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Topic | Replies | Views | Last Post | |
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Using cod2 ambient on a website Call of Duty 2 : CoD2 MP Mapping Ask Activision! They are the copyright holder.... [more] |
2 | 1591 | Oct 4, 2007 09:15 am by Capt.Com ![]() |
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help! Call of Duty 2 : CoD2 MP Mapping You don't need PhotoShop! Use Gimp, its a free a program that have also the plugins available. Google for it.... [more] |
3 | 1542 | Oct 3, 2007 07:51 am by Capt.Com ![]() |
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Iwd Problems Call of Duty 2 : CoD2 MP Mapping Post files and details of them. How can we help you with only: " help please" for description ?... [more] |
10 | 1754 | Oct 2, 2007 02:06 pm by Capt.Com ![]() |
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Working on a terrain generator... Call of Duty 2 : CoD2 MP Mapping P.C.Invasion writes...Quote:... One foreseeable problem is that I'm using a script for Paint Shop Pro to edit, break down and save the original image into the series of RAW images that my Perl script uses. Not everyone has PSP! This is one of the nices... [more] |
11 | 1552 | Oct 2, 2007 09:13 am by Capt.Com ![]() |
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Missing options? Noob question Call of Duty 2 : CoD2 MP Mapping I have to solution. Uninstall everything, Re-Install but following step by step this: http://www.modsonline.com/Tutorials-read-312.html Remove all custom stuffs from your main and everything will work. It is working for all of us and thousands of other... [more] |
16 | 1475 | Oct 1, 2007 11:45 am by Capt.Com ![]() |
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Create Terrain Call of Duty : CoDUO Mapping Basic Terrain Height Editing... [more] |
2 | 1639 | Oct 1, 2007 11:40 am by Capt.Com ![]() |
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mouse maps Call of Duty : CoDUO Mapping Big models and big brushes.... [more] |
4 | 1698 | Oct 1, 2007 11:37 am by Capt.Com ![]() |
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Trees Call of Duty 2 : CoD2 MP Mapping This is to prevent players jumping on it from the roof. All palm trees have there own collmaps. And I agree they added player clips around them all over the map. But at many places its for nothing. I made 2 maps with all the palm trees available with ... [more] |
6 | 1791 | Oct 1, 2007 07:50 am by Capt.Com ![]() |
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Trees Call of Duty 2 : CoD2 MP Mapping Eladd writes...Quote:Sometimes you still do. Open one of the maps that came with the editor (matamata?). Some of the palm trees have player clip. There's no palm trees with player clip on Matmata. All palm trees inside the map are xmodels, those o... [more] |
6 | 1791 | Oct 1, 2007 05:30 am by Capt.Com ![]() |
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Kill zone and Water Call of Duty 2 : CoD2 MP Mapping 1. i dont like walls at the edges of my map, so i made a big "kill" object texture beneeth my map, intented to kill you when you jump of the map....it does not seem to work? Do i need to setup this object? Add a brush around the map with the player cl... [more] |
8 | 1600 | Sep 30, 2007 08:01 am by Capt.Com ![]() |
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need help definitions Call of Duty 2 : CoD2 SP Mapping Press "N" in the top window choose what you are looking from, click on it. Under this window there's another one telling you what you selected does.... [more] |
3 | 1365 | Sep 30, 2007 07:41 am by Capt.Com ![]() |
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Complier is not making the D3DBSP file it's ment to Call of Duty 2 : CoD2 MP Mapping You must have errors on your map. Two_Forts.lin means you have Leaks.... [more] |
5 | 1616 | Sep 30, 2007 06:19 am by Capt.Com ![]() |
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S&D error Call of Duty 2 : CoD2 MP Mapping Did you added a sd_bombtrigger to your map?... [more] |
7 | 1716 | Sep 29, 2007 08:41 am by Capt.Com ![]() |
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Converting UO skybox Call of Duty 2 : CoD2 MP Mapping Its not complicated. They are tga files, convert them to dds the use the Asset Manager for the iwi and material file...... [more] |
4 | 1474 | Sep 26, 2007 08:22 pm by Capt.Com ![]() |
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error whit compile Call of Duty 2 : CoD2 General 94sniper writes...Quote:how big is your map? if you have over 10,000 brushes(highly unlikely) then that is most likely the problem. however, it says your light map is "bleeding". I'm not too sure what this means. make a new map. just make a really small m... [more] |
12 | 1327 | Sep 25, 2007 03:54 pm by Capt.Com ![]() |
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Back to the Beginning.. Call of Duty 2 : CoD2 MP Mapping Welcome back buddy ... [more] |
4 | 1906 | Sep 25, 2007 07:19 am by Capt.Com ![]() |
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compling, the pain of it all Call of Duty 2 : CoD2 SP Mapping This is the "Getting started video" that explains the basic mapping. edited on Sep. 25, 2007 10:16 am by Capt.Com... [more] |
3 | 1546 | Sep 25, 2007 07:14 am by Capt.Com ![]() |
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LAST MINUTE HELP!!! Call of Duty 2 : CoD2 MP Mapping Not really. This can be fixed easily... For missing textures, if you don't find the custom ones, just add stock textures. For the csv, look at others maps to see how they made it. Then the files in the iwd must be fixed... and the map will run. ... [more] |
20 | 1287 | Sep 21, 2007 08:58 pm by Capt.Com ![]() |
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great idea but need help Call of Duty 2 : CoD2 MP Mapping Yes... with the Liberation Mod gametype... A superb Mod, easy to add to a map and offering a great gameplay ... [more] |
20 | 1553 | Sep 21, 2007 08:55 pm by Capt.Com ![]() |
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LAST MINUTE HELP!!! Call of Duty 2 : CoD2 MP Mapping DRUMBUM writes...Quote:yess False. There's absolutely nothing in you images and materials folders. Remove those 2 files in your soundaliases folder and add a real csv files. Those you have are crap. In your gsc you called for ambient, you must ad... [more] |
20 | 1287 | Sep 21, 2007 06:24 pm by Capt.Com ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping My pleasure :) Hope to see this baby ... you know where lolll... [more] |
20 | 1481 | Sep 20, 2007 02:03 pm by Capt.Com ![]() |
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Strange Error - Please Help Call of Duty 2 : CoD2 MP Mapping Simply open your map in map_source folder. Open in it with note pads, delete your last entry in the bottom, save and try to reopen your map with radiant, should work. Turn off auto save and save your progress manually, regularly.Always keep a back up o... [more] |
7 | 1392 | Sep 20, 2007 01:50 pm by Capt.Com ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Here... The xmodel: and the origin: ... [more] |
20 | 1481 | Sep 20, 2007 01:44 pm by Capt.Com ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping I never checked the tutorial you are talking about. I did this by test/try/error ;) This is how I do it: I take a plane xmodel I give it for Key :target plane_destination and Value: plane; Then I add a script_origin ( where to plane will go ) with th... [more] |
20 | 1481 | Sep 20, 2007 01:11 pm by Capt.Com ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Well the way I make it is very easy to understand, less complicated, easy to modify and shorter then yours, lolll ... [more] |
20 | 1481 | Sep 20, 2007 12:40 pm by Capt.Com ![]() |
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