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by SparkyMcSparks
Posts: 3 / 78 Invisible jet, but loading...
CoD4 SP Mapping by DeekCiti
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CoD4 MP Mapping by Torq2
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CoD4 SP Mapping by {GITS}TheCleaner
Posts: 4 / 134 Call of Duty: Ghosts Revea...
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Call of Duty: Ghosts Revealed – Trailer & Behind the Scenes Videos General Gaming Topics : General Gaming Quote:The game will debut an engine built by the developer, originally described as a new engine, but later clarified to be the same engine as used in previous games with "significant" upgrades. That made me laugh. But I personally dont care at all about... [more] |
4 | 134 | May 24, 2013 09:35 am by 3st0nian ![]() |
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Possible to make a trigger "player only?" Call of Duty 4 : CoD4 SP Mapping You have VEHICLE box checked. VEHICLE means that any vehicle can trigger that trigger when touching it. It has nothing to do with vehicle spawning.... [more] |
10 | 215 | May 8, 2013 09:30 am by 3st0nian ![]() |
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Looking for an old UO map Call of Duty : CoD+UO General http://callofduty.filefront.com/file/;60856... [more] |
7 | 232 | May 5, 2013 02:49 pm by 3st0nian ![]() |
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Dead-ends Please reply! Call of Duty 4 : CoD4 SP Mapping One only needs to call sethintstring once. Code: thetrig = getent("atrigger","targetname"); thetrig sethintstring( &"YOURMAPNAME_TRIGGER_STRING" ); thrtrig waittill("trigger");... [more] |
11 | 331 | May 5, 2013 03:32 am by 3st0nian ![]() |
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[Release]SP East Prussian Offensive beta Call of Duty 2 : CoD2 Map + Mod Releases WOW! Thanks for the thorough feedback. Took some time with my mobile internet to load the page:) 1. Gate: You have to complete all objectives and kill all enemies to make it work, but it may be buggy. You can kill all living germans on map by pressing L ... [more] |
6 | 403 | May 2, 2013 12:33 pm by 3st0nian ![]() |
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Ugh... potential infinite loop? Potential for a big headache... Call of Duty 4 : CoD4 SP Mapping Make sure your tanks have key/value "targetname" "shooter1" "targetname" "shooter2" "targetname" "shooter3" "targetname" "shooter4"... [more] |
3 | 294 | Apr 30, 2013 01:51 am by 3st0nian ![]() |
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How to Spawn an ai array via script Call of Duty 4 : CoD4 SP Mapping From _utility.gsc: Code: /* ============= ///ScriptDocBegin "Name: array_spawn( )" "Summary: " "Module: Utility" "CallOn: An array of spawners" "MandatoryArg: : The spawners" "Example: guys = array_spawn( hooligans );" "SPMP: singleplayer" //... [more] |
4 | 211 | Apr 29, 2013 11:54 am by 3st0nian ![]() |
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[Release]SP East Prussian Offensive beta Call of Duty 2 : CoD2 Map + Mod Releases Beta version of my singleplayer map. http://www.mediafire.com/download.php?nkgdftbretb9pue Place eastprussia.iwd to main folder, in game type into console: map prussia All comments and criticism welcome.... [more] |
6 | 403 | Apr 29, 2013 01:14 am by 3st0nian ![]() |
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Vehicle map file Call of Duty 4 : CoD4 SP Mapping Why do you need a .map file?... [more] |
3 | 105 | Apr 18, 2013 07:03 am by 3st0nian ![]() |
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[WIP]SP East Prussian Offensive Call of Duty 2 : CoD2 Map + Mod Releases sgt.hawkins writes...Quote:When will it be realesed? Hopefully very soon. I'm rather busy with university and some other stuff. edited on Apr. 18, 2013 03:46 am by 3st0nian... [more] |
21 | 1158 | Apr 18, 2013 03:45 am by 3st0nian ![]() |
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AC130 gunner in my map? Call of Duty 4 : CoD4 SP Mapping You do nothing in Radiant. Everything is done in _ac130.gsc.... [more] |
22 | 418 | Apr 18, 2013 03:43 am by 3st0nian ![]() |
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Is anyone working on a single player mission? Call of Duty 2 : CoD2 SP Mapping http://modsonline.com/Forums-top-163429.html... [more] |
