I've gotten #1 fixed. It turns out there was a different brush going into it.
For #2, here's the compile log from my latest compile (the problem remains)
Quote:
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 486: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 487: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 487: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 487: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 487: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 487: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent
ity 0, Brush 499: duplicate plane
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 3: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 3: duplicate pla
ne
FloatPlane: bad normal
FloatPlane: bad normal
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 5: degenerate pl
ane
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 5: degenerate pl
ane
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 7: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 33: duplicat
e plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 107: duplica
te plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 108: duplica
te plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 109: duplica
te plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 110: duplica
te plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 111: duplica
te plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 0, Brush 112: duplica
te plane
Map prefabs/custom/mp_bastogne/building_church.map, Entity 24, Brush 0: duplicat
e plane
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 1: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 3: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 3: duplicate pla
ne
FloatPlane: bad normal
FloatPlane: bad normal
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 5: degenerate pl
ane
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 5: degenerate pl
ane
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 0, Brush 7: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
Map prefabs/custom/mp_bastogne/wall_broke1.map, Entity 1, Brush 0: duplicate pla
ne
WARNING: No collision map file for misc_model "xmodel/vehicle_american_sherman_s
tatic"
WARNING: No collision map file for misc_model "xmodel/prop_firebarrel"
WARNING: No collision map file for misc_model "xmodel/prop_potato_crate"
WARNING: No collision map file for misc_model "xmodel/prop_potato_crate"
WARNING: No collision map file for misc_model "xmodel/prop_potato_crate"
WARNING: No collision map file for misc_model "xmodel/vehicle_american_jeep_cras
h_static"
WARNING: No collision map file for misc_model "xmodel/military_german_fieldradio
_grey_d"
WARNING: No collision map file for misc_model "xmodel/prop_tombstone11"
WARNING: No collision map file for misc_model "xmodel/prop_tombstone9"
WARNING: No collision map file for misc_model "xmodel/prop_tombstone9"
writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.d3dp
rt
197 unique shaders
209 actual shaders
finding triangle windings...
coalescing coincident windings...
merging into concave windings...
finished in 6 seconds
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
7136 vertices couldn't be merged because the textures point different ways
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 3102 brush sides
elapsed time 13 seconds
Writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.d3db
sp
64 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)
File Handles:
----------------------
81663 files in iwd files
using default bounceFraction 0.6
using default contrastGain 0.3
building collision data...
building collision took 4.8 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
Finished in 8:21.
----------------------------------------
Radiosity bounce 1...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 1 seconds.
----------------------------------------
Building lightmaps...
Finished in 1 seconds.
----------------------------------------
Calculating light grid...
Using 40680 grid points from grid logfile 'C:\Program Files\Activision\Call of D
uty 2\main\maps\mp\mp_bastogne.grid'.
Finished in 53 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Saving lightmaps...seconds done, 0 seconds remaining
Entire light compile finished in 9 minutes 33 seconds
Press any key to continue . . .
For #3, I checked out in the editor, and i'm sure there's nothing blocking it inside the editor. One thing that I dunno might play a factor is that the structure itself is a prefab within my map, dunno if that would have any effect however.