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by KAZAM3766
Posts: 1 / 343 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
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CoD Mapping by lazygit
Posts: 1 / 2953 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 930 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5218 setting your own ai names
CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
[RELEASE] Homefront: Downtown single player Call of Duty 4 : CoD4 SP Mapping Just finished it, very nice job :P Few bugs i found: 1) Marines ran through the fence right after cobra crashes and u have to hop the low-fence to get to the crash site on other side of building. 2) When you snipe guys off roof, at least for me, ... [more] |
25 | 2050 | Nov 7, 2008 08:54 pm by Boltriflemaster |
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CoD:WW PC BETA can now be Pre-Loaded Call of Duty: World at War : CoDWW General To the above, im getting the same error and apparently so are lots of others. Im looking into it but i doubt it can be fixed by mere file shifting, its most likely an .exe error :( Thats what happens when they rush a non-ready beta cause of public dema... [more] |
8 | 2112 | Oct 28, 2008 10:52 pm by Boltriflemaster |
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CoD4 - Breathe Into Me { Music Video } Call of Duty 4 : CoD4 General Originally i wasnt going to use the video, then after creating a small practice video using 3 Doors Down's Kryptonite with the same technique of taking segments of the music video and making it "flash" onto the screen, i knew it would come out good. An... [more] |
5 | 1121 | Jun 29, 2008 11:52 pm by Boltriflemaster |
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CoD4 - Breathe Into Me { Music Video } Call of Duty 4 : CoD4 General Hey, this is my 2nd music video ive made for Call of Duty 4, the song chosen was Breathe into Me written by Red. Tell me what you think. I spent alot of time on it,hand-recording over 200 video clips and cutting/trimming/pasting em into a timeline, then a... [more] |
5 | 1121 | Jun 29, 2008 09:18 pm by Boltriflemaster |
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Starting out in Blackhawk ? Call of Duty 4 : CoD4 SP Mapping ok, ive tried and tried but ive gotten past the minor stuff ( missing assests etc..) and now im getting errors supposably within the Utility file and anim files? Im really stuck, can you pm on xfire ( boltriflemaster181) or here:? I cud rly use some exper... [more] |
9 | 2226 | Feb 29, 2008 12:24 am by Boltriflemaster |
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Starting out in Blackhawk ? Call of Duty 4 : CoD4 SP Mapping thnx m8, im tring to get it working right now :D Can you tell me what are the bare essential's that you need to add into your .gsc to get the heli simply floating in midair with rotors spinning, no pilots? And thnx again for the help, ill post back ... [more] |
9 | 2226 | Feb 29, 2008 12:08 am by Boltriflemaster |
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Starting out in Blackhawk ? Call of Duty 4 : CoD4 SP Mapping Did you connect player and AI via .gsc or was it all in radiant? if so can i see your .gsc you used plz? I think i can find the different heli tags, cause i know they used a wierdo one, not like a normal seat or position. ... [more] |
9 | 2226 | Feb 27, 2008 11:47 pm by Boltriflemaster |
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Starting out in Blackhawk ? Call of Duty 4 : CoD4 SP Mapping Hey, me and my friend are going to work cooperativly to make an SP map. the design is calling for the player to start in a heli then rope down. Im completely stumped as how to go about doing this. The problem is i cant look at the dev's map and cross refe... [more] |
9 | 2226 | Feb 27, 2008 10:51 pm by Boltriflemaster |
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CoD 4 Vehicle Scipt Call of Duty 4 : CoD4 SP Mapping Sparks, ive got a pretty good idea as to how to get vehicle collision. While reading though heli scripts, i found this: Apparently, CoD4 devs create the collmap by just using some collision brushes in radiant, the linking it to the vehicle. To do this,... [more] |
11 | 2046 | Feb 27, 2008 10:45 pm by Boltriflemaster |
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Converting a map from one game (MOHAA) To COD4 Call of Duty 4 : CoD4 MP Mapping Hmm, im not sure if you can just open a MOHAA .map file in CoD4. It would probably give you an error. You can try this: 1. Make the whole map caulk, in mohaa radiant ( idk what caulk is in there) 2. Im not sure if vCoD Radiant will recognize it, but o... [more] |
15 | 3220 | Feb 20, 2008 01:35 am by Boltriflemaster |
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my ai's wont move Call of Duty 2 : CoD2 SP Mapping CoD2 Actors can only move if you specify the places they are allowed to go via using something called pathnodes. They are the pink nodes, same shape as cover nodes and you just place them wherever you know AI are going to be walking. In this case in betwe... [more] |
9 | 1402 | Feb 12, 2008 08:59 pm by Boltriflemaster |
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Band of Brothers: Call of Duty 2 Call of Duty 2 : CoD2 SP Mapping Hey guys us guys at BoB are hard at work ( maybe not that hard :p) to start churning out content. Even so we could use more help, specifically modellers and mappers. Even so, if you can do any form of modding and are very skilled in that area, post in ... [more] |
