
Members Online»
0 Active | 8 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 274 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1779 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1102 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 795 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
[release] mp_eindhoven Call of Duty 2 : CoD2 Map + Mod Releases P.o.W writes...Quote: Y didnt u just make the buildings dutch then. its like making a russian map with snow and calling it omaha beach. Not saying its a crap map, cuase i havnt played it but that IMHO is not rlly a good start. Well, I named the ma... [more] |
5 | 2480 | Dec 27, 2006 07:31 am by Ramza ![]() |
![]() |
[release] mp_eindhoven Call of Duty 2 : CoD2 Map + Mod Releases MAP: mp_eindhoven Version: Final 1.0 Screenshots yea, they're old but overall the map didn't go through any drastic changes. ================================================== Description: Map styled off of carentan/dawnville/burgundy. Designed f... [more] |
5 | 2480 | Dec 24, 2006 11:43 am by Ramza ![]() |
![]() |
[request] Competative map Call of Duty 2 : CoD2 Map + Mod Releases Hey, glad to see some euros are interested in comp custom maps too :D I'm the guy that made tripoli and powcamp. Tripoli was used in CAL s3, and powcamp was used in both CEVO and the SOTF tourneys. I'd recommend checking them out if you're looking fo... [more] |
24 | 1899 | Nov 25, 2006 10:21 am by Ramza ![]() |
![]() |
[release] mp_eindhoven_beta Call of Duty 2 : CoD2 Map + Mod Releases MAP: mp_eindhoven_beta Version: Beta 1.0 Screenshots ================================================== Description: It is September 18, 1944. Your unit the 501 PIR, 101st Div. has been given orders to drop on Eindhoven, Holland. Intelligence has... [more] |
8 | 2451 | Oct 14, 2006 11:29 pm by Ramza ![]() |
![]() |
Several texture problems Call of Duty 2 : CoD2 MP Mapping deen writes...Quote:Hi...I see alot of duplicate planes! That's no good. You need to resolve these. You can find the specific brush in your editor.I don't remember from the top of my head wich button to click..but you can search the forum by typing duplic... [more] |
8 | 2064 | Oct 6, 2006 04:19 am by Ramza ![]() |
![]() |
Several texture problems Call of Duty 2 : CoD2 MP Mapping I've gotten #1 fixed. It turns out there was a different brush going into it. For #2, here's the compile log from my latest compile (the problem remains) Quote:Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent ity 0, B... [more] |
8 | 2064 | Oct 5, 2006 02:13 pm by Ramza ![]() |
![]() |
Several texture problems Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:1) Where is the texture missing? Does it also happen when you place another texture there? Is there a caulk brush in that same spot? 2) Did you have any lighting errors? Did you create a lightgrid? 3) Is there anything t... [more] |
8 | 2064 | Oct 4, 2006 05:11 pm by Ramza ![]() |
![]() |
Several texture problems Call of Duty 2 : CoD2 MP Mapping Ok, I have 3 questions for you guys in this post. 1. I have a problem with one missing texture in this map here it is: 2. I have two issues of black textures (both are curves) here they are: 3. I created a blown out spot in this wall, ... [more] |
8 | 2064 | Oct 4, 2006 04:34 pm by Ramza ![]() |
![]() |
Help opening prefab Call of Duty 2 : CoD2 MP Mapping Hello guys, seems I screwed up. I tried editing the worldspawn settings in a prefab for one of my maps as I heard someone say it would override the one in the actual map. Anyway without thinking I just deleted ALL the key/values for worldspawn. Any... [more] |
3 | 1069 | Sep 10, 2006 06:26 am by Ramza ![]() |
![]() |
gametype dependant walls Call of Duty 2 : CoD2 MP Mapping I know it's been posted before, I just can't find it. Can anyone explain how to make a wall that will only appear in one gametype?... [more] |
8 | 2471 | Aug 26, 2006 05:44 pm by Ramza ![]() |
![]() |
multiple bombzones Call of Duty 2 : CoD2 MP Mapping Hello, I'm wondering if it is possible to have multiple bombzones for one bombsite. Example: A bombsite is multi-tiered, and I would like to have to seperate places to plant. If it is possible, could you please explain how or point me to a source fro... [more] |
