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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Release]mp_Destroyed_Village
[DVDF]BlackJack
General Member
Since: Oct 16, 2005
Posts: 23
Last: Nov 21, 2008
[view latest posts]
Level 1
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jul. 22, 2006 11:54 am
hey all

this is the public release of my conversion of Destroyed Village



gametypes: DM TDM CTF HQ SD

players : 30+

features : custom audio , custom textures , mortar hits and stuka's

huge thanks to all at RnR projects for there help with this map , keep up the good work guys

huge thanks to all who beta tested and went out of there way to find bugs and exploits , thank you

get it here : http://www.yourfilehost.com/media.php?cat=other&file=mp_destroyed_village.zip

ENJOY!!

[DVDF]BlackJack
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blmeanie
General Member
Since: Mar 13, 2005
Posts: 196
Last: Mar 31, 2009
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Saturday, Jul. 22, 2006 12:07 pm
I am downloading now.

I have been following your progress on the RnR site, looks great.

There was another Destroyed Village release that simply wasn't a finished project.

I look forward to hosting this on our MOHAA converted map server (69.93.189.57)

edited on Jul. 22, 2006 08:09 am by blmeanie
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FlesyM
General Member
Since: Jul 24, 2005
Posts: 399
Last: Jan 24, 2008
[view latest posts]
Level 5
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 24, 2006 06:34 am
very very nice. now that's the destroyed_village I remember ! excellent mapping job.

one thing tho :
I noticed that your map is calling
maps\mp\planes::main();
maps\mp\mortar::main();
and that I happened to have the exact same two functions in my own map that don't do the same thing. (I modified rasta's script a bit ... and the plane one I did myself). now since the .iwd of my map was loaded before yours, it's my two .gsc files that loaded in your map .... (sv_pure 0). [ohwell] now I'm also guessing we won't be the only two using these file name ... maybe the file names should be more unique to prevent this? (i'll change mine too [thumbs_up]) now I know anyone could change these names ... but maybe it should be made in your official release for the people that don't know how ??
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