2 | 142 | Apr 17, 2013 01:21 am by 3st0nian ![]() |
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help with cod2 mapping Call of Duty 2 : CoD2 Scripting For AI movement: http://modsonline.com/Forums-top-26099-0.html#143917 ... [more] |
6 | 275 | Apr 17, 2013 01:18 am by 3st0nian ![]() |
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AC130 gunner in my map? Call of Duty 4 : CoD4 SP Mapping Code: #include maps\_ac130; #include maps\_utility; main() { maps\_load::main(); //0 - player can freely engage targets before being authorized //1 - player fails the mission for engage targets before being authorized //2 - player gets red X... [more] |
22 | 418 | Apr 17, 2013 12:50 am by 3st0nian ![]() |
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Dragon-teeth w/o sticks in it? Call of Duty: World at War : CoDWW SP Mapping They are probably made in radiant. But they are really easy to make yourself.... [more] |
6 | 143 | Apr 6, 2013 06:06 am by 3st0nian ![]() |
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I need some animnames :P Call of Duty 4 : CoD4 SP Mapping You can use whatever name you like for that. Example: Code: level.lm.animname = "foobar"; level.scr_anim[ "foobar" ][ "lobby_m_idle" ] [0] = %killhouse_gaz_idleB;... [more] |
4 | 80 | Apr 5, 2013 08:29 am by 3st0nian ![]() |
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I need some animnames :P Call of Duty 4 : CoD4 SP Mapping What do you mean by animname?... [more] |
4 | 80 | Apr 5, 2013 07:18 am by 3st0nian ![]() |
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[WIP]SP East Prussian Offensive Call of Duty 2 : CoD2 Map + Mod Releases Yes, I am going to release all source files once the map is done. PS: Thanks for all the links. The last one was especially interesting.... [more] |
21 | 1158 | Mar 31, 2013 06:25 am by 3st0nian ![]() |
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sherman rideable? Call of Duty 2 : CoD2 SP Mapping You do it the same way as with all vehicles but in your script you must have these lines before maps\_load::main(); Code: maps\_tankai::main(); maps\_tankai_sherman::main("xmodel/vehicle_american_sherman"); maps\_sherman::main("xmodel/vehicle_america... [more] |
2 | 276 | Mar 31, 2013 06:16 am by 3st0nian ![]() |
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[WIP]SP East Prussian Offensive Call of Duty 2 : CoD2 Map + Mod Releases Little video update. Also map is almost complete. Funny thing how most singleplayer maps take around 6 months to complete:) edited on Mar. 24, 2013 06:45 am by 3st0nian... [more] |
21 | 1158 | Mar 24, 2013 06:44 am by 3st0nian ![]() |
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Working Mortar Team but issues Call of Duty 2 : CoD2 SP Mapping Added radiusdamage to _mortarteam2.gsc. Place it to your maps folder. Renamed it so it wont mess up stock maps. In your level script you must call Code:maps\_mortarteam2::main(); You can change the damage parameters yourself. Just search for radiusdamag... [more] |
15 | 262 | Mar 21, 2013 02:04 pm by 3st0nian ![]() |
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Accidental Remove Call of Duty 2 : CoD2 SP Mapping Open your .map file with notepad and add "classname" "worldspawn" Put it where your worldspawn settings are. Example: Code:iwmap 4 // entity 0 { "classname" "worldspawn" "bouncefraction" ".4" "sunlight" ".8" "suncolor" ".55 .75 .8" "sundirectio... [more] |
6 | 279 | Mar 18, 2013 02:20 am by 3st0nian ![]() |
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Ai movement help Call of Duty 2 : CoD2 SP Mapping In radiant, while door is selected, press N, then tick dynamicpath box. In script you must use your_door connectpaths();... [more] |
2 | 154 | Mar 16, 2013 01:21 pm by 3st0nian ![]() |
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Mortar Team Call of Duty 2 : CoD2 SP Mapping Check the attachment.... [more] |
5 | 228 | Mar 16, 2013 01:17 pm by 3st0nian ![]() |
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Blackhawk spawn help. +source files needed Call of Duty 4 : CoD4 SP Mapping http://modsonline.com/Forums-top-163690.html... [more] |
8 | 355 | Mar 16, 2013 12:50 am by 3st0nian ![]() |
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