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Topic | Replies | Views | Last Post | |
Walking through Vehicles Call of Duty : CoDUO Mapping Cheers for the fix Raven! I too have been wondering about this for some time now. Now I just have to try it out, lol. I also followed the setting up tutorial word by word, so I should get the same results as you... Did you get any black/dark models thi... [more] |
20 | 6850 | Apr 18, 2008 04:47 pm by tizmo |
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HoB4 Public Beta Released Call of Duty 4 : CoD4 General I highly recommend this mod to all of you. This really enhances the domination gametype. You really need to work as a team to succeed!... [more] |
2 | 1787 | Feb 18, 2008 03:35 pm by tizmo |
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CoD4 Radiant Info Call of Duty 4 : CoD4 MP Mapping Skyguy writes...Quote:Only trick this time is that if lazy people try converting CoD2, etc maps.........um.........Modern Combat sure doesn't look like 1942 Normandy edited on Sep. 26, 2007 10:11 pm by Skyguy Hehe, but then again, it would be useful ... [more] |
99 | 6320 | Oct 12, 2007 11:58 am by tizmo |
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music with trigger_use Call of Duty : CoDUO Mapping anyone?... [more] |
3 | 1076 | Oct 9, 2007 09:19 am by tizmo |
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music with trigger_use Call of Duty : CoDUO Mapping I was just looking at this tutorial: http://www.modsonline.com/Tutorials-read-197.html Is it done the same way, but just with the trigger_use (with the hintsring), instead of trigger_multiple?... [more] |
3 | 1076 | Oct 7, 2007 04:39 pm by tizmo |
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music with trigger_use Call of Duty : CoDUO Mapping Just wondering, is it possible to add music to a UO map by pressing the use button? I would like to add some music to a radio, and that if the players presses his use button, it will play a song. Are there any tutorials for using the trigger_use option in... [more] |
3 | 1076 | Oct 7, 2007 04:07 pm by tizmo |
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mouse maps Call of Duty : CoDUO Mapping Yeah, thats what I thought. Thanks for the help.... [more] |
4 | 3295 | Oct 2, 2007 12:19 pm by tizmo |
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mouse maps Call of Duty : CoDUO Mapping I couldn't find any tutorials, but how what would i need to do to make a mouse map for UO? How is it possible to make the players that small? Or is it just extra big models?... [more] |
4 | 3295 | Oct 1, 2007 06:29 pm by tizmo |
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LEVELSHOTS Call of Duty : CoDUO Mapping The problem is because the image is jpeg. It needs to be .dds Check this out. http://www.modsonline.com/Forums-top-63518.html... [more] |
15 | 1112 | Aug 9, 2007 01:37 pm by tizmo |
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compiling Call of Duty : CoDUO Mapping Cheers mate!... [more] |
7 | 1155 | Aug 3, 2007 10:38 pm by tizmo |
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compiling Call of Duty : CoDUO Mapping Right, so I fixed the problem. I had to add -maxoccluders 100304 to flare, and now it worked!! Now my question is, where is the "search for brush" function in graydient? I haven't had time to look for that again.... [more] |
7 | 1155 | Aug 3, 2007 12:05 pm by tizmo |
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compiling Call of Duty : CoDUO Mapping Cheers for answer mate! I've been rather busy today with stuff (other than mapping), so I haven't had a chance to look deeper into the editor, so that is why I am asking, is there a "search for brush" function in the editor? I'm pretty sure I saw somet... [more] |
7 | 1155 | Aug 2, 2007 08:05 pm by tizmo |
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compiling Call of Duty : CoDUO Mapping Right, so I figured out why my models are black when I use the weapons_clip_metal texture. It had to do with the method of compiling. When the models became black, I used the compiling method from this site where you make the Game folder and copy everythi... [more] |
7 | 1155 | Aug 2, 2007 03:44 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Ok, cheers for that. I am trying to add clips to xmodels. I loaded a collmap, which already had the clip_nosight_metal texture, but the bullets and grenades still went through.... [more] |
21 | 920 | Jul 31, 2007 01:24 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping I tried using the clip_full texture, but it still was black. Right now, I am using the clip_metal texture and it works fine. The only thing missing is the sparks when you shoot at it. I could try your suggestion about making the new map and loading th... [more] |
21 | 920 | Jul 31, 2007 09:59 am by tizmo |
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CoD Crash- Punkbuster- pnkbstrb.exe fail to launch Call of Duty : CoD+UO General There is also this that could help. http://www.callofduty4ever.co.uk/index.php?showtopic=88&hl=... [more] |
20 | 2132 | Jul 30, 2007 04:38 pm by tizmo |
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CoD Crash- Punkbuster- pnkbstrb.exe fail to launch Call of Duty : CoD+UO General See if this thread helps. http://www.codboards.com/showthread.php?t=18527... [more] |
20 | 2132 | Jul 30, 2007 04:33 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Any ideas why it does that?... [more] |
21 | 920 | Jul 30, 2007 12:55 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Ok, it works but the model becomes pretty much all black again. If I only use the weapons clip, I get the same result as well. Maybe we should try and figure what is causing the model to become black? In a sense, as the model is a destroyed tank,... [more] |
21 | 920 | Jul 29, 2007 10:28 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Ok, I will try that and let you know.... [more] |
21 | 920 | Jul 29, 2007 10:02 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping So, first add the weapons_clip, and then around it, not touching, put a clip_player? ... [more] |
21 | 920 | Jul 29, 2007 09:50 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Would it be possible to make the writing a bit more clear, as I can't read it. It is too blurry.... [more] |
21 | 920 | Jul 29, 2007 08:53 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Squsihy, I tried that, but that only clips the player, not the bullets. Capt.Com, when I added it, I did indeed hear the sound and see the sparks, but that made the model all black... and i only used 1 texture... edited on Jul. 29, 2007 02:31 pm b... [more] |
21 | 920 | Jul 29, 2007 06:29 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Hmm, that's strange. I don't see any sparks when using the clip_metal texture. When I used the weapon's clip texture, I could see them sparks...... [more] |
21 | 920 | Jul 29, 2007 06:19 pm by tizmo |
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clipping Call of Duty : CoDUO Mapping Ok, I did that and it works fine? However, there are no sparks. How could I add them now. The colour of the model was perfect now.... [more] |
21 | 920 | Jul 29, 2007 04:32 pm by tizmo |
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