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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: clipping
tizmo
General Member
Since: Nov 19, 2006
Posts: 47
Last: Apr 18, 2008
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 01:04 pm
Ok, so there is this one thing that is kind of annoying me. I added a model and added the clip to it so that I can't walk through it. The model still looked good, but I could shoot through it...

Then, I went back into the editor and added the weapons clip texture. That got rid of that problem, but here is what annoys me. The model is almost all black. There still should be some colour to it. Though the vehicle is destroyed, I guess the black is ok, but in the editor, there are more colours on the tank.

I am guessing some textures are not compatible with others?

Any ideas?

edited on Jul. 29, 2007 09:08 am by tizmo
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
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Level 7
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 03:17 pm
Use only one clip. Choose the correct one. If your model is in metal, use the clip_metal texture. clip_metal prevents the player to pass throught AND stop bullets with a metal sound.
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tizmo
General Member
Since: Nov 19, 2006
Posts: 47
Last: Apr 18, 2008
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 04:12 pm
Ok, cheers for the help!
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tizmo
General Member
Since: Nov 19, 2006
Posts: 47
Last: Apr 18, 2008
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 04:32 pm
Ok, I did that and it works fine? However, there are no sparks. How could I add them now. The colour of the model was perfect now.
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
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Level 7
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 06:07 pm
The sparks are there in game... Like if you add the wood clip you'll see wood chips flies
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tizmo
General Member
Since: Nov 19, 2006
Posts: 47
Last: Apr 18, 2008
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 06:19 pm
Hmm, that's strange. I don't see any sparks when using the clip_metal texture. When I used the weapon's clip texture, I could see them sparks...
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SQUISHY44
General Member
Since: Apr 16, 2007
Posts: 213
Last: Jul 20, 2011
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Level 4
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 06:28 pm
try clip_nosight_metal [confused]

edited on Jul. 29, 2007 02:33 pm by cz_squishy
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
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Level 7
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 06:29 pm
I'm not certain about the clip in UO but should be the same as CoD2. When you add the weapon's clip texture you hear it? So use this one... But is this clip prevent to pass through the model?
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tizmo
General Member
Since: Nov 19, 2006
Posts: 47
Last: Apr 18, 2008
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 06:29 pm
Squsihy, I tried that, but that only clips the player, not the bullets.

Capt.Com, when I added it, I did indeed hear the sound and see the sparks, but that made the model all black... and i only used 1 texture...



edited on Jul. 29, 2007 02:31 pm by tizmo
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
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Level 7
Category: CoDUO Mapping
Posted: Sunday, Jul. 29, 2007 06:47 pm
Check how we do it in CoD2, must be the same with UO
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