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Latest Posts by Ramza
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[release] mp_eindhoven
Call of Duty 2 : CoD2 Map + Mod Releases
P.o.W writes...Quote: Y didnt u just make the buildings dutch then. its like making a russian map with snow and calling it omaha beach. Not saying its a crap map, cuase i havnt played it but that IMHO is not rlly a good start. Well, I named the ma... [more]
5 2480 Dec 27, 2006 07:31 am
by Ramza
[release] mp_eindhoven
Call of Duty 2 : CoD2 Map + Mod Releases
MAP: mp_eindhoven Version: Final 1.0 Screenshots yea, they're old but overall the map didn't go through any drastic changes. ================================================== Description: Map styled off of carentan/dawnville/burgundy. Designed f... [more]
5 2480 Dec 24, 2006 11:43 am
by Ramza
[request] Competative map
Call of Duty 2 : CoD2 Map + Mod Releases
Hey, glad to see some euros are interested in comp custom maps too :D I'm the guy that made tripoli and powcamp. Tripoli was used in CAL s3, and powcamp was used in both CEVO and the SOTF tourneys. I'd recommend checking them out if you're looking fo... [more]
24 1899 Nov 25, 2006 10:21 am
by Ramza
[release] mp_eindhoven_beta
Call of Duty 2 : CoD2 Map + Mod Releases
MAP: mp_eindhoven_beta Version: Beta 1.0 Screenshots ================================================== Description: It is September 18, 1944. Your unit the 501 PIR, 101st Div. has been given orders to drop on Eindhoven, Holland. Intelligence has... [more]
8 2451 Oct 14, 2006 11:29 pm
by Ramza
Several texture problems
Call of Duty 2 : CoD2 MP Mapping
deen writes...Quote:Hi...I see alot of duplicate planes! That's no good. You need to resolve these. You can find the specific brush in your editor.I don't remember from the top of my head wich button to click..but you can search the forum by typing duplic... [more]
8 2064 Oct 6, 2006 04:19 am
by Ramza
Several texture problems
Call of Duty 2 : CoD2 MP Mapping
I've gotten #1 fixed. It turns out there was a different brush going into it. For #2, here's the compile log from my latest compile (the problem remains) Quote:Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_bastogne.map, Ent ity 0, B... [more]
8 2064 Oct 5, 2006 02:13 pm
by Ramza
Several texture problems
Call of Duty 2 : CoD2 MP Mapping
The_Caretaker writes...Quote:1) Where is the texture missing? Does it also happen when you place another texture there? Is there a caulk brush in that same spot? 2) Did you have any lighting errors? Did you create a lightgrid? 3) Is there anything t... [more]
8 2064 Oct 4, 2006 05:11 pm
by Ramza
Several texture problems
Call of Duty 2 : CoD2 MP Mapping
Ok, I have 3 questions for you guys in this post. 1. I have a problem with one missing texture in this map here it is: 2. I have two issues of black textures (both are curves) here they are: 3. I created a blown out spot in this wall, ... [more]
8 2064 Oct 4, 2006 04:34 pm
by Ramza
Help opening prefab
Call of Duty 2 : CoD2 MP Mapping
Hello guys, seems I screwed up. I tried editing the worldspawn settings in a prefab for one of my maps as I heard someone say it would override the one in the actual map. Anyway without thinking I just deleted ALL the key/values for worldspawn. Any... [more]
3 1069 Sep 10, 2006 06:26 am
by Ramza
gametype dependant walls
Call of Duty 2 : CoD2 MP Mapping
I know it's been posted before, I just can't find it. Can anyone explain how to make a wall that will only appear in one gametype?... [more]
8 2471 Aug 26, 2006 05:44 pm
by Ramza
multiple bombzones
Call of Duty 2 : CoD2 MP Mapping
Hello, I'm wondering if it is possible to have multiple bombzones for one bombsite. Example: A bombsite is multi-tiered, and I would like to have to seperate places to plant. If it is possible, could you please explain how or point me to a source fro... [more]
2 973 Aug 26, 2006 04:38 am
