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by KAZAM3766
Posts: 1 / 339 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
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CoD Mapping by lazygit
Posts: 1 / 2952 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 929 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5217 setting your own ai names
CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
Medal Of Honor Call of Duty 4 : CoD4 SP Mapping Yes, its possible. There is even GOG.com version, which runs smoothly on win10.... [more] |
4 | 3977 | Dec 4, 2017 11:29 am by 3st0nian |
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COD4: vertical terrain patches Call of Duty 4 : CoD4 MP Mapping Glad you got it sorted out ... [more] |
4 | 4017 | Aug 25, 2016 12:03 pm by 3st0nian |
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color in map Call of Duty 2 : CoD2 SP Mapping Post your compile log.... [more] |
16 | 3841 | Aug 25, 2016 12:03 pm by 3st0nian |
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COD4: vertical terrain patches Call of Duty 4 : CoD4 MP Mapping Select roof patches, press S and press NATURAL. And if roof texture looks wrong, you can rotate it in the surface editor... [more] |
4 | 4017 | Aug 25, 2016 11:55 am by 3st0nian |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Click the green arrow button on the left of the button you just pressed for random scale and rotation. edited on Aug. 25, 2016 04:53 am by 3st0nian... [more] |
86 | 5669 | Aug 25, 2016 11:53 am by 3st0nian |
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Distance spoting Call of Duty : CoD Mapping Code:int script_fightdist // Spawners will spawn with this fightdist (allows LD to change how aggresively they attack distant targets) int script_maxdist // Spawners will spawn with this maxdist (allows LD to change how far down their path AI will lo... [more] |
2 | 3201 | Aug 23, 2016 12:09 am by 3st0nian |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping maps\_fx::loopfx("building_fire_med", (432, 800, 64), 2); //smoke maps\_fx::loopfx("giant_smoke_plumeBG", (432 ,800, 80), 0.6); About framerate- you can also try using textures for trees. If player dont see a part of the map, leave it empty, dont te... [more] |
86 | 5669 | Aug 23, 2016 12:05 am by 3st0nian |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Looks very MOHAA like. Cool buildings. You are using stock snow textures? I myself converted MW2 and UO snow textures when I last time made mapl. ... [more] |
86 | 5669 | Aug 18, 2016 10:13 pm by 3st0nian |
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My first SP map: "frost" Call of Duty 2 : CoD2 SP Mapping Looks very good. And yes, this site is pretty dead.... [more] |
86 | 5669 | Aug 15, 2016 07:31 pm by 3st0nian |
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panzerfaust crash game Call of Duty 2 : CoD2 SP Mapping sgt.hawkins writes...Quote:Dude! Its great to see you on the forums. I thought you were gone. Was busy with life. Luckily have some more free time now. antonio.horvatovic0 writes...Quote:Holy crap, where have you been dude? I wanted to thank you for... [more] |
6 | 3469 | Dec 27, 2014 05:47 pm by 3st0nian |
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panzerfaust crash game Call of Duty 2 : CoD2 SP Mapping That is because there is no viewmodel for that weapon. Player cant use it.... [more] |
6 | 3469 | Dec 11, 2014 11:21 pm by 3st0nian |
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Cod2 script runtime error Call of Duty 2 : CoD2 SP Mapping Better post your entire console log. It's in the main folder. Also try remember what changes you made to the map last and maybe try to undo them. That error itself is located in the flood_and_secure function so you can check out all latest flood spawn... [more] |
6 | 4884 | Apr 22, 2014 09:03 am by 3st0nian |
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FOY...or ...um ...whatever Call of Duty 2 : CoD2 SP Mapping Havent tested it: Code: main() { maps\_load::main(); trigger = getent("trigger", "targetname"); trigger2 = getent("trigger2", "targetname"); //Use false if you want to disable that stance, otherwise use true trigger thread waterCheck(false, fa... [more] |
36 | 2841 | Mar 31, 2014 04:49 pm by 3st0nian |
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FOY...or ...um ...whatever Call of Duty 2 : CoD2 SP Mapping Glad you got it working Sorry about not answering, I somehow forgot ... [more] |
36 | 2841 | Mar 31, 2014 04:39 pm by 3st0nian |
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COD2 Higgins assault Call of Duty 2 : CoD2 SP Mapping Try rotateroll or rotatepitch. I never could remember which function does what.... [more] |
12 | 5781 | Mar 31, 2014 04:34 pm by 3st0nian |
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Starting up again Call of Duty 2 : CoD2 MP Mapping UO FTW! I occasionally play on bas servers. Tremendous fun. I personally map for fun. If anyone plays the map, its just extra bonus But as Mystic says, go for whichever you enjoy most.... [more] |
4 | 3939 | Mar 31, 2014 08:33 am by 3st0nian |
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My abandoned SP project Call of Duty 4 : CoD4 SP Mapping Under video->Share->Embed Simply copy past all text in the post. No need to add url stuff from modsonline.... [more] |
6 | 3102 | Mar 23, 2014 09:33 am by 3st0nian |
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fog and ambiant sound Call of Duty 2 : CoD2 SP Mapping What you cant get to work and what does the error say?... [more] |
7 | 3211 | Mar 6, 2014 07:04 pm by 3st0nian |
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Snow working Call of Duty : CoDUO Mapping I think it was meant that to prevent lagg and the game to draw efx all over the map (which causes lagg), one has to play effect only in front of the player.... [more] |
6 | 3570 | Mar 5, 2014 02:59 pm by 3st0nian |
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AI planting a bomb Call of Duty 2 : CoD2 SP Mapping Check out babycop's Stalingrad map. It had also AI planting a bomb. That script should be easier to understand and search for.... [more] |
9 | 5633 | Feb 26, 2014 11:05 am by 3st0nian |
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FOY...or ...um ...whatever Call of Duty 2 : CoD2 SP Mapping level.player allowProne(true); level.player allowCrouch(true); level.player allowStand(true); True == allow false == dont allow... [more] |
36 | 2841 | Feb 26, 2014 11:00 am by 3st0nian |
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Need help with trigger_lookat Call of Duty 4 : CoD4 MP Mapping Maybe it only works in singleplayer?... [more] |
11 | 5149 | Feb 25, 2014 05:00 pm by 3st0nian |
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How to move model to origin? Call of Duty 4 : CoD4 MP Mapping Code:self moveto (self.dest, level.ghost_speed, 0.1,0.1); should be Code:ghost_mo moveto (ghost_mo.dest, level.ghost_speed, 0.1,0.1);... [more] |
11 | 2768 | Feb 11, 2014 01:45 pm by 3st0nian |
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Flakk88 barrel movement Call of Duty 2 : CoD2 SP Mapping Try adding flak88 in radiant these keys/values "script_leftarc" "7" "script_rightarc" "7" As value you must give the angles, flak is allowed to turn right and left.... [more] |
6 | 3428 | Feb 11, 2014 01:40 pm by 3st0nian |
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How to move model to origin? Call of Duty 4 : CoD4 MP Mapping ghost_mo moveto ((88, 392, 184), 1, 2, 3); Total movetime must be more or equal to accerelation time plus deceleration time. So either ghost_mo moveto ((88, 392, 184), 5, 2, 3); OR ghost_mo moveto ((88, 392, 184), 1); Also with Stryders metho... [more] |
11 | 2768 | Feb 9, 2014 05:08 pm by 3st0nian |
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