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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: my ai's wont move
liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Tuesday, Feb. 12, 2008 08:51 pm
i have tryed and tryed everything for my ai's to move and they never do and i cant seem to make them move iv tryed clicking the actor then the crouch node then pressing W and it shows the line that connects and when i go to test map he dosnt move iv tryed doing it manualy he wont move any suggestions?
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Boltriflemaster
General Member
Since: Aug 22, 2006
Posts: 130
Last: Nov 7, 2008
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Level 4
Category: CoD2 SP Mapping
Posted: Tuesday, Feb. 12, 2008 08:59 pm
CoD2 Actors can only move if you specify the places they are allowed to go via using something called pathnodes. They are the pink nodes, same shape as cover nodes and you just place them wherever you know AI are going to be walking. In this case in between your AI and the node you assigned him to go to.

Also, if thats not fixing it, you may have forgotten to run the game with the command line +g_connectpaths 1
that line allows actors to move.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Wednesday, Feb. 13, 2008 08:22 pm
nah iv tryed the pathnodes idk how many to put or were to put them if that matters i compiled with connect paths as well still he wont move is there a script i need to put in gsc??? or anything[jumping]
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoD2 SP Mapping
Posted: Wednesday, Feb. 13, 2008 08:49 pm
http://www.modsonline.com/Tutorials-read-458.html

Tells you about the .gsc and exactly how to get your AI and your SP map playable.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Thursday, Feb. 14, 2008 12:28 am
256 units between any nodes for them to "connect" to each other.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Friday, Feb. 15, 2008 03:07 am
thats cod4 scripting but i can see what i can do not much of a diffrence
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Friday, Feb. 15, 2008 03:12 am
#include maps\_utility;
#include maps\_anim;
#using_animtree("generic_human");

main()
{
maps\_load::main();

level.player takeallweapons();
level.player giveWeapon("thompson");
level.player giveWeapon("colt");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("thompson");
}

i have that in my gsc i dont see why hes not moveing geting pretty annoying [2guns] [sniper]

edited on Feb. 14, 2008 10:13 pm by liltc64
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Sunday, Feb. 17, 2008 03:16 pm
Have you put directions to your nodes? [confused]
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Monday, Feb. 18, 2008 03:59 am
yes i have put directons i swear this game just dislikes me i dont think there is anything else to put [machine_gun] [sniper]
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