by Ramza
dissapearing nades
Call of Duty 2 : CoD2 MP Mapping
I figured it out :) Just make a brush and give it the sky texture that your skybox uses. Any nades that pass through it disappear.... [more]
4 1064 Aug 25, 2006 03:36 am
by Ramza
dissapearing nades
Call of Duty 2 : CoD2 MP Mapping
Hello, I'm trying to make it so that when someone tries to nade over a building, the nade disappears. IW did it in their new version of harbor. Whenever someone tries to nade over the middle, it dissappears. Was wondering if anyone knows how I coul... [more]
4 1064 Aug 25, 2006 01:48 am
by Ramza
Light through walls
Call of Duty 2 : CoD2 MP Mapping
I use terrain patches, and the wall brushes go completely through them, so that's not it.... [more]
17 1651 Jul 9, 2006 03:21 am
by Ramza
[release] mp_tripoli
Call of Duty 2 : CoD2 Map + Mod Releases
Ok, The download link has been updated. v1.1 is now up. Please delete your old copies of the map and redownload. Download Here To tell what version you have check the top of the readme file that came in the zip. Fixes: Two leaks in the map fi... [more]
2 1589 Jul 6, 2006 06:52 pm
by Ramza
[Release]Return to Bocage v1.0
Call of Duty 2 : CoD2 Map + Mod Releases
You no longer need a seperate version for pam with PAM 2.03... [more]
8 2078 Jul 6, 2006 01:40 pm
by Ramza
Light through walls
Call of Duty 2 : CoD2 MP Mapping
cybershot writes...Quote:what is the edge tool. not sure i have seen this one Pressing "E" dunno if that's what it's called official, but that's what I call it. ... [more]
17 1651 Jul 6, 2006 06:19 am
by Ramza
Light through walls
Call of Duty 2 : CoD2 MP Mapping
cybershot writes...Quote:i found that the occluder cuts light from the player. so if you put a block infront of the player then walk into it, it will be pitch black. for the 45 degree thing, did you cut the floor and the wall and meet them flush? so... [more]
17 1651 Jul 6, 2006 02:56 am
by Ramza
Light through walls
Call of Duty 2 : CoD2 MP Mapping
Tried cutting them at a 45 degree angle, didn't work :(... [more]
17 1651 Jul 6, 2006 02:40 am
by Ramza
Light through walls
Call of Duty 2 : CoD2 MP Mapping
StrYdeR writes...Quote:you can also try using the occluder texture to block light leaking Is there any particular way to use it? Cause I tried covering the affected are awith it, and nothing happened :(... [more]
17 1651 Jul 6, 2006 02:08 am
by Ramza
Light through walls
Call of Duty 2 : CoD2 MP Mapping
Hello does anyone know what causes this and how to fix it? Here's an example of what I'm talking about: ... [more]
17 1651 Jul 6, 2006 01:56 am
by Ramza
[release] mp_tripoli
Call of Duty 2 : CoD2 Map + Mod Releases
MAP: mp_tripoli Version: Final 1.0 Download Here Description: A Call of Duty 2 map loosely based off of the map de_dust2 from the counterstrike series. Gametypes: dm / tdm / ctf / sd / hq (8-18 players recommended) Notes: ================... [more]
2 1589 Jul 5, 2006 10:33 pm
by Ramza
Starters for Complete Noobs?
Call of Duty 2 : CoD2 MP Mapping
Yup, I started with that one too Remember, learning how to map is a process... you will NOT learn everything in one sitting/day/week/month. I recommend that before you try to create your map that you take the time to learn a lot of the techniques i... [more]
3 1292 Jul 4, 2006 05:09 pm
by Ramza
Decals on unlevel terrain patches?
Call of Duty 2 : CoD2 MP Mapping
nvm, found it edited on Jul. 4, 2006 12:34 am by Ramza... [more]
10 1639 Jul 4, 2006 04:28 am
by Ramza
Decals on unlevel terrain patches?
Call of Duty 2 : CoD2 MP Mapping
Hello, I've been trying to figure out how to place a decal onto an unlevel terrain patch? Should I create another terrain patch and place it on top as the decal? And if so, how would I get it to match the terrain's changes in elevation? I tried using... [more]
10 1639 Jul 4, 2006 03:43 am
by Ramza
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