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Latest Posts by 3st0nian
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Medal Of Honor
Call of Duty 4 : CoD4 SP Mapping
Yes, its possible. There is even GOG.com version, which runs smoothly on win10.... [more]
4 3977 Dec 4, 2017 11:29 am
by 3st0nian
COD4: vertical terrain patches
Call of Duty 4 : CoD4 MP Mapping
Glad you got it sorted out ... [more]
4 4017 Aug 25, 2016 12:03 pm
by 3st0nian
color in map
Call of Duty 2 : CoD2 SP Mapping
Post your compile log.... [more]
16 3841 Aug 25, 2016 12:03 pm
by 3st0nian
COD4: vertical terrain patches
Call of Duty 4 : CoD4 MP Mapping
Select roof patches, press S and press NATURAL. And if roof texture looks wrong, you can rotate it in the surface editor... [more]
4 4017 Aug 25, 2016 11:55 am
by 3st0nian
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Click the green arrow button on the left of the button you just pressed for random scale and rotation. edited on Aug. 25, 2016 04:53 am by 3st0nian... [more]
86 5669 Aug 25, 2016 11:53 am
by 3st0nian
Distance spoting
Call of Duty : CoD Mapping
Code:int script_fightdist // Spawners will spawn with this fightdist (allows LD to change how aggresively they attack distant targets) int script_maxdist // Spawners will spawn with this maxdist (allows LD to change how far down their path AI will lo... [more]
2 3201 Aug 23, 2016 12:09 am
by 3st0nian
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
maps\_fx::loopfx("building_fire_med", (432, 800, 64), 2); //smoke maps\_fx::loopfx("giant_smoke_plumeBG", (432 ,800, 80), 0.6); About framerate- you can also try using textures for trees. If player dont see a part of the map, leave it empty, dont te... [more]
86 5669 Aug 23, 2016 12:05 am
by 3st0nian
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Looks very MOHAA like. Cool buildings. You are using stock snow textures? I myself converted MW2 and UO snow textures when I last time made mapl. ... [more]
86 5669 Aug 18, 2016 10:13 pm
by 3st0nian
My first SP map: "frost"
Call of Duty 2 : CoD2 SP Mapping
Looks very good. And yes, this site is pretty dead.... [more]
86 5669 Aug 15, 2016 07:31 pm
by 3st0nian
panzerfaust crash game
Call of Duty 2 : CoD2 SP Mapping
sgt.hawkins writes...Quote:Dude! Its great to see you on the forums. I thought you were gone. Was busy with life. Luckily have some more free time now. antonio.horvatovic0 writes...Quote:Holy crap, where have you been dude? I wanted to thank you for... [more]
6 3469 Dec 27, 2014 05:47 pm
by 3st0nian
panzerfaust crash game
Call of Duty 2 : CoD2 SP Mapping
That is because there is no viewmodel for that weapon. Player cant use it.... [more]
6 3469 Dec 11, 2014 11:21 pm
by 3st0nian
Cod2 script runtime error
Call of Duty 2 : CoD2 SP Mapping
Better post your entire console log. It's in the main folder. Also try remember what changes you made to the map last and maybe try to undo them. That error itself is located in the flood_and_secure function so you can check out all latest flood spawn... [more]
6 4884 Apr 22, 2014 09:03 am
by 3st0nian
FOY...or ...um ...whatever
Call of Duty 2 : CoD2 SP Mapping
Havent tested it: Code: main() { maps\_load::main(); trigger = getent("trigger", "targetname"); trigger2 = getent("trigger2", "targetname"); //Use false if you want to disable that stance, otherwise use true trigger thread waterCheck(false, fa... [more]
36 2841 Mar 31, 2014 04:49 pm
by 3st0nian
FOY...or ...um ...whatever
Call of Duty 2 : CoD2 SP Mapping
Glad you got it working Sorry about not answering, I somehow forgot ... [more]
36 2841 Mar 31, 2014 04:39 pm
by 3st0nian
COD2 Higgins assault
Call of Duty 2 : CoD2 SP Mapping
Try rotateroll or rotatepitch. I never could remember which function does what.... [more]
12 5781 Mar 31, 2014 04:34 pm
by 3st0nian
Starting up again
Call of Duty 2 : CoD2 MP Mapping
UO FTW! I occasionally play on bas servers. Tremendous fun. I personally map for fun. If anyone plays the map, its just extra bonus But as Mystic says, go for whichever you enjoy most.... [more]
4 3939 Mar 31, 2014 08:33 am
by 3st0nian
My abandoned SP project
Call of Duty 4 : CoD4 SP Mapping
Under video->Share->Embed Simply copy past all text in the post. No need to add url stuff from modsonline.... [more]
6 3102 Mar 23, 2014 09:33 am
by 3st0nian
fog and ambiant sound
Call of Duty 2 : CoD2 SP Mapping
What you cant get to work and what does the error say?... [more]
7 3211 Mar 6, 2014 07:04 pm
by 3st0nian
Snow working
Call of Duty : CoDUO Mapping
I think it was meant that to prevent lagg and the game to draw efx all over the map (which causes lagg), one has to play effect only in front of the player.... [more]
6 3570 Mar 5, 2014 02:59 pm
by 3st0nian
AI planting a bomb
Call of Duty 2 : CoD2 SP Mapping
Check out babycop's Stalingrad map. It had also AI planting a bomb. That script should be easier to understand and search for.... [more]
9 5633 Feb 26, 2014 11:05 am
by 3st0nian
FOY...or ...um ...whatever
Call of Duty 2 : CoD2 SP Mapping
level.player allowProne(true); level.player allowCrouch(true); level.player allowStand(true); True == allow false == dont allow... [more]
36 2841 Feb 26, 2014 11:00 am
by 3st0nian
Need help with trigger_lookat
Call of Duty 4 : CoD4 MP Mapping
Maybe it only works in singleplayer?... [more]
11 5149 Feb 25, 2014 05:00 pm
by 3st0nian
How to move model to origin?
Call of Duty 4 : CoD4 MP Mapping
Code:self moveto (self.dest, level.ghost_speed, 0.1,0.1); should be Code:ghost_mo moveto (ghost_mo.dest, level.ghost_speed, 0.1,0.1);... [more]
11 2768 Feb 11, 2014 01:45 pm
by 3st0nian
Flakk88 barrel movement
Call of Duty 2 : CoD2 SP Mapping
Try adding flak88 in radiant these keys/values "script_leftarc" "7" "script_rightarc" "7" As value you must give the angles, flak is allowed to turn right and left.... [more]
6 3428 Feb 11, 2014 01:40 pm
by 3st0nian
How to move model to origin?
Call of Duty 4 : CoD4 MP Mapping
ghost_mo moveto ((88, 392, 184), 1, 2, 3); Total movetime must be more or equal to accerelation time plus deceleration time. So either ghost_mo moveto ((88, 392, 184), 5, 2, 3); OR ghost_mo moveto ((88, 392, 184), 1); Also with Stryders metho... [more]
11 2768 Feb 9, 2014 05:08 pm
by 3st0nian
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