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by KAZAM3766
Posts: 1 / 343 CoD: Battle Royale
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Posts: 1 / 2954 heli to attack ai
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Topic | Replies | Views | Last Post | |
dsa Valve's Source : HL2 Mapping Hammer editor, you can get it through dling the sdk package through steam. ... [more] |
2 | 1734 | Jun 11, 2005 07:38 pm by [J5]EMPEROR |
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The MODSCON 01 Winners Valve's Source : MODSCON - ALL I apologize people, I have not had any time to work on it as I have been, and still am, dealing with being the executor of my mothers will. I have not mapped with radiant since november and to be honest have forgotten how. I have been mapping for CSS and ... [more] |
68 | 6251 | Mar 19, 2005 09:25 pm by [J5]EMPEROR |
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The MODSCON 01 Winners Valve's Source : MODSCON - ALL I am leaving town for a few days, i'll be back next week to fix it. If that is too late then you can send the rest out without mine. I am not sure how to even use the editor as I haven't since I made this map, I have been HL2 editing. ... [more] |
68 | 6251 | Mar 1, 2005 07:50 pm by [J5]EMPEROR |
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Can't find info-player-terrorist and counterterrorist Valve's Source : HL2 Mapping Try installing the base.fgd file as well as the cstrike one. ... [more] |
3 | 2639 | Feb 28, 2005 08:44 pm by [J5]EMPEROR |
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flipping a texture around? Valve's Source : HL2 Mapping Or in the window for applying textures there is a rotate section for them as well. ... [more] |
4 | 2330 | Feb 28, 2005 08:40 pm by [J5]EMPEROR |
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grid things Valve's Source : HL2 Mapping There is no fix yet for placing weapons, join the ranks of po'd mappers everywhere as valve has not even acnowledged it let alone fixed it. ... [more] |
5 | 2049 | Feb 28, 2005 08:38 pm by [J5]EMPEROR |
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infinity?!?! Valve's Source : HL2 Mapping Use the 3d skybox for the terrain that goes on forever, eventually it'll fade out but ya, you should also add some distance fog. ... [more] |
7 | 2556 | Feb 28, 2005 08:37 pm by [J5]EMPEROR |
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sound problem Valve's Source : HL2 Mapping You have to place triggers everywhere you want sounds to play. The trick is playing with the sound settings for each as they have area effects that you can use to hear for distances. So effectively you can eliminate hoards of triggers by having well place... [more] |
3 | 1851 | Feb 25, 2005 08:39 pm by [J5]EMPEROR |
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The MODSCON 01 Winners Valve's Source : MODSCON - ALL OK, I got the error report, and all it is is a bunch of pix. While I can see a couple of things, most of them I cannot tell where the problem is. Only 1 comment was written and a whole bunch of pix. Any help would be appreciated. Thanx, Sean... [more] |
68 | 6251 | Feb 25, 2005 08:34 pm by [J5]EMPEROR |
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The MODSCON 01 Winners Valve's Source : MODSCON - ALL I think mine scored low because it had nothing at all to do with any real life war area. I think construction techniques would be high though. Is it possible to get a breakdown of how they were scored. It doesn't matter too much but I would like to know w... [more] |
68 | 6251 | Feb 24, 2005 05:33 pm by [J5]EMPEROR |
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The MODSCON 01 Winners Valve's Source : MODSCON - ALL Congrats to all. I was hoping there would be more entries though. It should be a nice mappack. ... [more] |
68 | 6251 | Feb 23, 2005 08:15 am by [J5]EMPEROR |
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new screens of sp-mappack Valve's Source : HL2 Mapping Nice work spy, it looks like they will be fun to play.... [more] |
2 | 1922 | Feb 18, 2005 06:15 pm by [J5]EMPEROR |
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Upload Project Link Valve's Source : Source Map + Mod Releases Must not be many CSS players here as it's been up for a couple of days and not even 1 person has dl'd it yet. lol... [more] |
