of the global intermission and made it so the sound radius of that node is very small, only big enough where you ... [more] |
4 | 1433 | Mar 7, 2008 06:08 pm by rakekniven |
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When brushes overlap each other (Question) Call of Duty 4 : CoD4 MP Mapping No biggy unless they both have a showing surface area on the same plane. (this will cause a z-fight in the textures) otherwise..it happens all the time.... [more] |
8 | 2108 | Feb 29, 2008 07:24 pm by rakekniven |
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KOTH (HQ) gametype not working- any ideas?? Call of Duty 4 : CoD4 MP Mapping From experience, the trigger must not only touch the entire part of the hq prefab, IT MUST COMPLETLY ENVELOPE IT. I had radios that didnt work because the bottom of the trigger brush was the same level as the bottom of the prefab. I hade to bring the trig... [more] |
29 | 1849 | Feb 26, 2008 05:41 pm by rakekniven |
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Reset vertices?? Call of Duty 4 : CoD4 MP Mapping hit the v button, click on the vert you want alligned to grid (make sure its blue) hit control/g the whole patch can be done hitting v and then hitting control and the G button.... [more] |
2 | 1250 | Feb 25, 2008 07:13 pm by rakekniven |
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custom texture question Call of Duty 4 : CoD4 MP Mapping I will try when I get home from work tonight, I followed novemberdobbys post to the letter, I tried with a .dds and a .jpg texture. Everything seemed to go ok, but nothing showed up in the editor texture window. I listed them under metal and sign, and all... [more] |
6 | 1356 | Feb 25, 2008 06:24 pm by rakekniven |
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custom texture question Call of Duty 4 : CoD4 MP Mapping I have tried the tutorial on creating custom textures at least 25 times and I still have not gotten it to work. My new textures are not even showing up in radiant. Can someone that has them working point me toward the source of info they used so i c... [more] |
6 | 1356 | Feb 25, 2008 05:29 am by rakekniven |
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Terrain, an understanding. Call of Duty 4 : CoD4 MP Mapping I would just delete the skybox brushes, make a huge cube around it and hollow it. then retexture...leak should be gone.... [more] |
8 | 1136 | Feb 24, 2008 05:13 am by rakekniven |
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.arena file and the incorrect tutorial Call of Duty 4 : CoD4 MP Mapping Will it show up on awe like the stock mp maps do?... [more] |
12 | 2452 | Feb 24, 2008 02:09 am by rakekniven |
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