2 | 973 | Aug 26, 2006 04:38 am by Ramza ![]() |
![]() |
dissapearing nades Call of Duty 2 : CoD2 MP Mapping I figured it out :) Just make a brush and give it the sky texture that your skybox uses. Any nades that pass through it disappear.... [more] |
4 | 1064 | Aug 25, 2006 03:36 am by Ramza ![]() |
![]() |
dissapearing nades Call of Duty 2 : CoD2 MP Mapping Hello, I'm trying to make it so that when someone tries to nade over a building, the nade disappears. IW did it in their new version of harbor. Whenever someone tries to nade over the middle, it dissappears. Was wondering if anyone knows how I coul... [more] |
4 | 1064 | Aug 25, 2006 01:48 am by Ramza ![]() |
![]() |
Light through walls Call of Duty 2 : CoD2 MP Mapping I use terrain patches, and the wall brushes go completely through them, so that's not it.... [more] |
17 | 1651 | Jul 9, 2006 03:21 am by Ramza ![]() |
![]() |
[release] mp_tripoli Call of Duty 2 : CoD2 Map + Mod Releases Ok, The download link has been updated. v1.1 is now up. Please delete your old copies of the map and redownload. Download Here To tell what version you have check the top of the readme file that came in the zip. Fixes: Two leaks in the map fi... [more] |
2 | 1589 | Jul 6, 2006 06:52 pm by Ramza ![]() |
![]() |
[Release]Return to Bocage v1.0 Call of Duty 2 : CoD2 Map + Mod Releases You no longer need a seperate version for pam with PAM 2.03... [more] |
8 | 2078 | Jul 6, 2006 01:40 pm by Ramza ![]() |
![]() |
Light through walls Call of Duty 2 : CoD2 MP Mapping cybershot writes...Quote:what is the edge tool. not sure i have seen this one Pressing "E" dunno if that's what it's called official, but that's what I call it. ... [more] |
17 | 1651 | Jul 6, 2006 06:19 am by Ramza ![]() |
![]() |
Light through walls Call of Duty 2 : CoD2 MP Mapping cybershot writes...Quote:i found that the occluder cuts light from the player. so if you put a block infront of the player then walk into it, it will be pitch black. for the 45 degree thing, did you cut the floor and the wall and meet them flush? so... [more] |
17 | 1651 | Jul 6, 2006 02:56 am by Ramza ![]() |
![]() |
Light through walls Call of Duty 2 : CoD2 MP Mapping Tried cutting them at a 45 degree angle, didn't work :(... [more] |
17 | 1651 | Jul 6, 2006 02:40 am by Ramza ![]() |
![]() |
Light through walls Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:you can also try using the occluder texture to block light leaking Is there any particular way to use it? Cause I tried covering the affected are awith it, and nothing happened :(... [more] |
17 | 1651 | Jul 6, 2006 02:08 am by Ramza ![]() |
![]() |
Light through walls Call of Duty 2 : CoD2 MP Mapping Hello does anyone know what causes this and how to fix it? Here's an example of what I'm talking about: ... [more] |
17 | 1651 | Jul 6, 2006 01:56 am by Ramza ![]() |
![]() |
[release] mp_tripoli Call of Duty 2 : CoD2 Map + Mod Releases MAP: mp_tripoli Version: Final 1.0 Download Here Description: A Call of Duty 2 map loosely based off of the map de_dust2 from the counterstrike series. Gametypes: dm / tdm / ctf / sd / hq (8-18 players recommended) Notes: ================... [more] |
2 | 1589 | Jul 5, 2006 10:33 pm by Ramza ![]() |
![]() |
Starters for Complete Noobs? Call of Duty 2 : CoD2 MP Mapping Yup, I started with that one too Remember, learning how to map is a process... you will NOT learn everything in one sitting/day/week/month. I recommend that before you try to create your map that you take the time to learn a lot of the techniques i... [more] |
3 | 1292 | Jul 4, 2006 05:09 pm by Ramza ![]() |
![]() |
Decals on unlevel terrain patches? Call of Duty 2 : CoD2 MP Mapping nvm, found it edited on Jul. 4, 2006 12:34 am by Ramza... [more] |
10 | 1639 | Jul 4, 2006 04:28 am by Ramza ![]() |
![]() |
Decals on unlevel terrain patches? Call of Duty 2 : CoD2 MP Mapping Hello, I've been trying to figure out how to place a decal onto an unlevel terrain patch? Should I create another terrain patch and place it on top as the decal? And if so, how would I get it to match the terrain's changes in elevation? I tried using... [more] |
10 | 1639 | Jul 4, 2006 03:43 am by Ramza ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware