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Latest Posts by Altheim
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How to place a usable machinegun?
Call of Duty 4 : CoD4 MP Mapping
Daezberry has it right but for the "spawnflags" entry. That needs to be "0". In the Entity box above the entries you will see that a value of "1" means that it already exists. Uncheck the box and it should revert to zero. Save and compile and it will work... [more]
11 2273 Mar 15, 2008 06:23 am
by Altheim
CoD4 Tools crash after Game update
Call of Duty 4 : CoD4 MP Mapping
I updated my game to 1.5 yesterday and now while I can open Radiant it crashes as soon as I start working with Textures. I have been using the tools since they were released with no problems.... [more]
1 675 Feb 4, 2008 02:06 pm
by Altheim
Pegasus Bridge Prefab
Call of Duty 2 : CoD2 MP Mapping
Hey All! I have hesitated to ask this as I know it was around at one time but does anyone know where I can get the prefab of the Pegasus Bridge from CoD. I'm going to map it in CoD2 so I'm posting here. I found the original texture set but I know I have s... [more]
2 996 Apr 30, 2007 03:11 am
by Altheim
CoD2 Radiant 4 panel screen
Call of Duty 2 : CoD2 MP Mapping
I think that may be a leftover from some other version that they did not take out. Like the non-working buttons. Radiant works fine for me but when I tried to use that 4 panel view it crashed bigtime! It was when I was trying to do the 3d clipper tute tha... [more]
3 1217 Nov 24, 2006 07:29 am
by Altheim
Patches and brushes: enemies?
Call of Duty 2 : CoD2 MP Mapping
I think brush type may have some effect on that. Detail preferred over structural.... [more]
5 1510 Nov 24, 2006 07:10 am
by Altheim
Cliffs your opinion
Call of Duty 2 : CoD2 MP Mapping
I have a plateau in my map that had sheer cliffs with a rock texture applied. During beta testing people complained about the lack of realism. So I tried to edit them for some features. I ended up converting them from curve patches to terrain patches. I w... [more]
4 1214 Nov 24, 2006 06:56 am
by Altheim
FX scripting Problem
Call of Duty 2 : CoD2 Scripting
Worked like a champ bud! There was one "(" missing in the precache description that kicked out an error but after I found that everything worked. Thanks for the education on this guys! You all are my main source for info on mapping! Thanks again! Alt... [more]
5 1222 Nov 22, 2006 11:48 pm
by Altheim
Compile slows to a crawl a n d t h e n . . . s t o p s
Call of Duty 2 : CoD2 MP Mapping
I feel your pain! I have made a very large map and had some of the same problems. You don't appear to have any portal leaks so thats cool. The leaf with too many portals is not good. I would as a start go back and convert EVERYTHING you can into detail br... [more]
3 1790 Nov 22, 2006 06:46 am
by Altheim
FX scripting Problem
Call of Duty 2 : CoD2 Scripting
My .gsc is: main() { maps\mp\_load::main(); maps\mp\mp_clanfight_beta_fx::main(); // set fog. density, red, green, blue, alpha //setCullFog (0, 16500, 0.7, 0.85, 1.0, 0); setExpFog(0.00015, 0.7, 0.85, 1.0, 0); /... [more]
5 1222 Nov 22, 2006 06:16 am
by Altheim
converting .iwd problem
Call of Duty 2 : CoD2 MP Mapping
It all needs to match bud. The .bsp was compiled under one name and the .iwd has a different name. Either that or there was a compile error and the .bsp was not generated. Check your .gsc and other text files to make sure they all call for the same target... [more]
7 1413 Nov 11, 2006 08:28 am
by Altheim
A few questions on compiling
Call of Duty 2 : CoD2 MP Mapping
Those are really high numbers from what I have seen. I to am going through the same types of problems on my first map. What I did based on a post here was to divide the map into four sections with massive portal brushes. This went a long way towards bring... [more]
2 1832 Nov 10, 2006 04:36 pm
by Altheim
Rotating Models 45 Degrees
Call of Duty 2 : CoD2 MP Mapping
Select the crate then go to "Selection/Rotate" The bottom selection in the drop down will bring up a window with x,y,z, input windows. Just tick off the one that moves the crate in the desired direction and hit enter. The actual view is not quite the same... [more]
6 1175 Nov 10, 2006 04:19 pm
by Altheim
Terrain Patch Textures gone wrong.
Call of Duty 2 : CoD2 MP Mapping
You can scope out these patch problems in the editor by hitting "shift L" to show the light map layout. Areas that appear inconsistent with the pattern are potential black holes in final render. Check to make sure they do not overlap other patches. Most t... [more]
14 1258 Nov 10, 2006 04:08 pm
by Altheim
No Locales
Call of Duty 2 : CoD2 MP Mapping
Almost all of the texture problems I have seen here are related to non stock maps or mods in you CoD2 folders. Go through and make sure they are all removed. Hope this helps. Alt... [more]
5 1162 Nov 10, 2006 03:56 pm
by Altheim
Uber Uploader...
MODSonline : MODSonline
Vas Ist Das Uber Uploader? Is this a tool for "Das Grossen Uploaden"? If so very cool. How do I get it? Alt... [more]
4 1242 Nov 7, 2006 07:48 am
by Altheim
water
Call of Duty 2 : CoD2 MP Mapping
You can vary the appearance of your water by hitting the "S" key for surface inspector and clicking on "Fit" or "Natural" or a combination of the two. Just texturing will give one look while fit will give you a larger ripple look as the texture is more st... [more]
4 1228 Nov 7, 2006 07:44 am
by Altheim
Tutorial Request: Terrain
Call of Duty 2 : CoD2 MP Mapping
There are several excellent tutorials in the tute section on terrain creation and alpha blending. I have used them extensively and get a lot of compliments on my terrain work. Check both the UO and CoD2 sections as the techniques are the same. Thanks to M... [more]
7 2303 Nov 6, 2006 07:47 pm
by Altheim
portaling?
Call of Duty : CoD Mapping
Do a search for vis or visdata in the forums. Somewhere there is an excellent tutorial with photo's of how portals work and the needed format. It really made things clear to me. I am new to mapping but since I looked at it I have not had any portaling err... [more]
14 2403 Nov 6, 2006 07:38 pm
by Altheim
problem
Call of Duty : CoDUO Mapping
Check to make sure you are not using any "Blend" textures and that the brushes are not overlapping other brushes. That can cause some to disappear in game. Also get rid of any custom maps or mods in your folder as a lot of those textures will not show up ... [more]
3 1103 Nov 6, 2006 07:33 pm
by Altheim
Making roofs
Call of Duty 2 : CoD2 MP Mapping
As an adder to med's post which is good I cut the brushes along the line of the walls and seperate the overhang. Then you can texture the edges and underside to provide the look of an actual soffit and fascia as on a real building. Alt... [more]
6 1117 Nov 6, 2006 07:26 pm
by Altheim
World and Modeling Lighting Compile Error
Call of Duty : CoDUO Mapping
I have never used that compiler but if it has the feature try bumping your samplescale on your lighting. I had a similar problem in CoD2 and it turned out that the lighting block was just too big to compile. Youll get lower definition on shadows and such ... [more]
2 2082 Nov 5, 2006 11:55 pm
by Altheim
Just a small issue
Call of Duty 2 : CoD2 MP Mapping
I would convert the road texture to match the terrain. Later when you are tweakin you'll be glad you did. Mismatched vertices can drive you nuts for alignment issues. Vertice alignment should be paramount when working with terrain and curve textures. The ... [more]
5 1074 Nov 5, 2006 05:41 am
by Altheim
Out Of Memory Failure on compile
Call of Duty 2 : CoD2 MP Mapping
I have a large map that I am trying to compile and have had a problem with getting an out of memory failure during the lighting transport compile. I tried the first time and it did the vis in 62 hrs then failed the lighting with memory. I portaled, blew o... [more]
2 1529 Oct 29, 2006 05:35 pm
by Altheim
[Preview] Nazi Bunker
Call of Duty 2 : CoD2 Map + Mod Releases
Really nice looking stuff mate! Had a crash myself and got right back up again. Still working on my first mp map but your shots look great! Nice to know that we are all as sick as each other!... [more]
23 3453 Oct 16, 2006 05:45 am
by Altheim
Several texture problems
Call of Duty 2 : CoD2 MP Mapping
I have found that sometimes all you need to do is click on the suspect brush and hit Backspace. Other times you need to re-create the brush. You can find the locations by going into Misc/Find Brush. edited on Oct. 6, 2006 12:59 am by Altheim... [more]
8 4333 Oct 6, 2006 04:58 am
by Altheim
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