5 | 4222 | Feb 10, 2005 08:09 pm by [J5]EMPEROR |
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Upload Project Link Valve's Source : Source Map + Mod Releases Thanx, It's submitted now. Not sure how many CSS players are here, but perhaps i'll get some feedback. ... [more] |
5 | 4222 | Feb 9, 2005 09:04 am by [J5]EMPEROR |
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My dang APC wont render....HELP! Valve's Source : HL2 Mapping Make sure you didn't mess up the fade distance as it's easy to do. I added that same model with 4 tires all as prop_statics and they work fine. ... [more] |
2 | 2251 | Feb 7, 2005 07:34 am by [J5]EMPEROR |
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.bsp size?? Valve's Source : HL2 Mapping It's a med/big map. Yes I used a lot of displacement brushes and that seems to be athe factor in huge compile times and large bsp sizes. ... [more] |
6 | 1929 | Feb 7, 2005 07:32 am by [J5]EMPEROR |
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.bsp size?? Valve's Source : HL2 Mapping Like he said, there is no standard, but I noticed that the bsp sizes are a lot bigger than theywere in regular cs. I made a small arena map with hardly anything in it and it was 8 megs. I just finished my 1st defuse map and it was 16 megs. Buildcubema... [more] |
6 | 1929 | Feb 4, 2005 05:38 pm by [J5]EMPEROR |
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CS:S weapon models Valve's Source : HL2 Mapping You can't until Valve gets the stick outta their @$$ and fixes the entity problem. ... [more] |
2 | 2154 | Feb 4, 2005 07:05 am by [J5]EMPEROR |
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Upload Project Link Valve's Source : Source Map + Mod Releases Well I tried to upload my de_j5_colony map yesterday from the projects page and I am not sure it worked. It seemed to load something but came up with some errors about the jpg's. I couldn't read the errors as it kicked off of it pretty quick. My project i... [more] |
5 | 4222 | Feb 3, 2005 04:52 pm by [J5]EMPEROR |
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Model scales? Valve's Source : HL2 Mapping I don't think you can rescale models in hl2. I couldn't get the css ones to scale either. ... [more] |
3 | 2006 | Jan 31, 2005 09:29 pm by [J5]EMPEROR |
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Exploding barrels that don't respawn.... Valve's Source : HL2 Mapping Well I am only mapping for CSS and it's a little different than hl2, but sometimes when I copy models I have the same problem. Make sure if they use names, that all the names are different, and if they don't use names, add them one at a time using the ent... [more] |
3 | 2246 | Jan 31, 2005 05:58 pm by [J5]EMPEROR |
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just a few screens of my sp-mappack Valve's Source : HL2 Mapping That looks really good Spy. You should consider doing some mp maps as well. ... [more] |
8 | 2194 | Jan 29, 2005 11:44 pm by [J5]EMPEROR |
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disapering displacement terrains? Valve's Source : HL2 Mapping No with the window textured on one side, you still see it from both, I tried and compiled one to test and it looked fine. Some of my displacement brushes had to be remade as the compiler didn't like them for some reason. ... [more] |
4 | 1999 | Jan 27, 2005 05:19 pm by [J5]EMPEROR |
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My ladder just wont work!!! Valve's Source : HL2 Mapping Well the ladder tut is only good for HL2 and HL2 DM NOT CSS. if it is CSS you are working on, just right click your brush/s and tie to entity func_ladder.... [more] |
8 | 2397 | Jan 27, 2005 05:17 pm by [J5]EMPEROR |
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disapering displacement terrains? Valve's Source : HL2 Mapping Well as far as things dissappearing it is usually because someting is wrong in their settings. A displacement will dissappear if the shape is too weird or an angle conflicts with the game. Ones that dissappear should be remade. Dissappearing models are us... [more] |
4 | 1999 | Jan 27, 2005 02:18 am by [J5]EMPEROR |
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