2 | 1421 | Sep 23, 2007 11:35 pm by Boltriflemaster |
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Pathnode/Covernode Indetification Procedures? Call of Duty 2 : CoD2 Scripting Hey, What im lookin for is a command that can allow the script to identify a pathnode or a covernode that is wherever the player points his mouse (aka the aimbox). Is this even possible? If so then please mention the command. Would it be a getent? I dont... [more] |
2 | 984 | Aug 31, 2007 01:14 am by Boltriflemaster |
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CoD2 BoB MoD Update Call of Duty 2 : CoD2 MP Mapping It is under construction, currently we have a mere 2 screenies out to the public on our moddb page. Both are from 2 unfinished maps, hopefully soon we will get more pics out of our new skins, models, maps etc.. join forums for that is where most major ... [more] |
5 | 2282 | Aug 19, 2007 01:54 pm by Boltriflemaster |
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Very Wierd script error Call of Duty 2 : CoD2 SP Mapping Lol, i was just about to post a NVM reply, i figured that out already, wow im stupid, plz call me stupid.... [more] |
4 | 1109 | Aug 15, 2007 03:22 pm by Boltriflemaster |
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Very Wierd script error Call of Duty 2 : CoD2 SP Mapping Hey, im testing some tanks going down a road and then unloading. And i get the stupidest syntax error. First, it says the line maps\_sherman::main("xmodel/vehicle_american_sherman"); has a syntax error. THen, if i remove or do // to that it says map... [more] |
4 | 1109 | Aug 15, 2007 03:15 pm by Boltriflemaster |
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Drones Call of Duty 2 : CoD2 SP Mapping Thnx for help, it didnt work, sparks, i know u gave me the script. Thnx for it mate. But i know that the game isnt calling on the _drones.gsc file. Thats why the ENTIRE script is buggy. Can some1 show me how to properly call on another script for that seg... [more] |
17 | 1643 | Aug 14, 2007 04:04 pm by Boltriflemaster |
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AI won't budge - Hopeless, horrible, situation worth crying over! Call of Duty 2 : CoD2 MP Mapping make a shortcut to your CoD2SP_s.exe Right click and go to properties and in the command line right after it shows the path to the original CoD2SP_s.exe, you make a space and type +set g_connectpaths 1 and then if you want +set developer 1 for develope... [more] |
9 | 1487 | Aug 12, 2007 06:36 pm by Boltriflemaster |
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MAP FILE NEEDED Call of Duty 2 : CoD2 MP Mapping Ok, heres how to get it: 1. Take a plane to California 2. Drive up to IW HQ in a pizza van and stake out. 3. Find a guy that has a regular entry time into the building. 4. Ask Tom Crusie to lend you his face modelling machine 5. Buy a slienced pist... [more] |
13 | 1515 | Aug 6, 2007 08:55 pm by Boltriflemaster |
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Secret Hunting Call of Duty : CoD+UO General So you want the player to have to go to certain coordinates? And u need to identify the coorindates. Give the brushmodel a targetname ex: ( targetname is secret) use the function "secret.origin" And if you want the coordinates to be a valuse do: se... [more] |
2 | 1383 | Aug 6, 2007 08:44 pm by Boltriflemaster |
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Drones Call of Duty 2 : CoD2 SP Mapping I really appreciate all the help Sparks, but i got another error :( unkown function: (file 'maps\test2.gsc, line 42) guy thread drone_think( self ); I think it might not be calling on the _drones file since it seems to not be able to find the d... [more] |
17 | 1643 | Aug 6, 2007 03:08 pm by Boltriflemaster |
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Drones Call of Duty 2 : CoD2 SP Mapping Yo Sparks thnx alot for that code but it gave me an error. Unitnitialised variable = 'qFakeDeath' Here is my .gsc Code: //#include maps\_utility; //#include maps\_drones; main() { maps\_load::main(); level.player takeallweapons(); ... [more] |
17 | 1643 | Aug 6, 2007 12:54 am by Boltriflemaster |
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Drones Call of Duty 2 : CoD2 SP Mapping Thnx, but how can i tell the spawn to actually make the drone, as in how can i make it call on the _drones.gsc file? Basically last thing ineed to know is say i give the spawn a name of dronespawn. What then wud i need to do to make it actually call onto ... [more] |
17 | 1643 | Aug 5, 2007 10:14 pm by Boltriflemaster |
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Drones Call of Duty 2 : CoD2 SP Mapping Do i have to like, give it a certain targetname or some form of name to the array? How do i set a spawnsize? (lol stupid questions) Finally, what makes them spawn? A trigger, script? edited on Aug. 5, 2007 02:07 pm by Boltriflemaster... [more] |
17 | 1643 | Aug 5, 2007 06:05 pm by Boltriflemaster |
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Drones Call of Duty 2 : CoD2 SP Mapping Thnx, ill give this code a try... [more] |
17 | 1643 | Aug 5, 2007 06:05 pm by Boltriflemaster |
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